Very often after tapping a button we send some data or form to remote API and we need to signalize it to the user. This package makes it easy for us by creating expandable AnyAnimatedButton and AnyAnimatedButtonBloc.
Easy usage
AnyAnimatedButton depends on bloc pattern. To create custom button we need to create new bloc and
widget.
AnyAnimatedButtonBloc
We need to create class, which extends AnyAnimatedButtonBloc and override asyncAction.
AnyAnimatedButton is based on AnimatedContainer. To create our own button we need to create class, which extends CustomAnyAnimatedButton. CustomAnyAnimatedButton consists of 2 fields, which needs to be overridden:
bloc - AnyAnimatedButtonBloc? - bloc which should be connected with the button. If we won't pass it, the button won't animate
defaultParams - AnyAnimatedButtonParams - params object, which describes how button should look and behave
and 3 optional fields:
progressParams - AnyAnimatedButtonParams - params object for describing button in progress state
successParams - AnyAnimatedButtonParams - params object for describing button in success state
errorParams - AnyAnimatedButtonParams - params object for describing button in error state
AnyAnimatedButtonParams
The class that holds all the data about button look and behavior. All properties that we want to animate should be put directly inside all corresponding fields. Rest of them (like Text) should go to child field, which takes Widget.
The only required field is height, rest of them are optional.
We have got also 3 factory constructors, which describe default progress, error and success button state. We can reuse them with changed colors and size.
double.infinity - the button expands as much as he can
null - the button is as small as it can - it fits its content
fixed - we can set fixed width i.e. 200 and the button will always be this wide
Splash effect
There is one problem with InkWell splash effect. If we want the splash effect to work we need to put in child field firstly Material with transparent color → InkWell → rest of the child.
The package has built-in BlocListener, which makes it easier for you to listen to the state changes. AnyAnimatedButtonBlocListener<Input, Output, Failure> takes 3 generic types,Input is type of data that goes into the bloc, Output is type of data returned on success and Failure is the error which will be returned, when any error occurs in bloc.
updating text on button with width set to null does not work properly. The button width will adjust only to the first text width. The workaround is to set fixed width of the longer text instead of null.