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appwrite

Appwrite は、非常にシンプルな REST API を通じて複雑で繰り返し発生する開発作業を抽象化・簡素化する、オープンソースの自己ホスト型バックエンドサーバーです。

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パッケージをインストール

flutter pub add appwrite

パッケージ概要

公開情報に基づく選定ガイドです。参考としてご利用ください。

Appwrite は、明確な REST API を備えたオープンソースで自己ホスト可能なバックエンドサーバーであり、バックエンド開発を簡素化します。認証、ファイルストレージ、データベース管理、リアルタイム更新などの一般的なタスクを処理し、開発者がアプリ機能の構築に集中できるようにします。Flutter SDK により、Android、iOS、Web、macOS、Windows、Linux でのクロスプラットフォームアプリへのシームレスな統合が可能になります。デプロイとデータに対する完全なコントロールにより、Appwrite はサードパーティサービスに頼らず、迅速なプロトタイピングおよびスケーラブルな本番アプリの開発をサポートしています。

用途

  • クロスプラットフォームのモバイルおよびウェブアプリの構築
  • ユーザー認証および承認の実装
  • クラウドベースのファイルストレージの管理
  • リアルタイムデータ同期の処理
  • スケーラブルなバックエンドサービスの作成
  • オフライン優先のアプリ機能を有効にする

主な機能

  • 自己ホスト型バックエンドソリューション
  • シンプルな REST API インターフェース
  • 複数プラットフォームのサポート
  • 組み込み認証システム
  • リアルタイムデータベースとイベントリスナー
  • セキュアなファイルストレージとアクセス制御

適している対象

  • 軽量なバックエンドを探しているFlutter開発者
  • コスト効率の良いバックエンドインフラストラクチャを必要とするスタートアップ
  • データに対して完全な制御を望むチーム
  • 迅速な開発サイクルを必要とするプロジェクト
  • リアルタイム機能を必要とするアプリ
  • 開発者がベンダー・ロックインを回避する

注意事項

  • サーバーのセットアップとメンテナンスが必要です
  • 新しいユーザー向けの初期学習カーブ
  • セルフホスティングのリソース要件
  • 限定された組み込みの分析とモニタリング
  • リモートホスティングには安定したインターネット接続が必要です
  • 本番環境では追加のセキュリティ強化が必要になる可能性があります

元の README

関連するソースリポジトリの README 原文のスナップショットです。最新の内容はリポジトリをご覧ください。

Appwrite Flutter SDK

pub package License Version Build Status Twitter Account Discord

This SDK targets Appwrite server version 2.0.x as shipped on Appwrite Cloud. Self-hosted releases can lag behind Cloud — if you run an older self-hosted build, use a matching older SDK from previous releases when APIs differ.

Appwrite is an open-source backend as a service server that abstracts and simplifies complex and repetitive development tasks behind a very simple to use REST API. Appwrite aims to help you develop your apps faster and in a more secure way. Use the Flutter SDK to integrate your app with the Appwrite server to easily start interacting with all of Appwrite backend APIs and tools. For full API documentation and tutorials go to https://appwrite.io/docs

Appwrite

Installation

Add this to your package's pubspec.yaml file:

dependencies:
  appwrite: ^26.2.0

You can install packages from the command line:

flutter pub add appwrite

Getting Started

Add your Flutter Platform

To init your SDK and start interacting with Appwrite services, you need to add a new Flutter platform to your project. To add a new platform, go to your Appwrite console, choose the project you created in the step before, and click the 'Add Platform' button.

From the options, choose to add a new Flutter platform and add your app credentials. Appwrite Flutter SDK currently supports building apps for Android, iOS, Linux, Mac OS, Web and Windows.

If you are building your Flutter application for multiple devices, you have to follow this process for each different device.

Android

For Android first add your app name and package name, Your package name is generally the applicationId in your app-level build.gradle file. By registering your new app platform, you are allowing your app to communicate with the Appwrite API.

In order to capture the Appwrite OAuth callback url, the following activity needs to be added inside the <application> tag, along side the existing <activity> tags in your AndroidManifest.xml. Be sure to replace the [PROJECT_ID] string with your actual Appwrite project ID. You can find your Appwrite project ID in your project settings screen in the console.

<manifest ...>
    ....
    <application ...>
        ....
        <!-- Add this inside the <application> tag, alongside the existing <activity> tags -->
        <activity android:exported="true" android:name="com.linusu.flutter_web_auth_2.CallbackActivity" >
            <intent-filter android:label="flutter_web_auth_2">
                <action android:name="android.intent.action.VIEW" />
                <category android:name="android.intent.category.DEFAULT" />
                <category android:name="android.intent.category.BROWSABLE" />
                <data android:scheme="appwrite-callback-[PROJECT_ID]" />
            </intent-filter>
        </activity>
    </application>
</manifest>
iOS

For iOS first add your app name and Bundle ID, You can find your Bundle Identifier in the General tab for your app's primary target in Xcode.

The Appwrite SDK uses ASWebAuthenticationSession on iOS 12+ and SFAuthenticationSession on iOS 11 to allow OAuth authentication. You have to change your iOS Deployment Target in Xcode to be iOS >= 11 to be able to build your app on an emulator or a real device.

  1. In Xcode, open Runner.xcworkspace in your app's ios folder.
  2. To view your app's settings, select the Runner project in the Xcode project navigator. Then, in the main view sidebar, select the Runner target.
  3. Select the General tab.
  4. In Deployment Info, 'Target' select iOS 11.0
Linux

For Linux add your app name and package name, Your package name is generally the name in your pubspec.yaml file. If you cannot find the correct package name, run the application in linux, and make any request with proper exception handling, you should get the application ID needed to add in the received error message.

macOS

For macOS add your app name and Bundle ID, You can find your Bundle Identifier in the General tab for your app's primary target in Xcode.

The Appwrite SDK uses ASWebAuthenticationSession on macOS 10.15+ to allow OAuth authentication. You have to change your macOS Deployment Target in Xcode to be macOS >= 10.15 to be able to build your app for macOS.

Web

Appwrite 0.7, and the Appwrite Flutter SDK 0.3.0 have added support for Flutter Web. To build web apps that integrate with Appwrite successfully, all you have to do is add a web platform on your Appwrite project's dashboard and list the domain your website will use to allow communication to the Appwrite API.

For web in order to capture the OAuth2 callback URL and send it to the application using JavaScript postMessage(), you need to create an html file inside ./web folder of your Flutter project. For example auth.html with the following content.

<!DOCTYPE html>
<title>Authentication complete</title>
<p>Authentication is complete. If this does not happen automatically, please close the window.</p>
<script>
  function postAuthenticationMessage() {
    const message = {
      'flutter-web-auth-2': window.location.href
    };

    if (window.opener) {
      window.opener.postMessage(message, window.location.origin);
      window.close();
    } else if (window.parent && window.parent !== window) {
      window.parent.postMessage(message, window.location.origin);
    } else {
      localStorage.setItem('flutter-web-auth-2', window.location.href);
      window.close();
    }
  }

  postAuthenticationMessage();
</script>

Redirection URL passed to the authentication service must be the same as the URL on which the application is running (schema, host, port if necessary) and the path must point to created HTML file, /auth.html in this case. The callbackUrlScheme parameter of the authenticate() method does not take into account, so it is possible to use a schema for native platforms in the code.

Flutter Web Cross-Domain Communication & Cookies

While running Flutter Web, make sure your Appwrite server and your Flutter client are using the same top-level domain and the same protocol (HTTP or HTTPS) to communicate. When trying to communicate between different domains or protocols, you may receive HTTP status error 401 because some modern browsers block cross-site or insecure cookies for enhanced privacy. In production, Appwrite allows you set multiple custom-domains for each project.

Windows

For Windows add your app name and package name, Your package name is generally the name in your pubspec.yaml file. If you cannot find the correct package name, run the application in windows, and make any request with proper exception handling, you should get the application id needed to add in the received error message.

Init your SDK

Initialize your SDK with your project ID, which can be found in your project settings page.

Client client = Client().setProject('<YOUR_PROJECT_ID>');

If using a self-hosted instance, you will also need to set your Appwrite endpoint using the setEndpoint method. Before starting to send any API calls to your new Appwrite instance, make sure your Android or iOS emulators has network access to the Appwrite server hostname or IP address. When trying to connect to a local Appwrite instance from an emulator or a mobile device, localhost is the hostname for the device or emulator and not your machine. You should replace localhost with your machine's private IP as the Appwrite endpoint's hostname (e.g. 192.168.1.100). You can also use a service like ngrok to proxy the Appwrite API.

Make Your First Request

Once your SDK object is set, access any of the Appwrite services and choose any request to send. Full documentation for any service method you would like to use can be found in your SDK documentation or in the [API References](https://appwrite.io/docs) section.

Account account = Account(client);

User user = await account.create(
  userId: ID.unique(),
  email: 'email@example.com',
  password: 'password',
  name: 'Walter O'Brien',
);
Full Example
Client client = Client().setProject('<YOUR_PROJECT_ID>>');

Account account = Account(client);

User user = await account.create(
  userId: ID.unique(),
  email: 'email@example.com',
  password: 'password',
  name: 'Walter O'Brien'
);
Error Handling

The Appwrite Flutter SDK raises AppwriteException object with message, type, code and response properties. You can handle any errors by catching AppwriteException and present the message to the user or handle it yourself based on the provided error information. Below is an example.

try {
  User user = await account.create(...);
} on AppwriteException catch(e) {
  // Handle the exception
}
Learn more

You can use the following resources to learn more and get help

Contribution

This library is auto-generated by Appwrite custom SDK Generator. To learn more about how you can help us improve this SDK, please check the contribution guide before sending a pull-request.

License

Please see the BSD-3-Clause license file for more information.

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