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パッケージ詳細v0.14.2

feature_discovery

新しいユーザーに特定の機能について説明するため、Material Designの機能発見を実装するFlutterパッケージです。https://tinyurl.com/FeatureDiscoveryをご覧ください。

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パッケージをインストール

flutter pub add feature_discovery

パッケージ概要

公開情報に基づく選定ガイドです。参考としてご利用ください。

Flutterパッケージで、Material Designの機能発見を実装し、インタラクティブなコーチマークを使って新規ユーザーがアプリの重要な機能を段階的に理解できるようにガイドします。特定のUI要素をハイライトし、説明的なツールチップを提供してオンボーディング体験を向上させます。洗練されたモダンな方法で機能をステップバイステップで説明することで、ユーザー体験を向上させるように設計されています。モバイル、ウェブ、デスクトップを含むすべての主要プラットフォームに対応しています。初めてのユーザーに複雑なワークフローまたは新しい機能を紹介するアプリに最適です。

用途

  • 新規ユーザーのオンボーディング
  • 新しいアプリ機能の強調
  • 複雑なインターフェースを通じてユーザーを案内する
  • 機能の採用率向上
  • ユーザーにアプリ機能について教育する

主な機能

  • Material Design準拠
  • インタラクティブなコーチマーク
  • クロスプラットフォーム対応
  • カスタマイズ可能なツールチップ
  • 既存のウィジェットとのシームレスな統合

適している対象

  • 新しいアプリのオンボーディング
  • ユーザー教育ツール
  • 機能チュートリアル
  • モバイルおよびデスクトップアプリ
  • 複雑なワークフローを持つアプリ

注意事項

  • ターゲットの配置に注意が必要です
  • さまざまなレイアウト用にカスタマイズが必要になる場合があります
  • 高度なアニメーションには向かない
  • 基本的なインタラクションパターンに限定
  • 初期のユーザー体験に最適

元の README

関連するソースリポジトリの README 原文のスナップショットです。最新の内容はリポジトリをご覧ください。

feature_discovery

This Flutter package implements Feature Discovery following the Material Design guidelines.

With Feature Discovery, you can add context to any UI element, i.e. any Widget in your Flutter app.
Here is a small demo of the example app:

Installing

To use this package, follow the installing guide.

Usage

FeatureDiscovery

To be able to work with any of the global functions provided by the feature_discovery package, you will have to wrap your widget tree in a FeatureDiscovery widget.
There are many places where you can add FeatureDiscovery in your build tree, but the easiest to assure that it sits on top is to wrap your MaterialApp with it:

const FeatureDiscovery(
  child: MaterialApp(
   ...
  )
)
DescribedFeatureOverlay

For every UI element ( Widget ) that you want to describe using Feature Discovery, you will need to add a DescribedFeatureOverlay .
This widget takes all the parameters for the overlay that will be displayed during Feature Discovery and takes the Widget you want to display the overlay about as its child .

Feature ids

Every feature you describe should have a unique identifier, which is a String passed to the featureId parameter. You will also need to provide these ids when starting the discovery. And library will use this ids to save flag internally to indicate which feature is showed to user and completed by user. And if this feature is completed by user library will not show it again.

DescribedFeatureOverlay(
  featureId: 'add_item_feature_id', // Unique id that identifies this overlay.
  tapTarget: const Icon(Icons.add), // The widget that will be displayed as the tap target.
  title: Text('Add item'),
  description: Text('Tap the plus icon to add an item to your list.'),
  backgroundColor: Theme.of(context).primaryColor,
  targetColor: Colors.white,
  textColor: Colors.white,
  child: IconButton( // Your widget that is actually part of the UI.
    icon: cons Icon(Icons.add),
    onPressed: addItem,
  ),
);
Additional parameters
contentLocation

This is ContentLocation.trivial by default, however, the package cannot always determine the correct placement for the overlay. In those cases, you can provide either of these two:

  • ContentLocation.below : Text is displayed below the target.

  • ContentLocation.above : Text is displayed above the target.

onComplete
   onComplete: () async {
    // Executed when the tap target is tapped. The overlay will not close before
    // this function returns and after that, the next step will be opened.
    print('Target tapped.');
    // You can prevent completion by returning false.
    return true;
  },
onDismiss
  onDismiss: () async {
    // Called when the user taps outside of the overlay, trying to dismiss it.
    print('Overlay dismissed.');
    // You can prevent dismissal by returning false.
    return true;
  },
onOpen
  onOpen: () async {
    // This callback is called before the overlay is displayed.
    print('The overlay is about to be displayed.');
    // If you return false, the overlay will not be opened and the next step
    // will be attempted to open.
    return true;
  },
enablePulsingAnimation

This is set to true by default, but you can disable the pulsing animation about the tap target by setting this to false .

allowShowingDuplicate

If multiple DescribedFeatureOverlay s have the same featureId , they will interfere with each other during discovery and if you want to display multiple overlays at the same time, you will have to set allowShowingDuplicate to true for all of them.

barrierDismissible

This is set to true by default, but you can disable "dissmiss overlay on touch outside" by setting this to false .

overflowMode

This is OverflowMode.ignore by default, which will simply render the content you pass to title and description , even if it overflows the background area, i.e. the circle of the overlay. Alternatively, you can specify any of the following if you desire different behavior:

  • OverflowMode.clipContent will clip any content that is outside of the inner area (the background's circle).

  • OverflowMode.extendBackground will expand the background circle if necessary.

  • OverflowMode.wrapBackground will expand the background circle if necessary, but also shrink it if the content is smaller than the default background size.

FeatureDiscovery.discoverFeatures

When you want to showcase your features, you can call FeatureDiscovery.discoverFeatures with the applicable feature ids. The features will be displayed as steps in order if the user does not dismiss them.
By tapping the tap target, the user will be sent on to the next step and by tapping outside of the overlay, the user will dismiss all queued steps.

FeatureDiscovery.discoverFeatures(
  context,
  const <String>{ // Feature ids for every feature that you want to showcase in order.
    'add_item_feature_id',
  },
);

If you want to display Feature Discovery for a page right after it has been opened, you can use SchedulerBinding.addPostFrameCallback in the initState method of your StatefulWidget :

@override
void initState() {
  // ...
  SchedulerBinding.instance.addPostFrameCallback((Duration duration) {
    FeatureDiscovery.discoverFeatures(
      context,
      const <String>{ // Feature ids for every feature that you want to showcase in order.
        'add_item_feature_id',
      },
    ); 
  });
  super.initState();
}
FeatureDiscovery.clearPreferences

If you want to clear feature discovery flag use this command like that

FeatureDiscovery.clearPreferences(context, <String>{ 'add_item_feature_id', });
FeatureDiscovery.hasPreviouslyCompleted

If you want to findout feature discovery is Displayed or not ? use this command like that

FeatureDiscovery.hasPreviouslyCompleted (context,'desired_feature_id');
Other methods

You can view the API reference for FeatureDiscovery to find other useful methods for controlling the Feature Discovery process programmatically.

EnsureVisible

You can use the EnsureVisible widget to automatically scroll to widgets that are inside of scrollable viewports when they are described during Feature Discovery:

// You need to save an instance of a GlobalKey in order to call ensureVisible in onOpen.
GlobalKey<EnsureVisibleState> ensureVisibleGlobalKey = GlobalKey<EnsureVisibleState>();

// The widget in your build tree:
DescribedFeatureOverlay(
  featureId: 'list_item_feature_id',
  tapTarget: const Icon(Icons.cake),
  onOpen: () async {
    WidgetsBinding.instance.addPostFrameCallback((Duration duration) {
      ensureVisibleGlobalKey.currentState.ensureVisible();
      return true;
    });
  },
  title: Text('Cake'),
  description: Text('This is your reward for making it this far.'),
  child: EnsureVisible(
    key: ensureVisibleGlobalKey,
    child: const Icon(Icons.cake),
  ),
)

Notes

In DescribedFeatureOverlay , tapTarget , title , and description can take any widget, but it is recommended to use an Icon for the tap target and simple Text widgets for the title and description. The package takes care of styling these widgets and having these as Widget s allows you to pass Key s, Semantics , etc.

Contributing

If you want to start contributing to this package, it is recommended to refer to the contributing guide.

Gratitude

Thanks to mattcarroll for their Flutter challenge about Feature Discovery on Fluttery.

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