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パッケージ詳細v0.3.2

flame_3d

Flame エンジンの実験的な 3D 対応

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パッケージをインストール

flutter pub add flame_3d

パッケージ概要

公開情報に基づく選定ガイドです。参考としてご利用ください。

Flame_3d は、Flutter 内で三次元ゲームやインタラクティブな体験を作成できるようにする、実験的なパッケージです。Flame の既存の 2D フレームワークを基盤としており、基本的な 3D プリミティブ、カメラ制御、シーン管理を導入しています。まだ開発段階ですが、Dart と Flutter を用いた将来の 3D ゲーム作成の可能性を垣間見せています。このパッケージは広範な Flame エコシステムと統合されていますが、不安定で未完成です。

用途

  • 3Dゲームメカニクスのプロトタイピング
  • Flutterアプリにおける3Dビジュアルの探求
  • 実験的な 3D インタラクティブシーン
  • Dartでの3Dゲームコンセプトの学習
  • 軽量な3Dデモの構築

主な機能

  • 実験的な3Dレンダリング
  • 基本的な3Dシーングラフ
  • カメラ制御システム
  • Flameエンジンとの統合
  • 3Dメッシュおよび素材のサポート

適している対象

  • 3Dに興味のあるFlutter開発者
  • ゲーム実験者
  • 教育用3Dプロジェクト
  • 新しい機能の初期採用者
  • Dart をベースとした 3D プロトタイピング

注意事項

  • 本番環境対応前
  • 限られたドキュメント
  • 頻繁な破壊的変更
  • Flame に精通している必要があります
  • まだ積極的に開発中です

元の README

関連するソースリポジトリの README 原文のスナップショットです。最新の内容はリポジトリをご覧ください。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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