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パッケージ詳細v1.0.2+6

flutter_fft

ピッチ検出プラグイン、私の個人プロジェクト用に作成されました。リアルタイムでオーディオを処理しフィードバックを行うために、現在Androidのみ対応のプラットフォームチャネルを使用しています。

AndroidiOS
30日間ダウンロード
19
いいね数
52
Pub ポイント
130

パッケージをインストール

flutter pub add flutter_fft

パッケージ概要

公開情報に基づく選定ガイドです。参考としてご利用ください。

Flutter FFT は、リアルタイムのオーディオ処理向けに設計されたピッチ検出プラグインで、現在は Android をサポートしており、今後 iOS も対応予定です。このプラグインは、プラットフォームチャネルを活用してオーディオ入力を効率的に分析し、即時のピッチフィードバックを提供するため、音楽やオーディオアプリに最適です。個人用途のために作成されたもので、Flutter アプリで正確なピッチ検出が必要な開発者にとって軽量なソリューションを提供します。既存のオーディオワークフローとシームレスに統合でき、オープンソースであるためカスタマイズや貢献が可能です。

用途

  • リアルタイムピッチ検出
  • 音楽アプリ開発
  • オーディオフィードバックシステム
  • 音声分析ツール
  • インタラクティブ音声アプリケーション
  • ライブパフォーマンスモニタリング

主な機能

  • リアルタイムオーディオ処理
  • Android専用のプラットフォームチャネル統合
  • 軽量なピッチ検出
  • オープンソースコードベース
  • ピッチ出力用のシンプルなAPI
  • クロスプラットフォームの将来のサポート

適している対象

  • 音楽アプリを開発する開発者
  • リアルタイムフィードバックを求めているオーディオエンジニア
  • ピッチトレーニング用の教育ツール
  • インタラクティブアートインスタレーション
  • モバイルベースのボーカル分析

注意事項

  • 現在は Android に限定されています
  • iOS 対応は保留中
  • ネイティブオーディオ設定が必要です
  • パフォーマンスはデバイスのハードウェアに依存します
  • 利用可能なドキュメントは限られています
  • 追加のオーディオ権限処理が必要になる場合があります

元の README

関連するソースリポジトリの README 原文のスナップショットです。最新の内容はリポジトリをご覧ください。

Flutter FFT

Plugin at pub-dev

https://pub.dev/packages/flutter_fft

Warning: Currently works only on Android! This plugin makes use of platform channels, and only the Java/Android platform channel has been implemented.

The plugin was developed in a Pixel 2 emulator, API 29. Tested in a real Pixel 2, Android 11 and another Pixel 2 emulator, API 30. Does not work on iOS at the moment, due to the platform channel having yet to be implemented.

Minimum SDK version >= 24: You can update the minimum SDK requirements at "/android/app/build.gradle" in the line minSdkVersion 16 of your main application.

The following needs to be added to your project's "android/app/src/main/AndroidManifest.xml":

<uses-permission android:name="android.permission.RECORD_AUDIO" />

This is my first (and currently only) Flutter plugin and Java project.

I was gathering ideas my personal guitar tuner application on Flutter, when I realized that I couldn't find any examples of audio analysis/processing/manipulation with Flutter.

Flutter doesn't have great support for device specific hardware, such as microphone input. Obviously, it is the fundamental pillar for anything that deals with audio processing in real-time.
Since Flutter has "just" started to become mainstream, there are still not many real-world projects or examples around.

The plan I ended up coming up with was to code a platform channel for android, which is basically a way to call native code from within Flutter - i.e. Calling Java functions through Dart code, using Flutter.

The problem with this is that, as it calls native platform code, the "one codebase" Flutter feature is rendered useless, since I would have to code the same thing for both platforms. (Objective-C/Swift for iOS & Java/Kotlin for Android)

Because of that, at the moment, I only coded the android platform channel.

How to use

As mentioned above, this plugin was purely intended for usage in my personal project, however, since I couldn't find similar implementations, I decided to upload it here, in case anyone else goes through the same process.

Because of this, what you can do with the plugin is very strict: Start recording, get data back from the platform channel, and stop recording.

If you know how to program however, you can easily modify the code for your own needs.

There are many getters and setters for the processed and default data, which are going to be discussed further below.

Simple example:

import 'package:flutter/material.dart';
import 'package:flutter_fft/flutter_fft.dart';

void main() => runApp(Application());

class Application extends StatefulWidget {
  @override
  ApplicationState createState() => ApplicationState();
}

class ApplicationState extends State<Application> {
  double? frequency;
  String? note;
  int? octave;
  bool? isRecording;

  FlutterFft flutterFft = new FlutterFft();

  _initialize() async {
    print("Starting recorder...");
    // print("Before");
    // bool hasPermission = await flutterFft.checkPermission();
    // print("After: " + hasPermission.toString());

    // Keep asking for mic permission until accepted
    while (!(await flutterFft.checkPermission())) {
      flutterFft.requestPermission();
      // IF DENY QUIT PROGRAM
    }

    // await flutterFft.checkPermissions();
    await flutterFft.startRecorder();
    print("Recorder started...");
    setState(() => isRecording = flutterFft.getIsRecording);

    flutterFft.onRecorderStateChanged.listen(
        (data) => {
              print("Changed state, received: $data"),
              setState(
                () => {
                  frequency = data[1] as double,
                  note = data[2] as String,
                  octave = data[5] as int,
                },
              ),
              flutterFft.setNote = note!,
              flutterFft.setFrequency = frequency!,
              flutterFft.setOctave = octave!,
              print("Octave: ${octave!.toString()}")
            },
        onError: (err) {
          print("Error: $err");
        },
        onDone: () => {print("Isdone")});
  }

  @override
  void initState() {
    isRecording = flutterFft.getIsRecording;
    frequency = flutterFft.getFrequency;
    note = flutterFft.getNote;
    octave = flutterFft.getOctave;
    super.initState();
    _initialize();
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
        title: "Simple flutter fft example",
        theme: ThemeData.dark(),
        color: Colors.blue,
        home: Scaffold(
          backgroundColor: Colors.purple,
          body: Center(
            child: Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: [
                isRecording!
                    ? Text("Current note: ${note!},${octave!.toString()}",
                        style: TextStyle(fontSize: 30))
                    : Text("Not Recording", style: TextStyle(fontSize: 35)),
                isRecording!
                    ? Text(
                        "Current frequency: ${frequency!.toStringAsFixed(2)}",
                        style: TextStyle(fontSize: 30))
                    : Text("Not Recording", style: TextStyle(fontSize: 35))
              ],
            ),
          ),
        ));
  }
}

Methods

When we instantiate the plugin, a method channel variable is created, with the tag "com.slins.flutterfft/record".

This is the variable responsible for estabilishing a connection between Dart and the platform channel.

For the section below, it is assumed that the plugin was instantiated and stored in a variable called "flutterFft".

Three main methods
  1. flutterFft.onRecorderStateChanged
    • Stream that listens to the updates from the recorder..
  2. flutterFft.startRecording()
    • Starts recording using the data from the plugin's local instance. In other words, if you want to pass custom values as arguments, you have to set them inside the flutterFft instance before starting the recorder. i.e. flutterFft.setSampleRate = 22050
  3. flutterFft.stopRecording()
    • Stops recording.
Variables, default values, getters, setters and descriptions
Variable Default Value Type Getter Setter Description
_tuning ["E4", "B3", "G3", "D3", "A2", "E2"] List<String> flutterFft.getTuning flutterFft.setTuning Controller for the tuning target. Format: ["E4", "B3", "G3", "D3", "A2", "E2"] (The detected frequency is compared to these values in order to resolve the detection data.)
_isRecording false bool flutterFft.getIsRecording flutterFft.setIsRecording Controller for the recorder state.
_subscriptionDuration 0.25 double flutterFft.getSubscriptionDuration flutterFft.setSubscriptionDuration Controller for the interval between platform channel function calls.
_numChannels 1 int flutterFft.getNumChannels flutterFft.setNumChannels Controller for the number of channels that gets passed to the pitch detector.
_sampleRate 44100 int flutterFft.getSampleRate flutterFft.setSampleRate Controller for the sample rate that gets passed to the pitch detector.
_androidAudioSource AndroidAudioSource.MIC AndroidAudioSource flutterFft.getAndroidAudioSource flutterFft.setAndroidAudioSource Controller for the audio source. (Microphone, etc.)
_tolerance 1.00 double flutterFft.getTolerance flutterFft.setTolerance Controller for the tolerance. (How far apart can the current frequency from the target frequency in order to be considered on pitch)
_frequency 0 double flutterFft.getFrequency flutterFft.setFrequency Controller for the frequency.
_note "" String flutterFft.getNote flutterFft.setNote Controller for the note
_target 0 double flutterFft.getTarget flutterFft.setTarget Controller for the target frequency. (Based on the current selected tuning, calculate the nearest frequency in tune to be considered as the target, i.e: IF currentNote == A && A.frequency.distanceToB IS SmallestTargetDistance -> _target = A.frequency.distanceToB)
_distance 0 double flutterFft.getDistance flutterFft.setDistance Controller for the distance between the current frequency and the target frequency.
_octave 0 int flutterFft.getOctave flutterFft.setOctave Controller for the detected octave.
_nearestNote "" String flutterFft.getNearestNote flutterFft.setNearestNote Controller for nearest note. (Based on the current note)
_nearestTarget 0 double flutterFft.getNearestTarget flutterFft.setNearestTarget Controller for nearest target. (Second smallest distance, as the smallest distance is already _target)
_nearestDistance 0 double flutterFft.getNearestDistance flutterFft.setNearestDistance Controller for nearest distance. (Second smallest distance)
_nearestOctave 0 int flutterFft.getNearestOctave flutterFft.setNearestOctave Controller for nearest octave. (Based on the "nearest" data)
_isOnPitch false bool flutterFft.getIsOnPitch flutterFft.setIsOnPitch Controller for the pitch
Todo
  • iOS version;
  • Separate call handling logic;
  • Improve performance, by rewriting code and/or writing native flutter/dart pitch detection;
  • Improve accuracy/outliers, some frequencies are way off;
  • Improve asking for permission when first running the app, when there's no permanent permission given by the user, and quit when it's denied. (crashes when user denies prompt)

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