SVProgressHUD is created as a singleton (i.e. it doesn't need to be explicitly allocated and instantiated; you directly call SVProgressHUD.method()).
Use SVProgressHUD wisely! Only use it if you absolutely need to perform a task before taking the user forward. Bad use case examples: pull to refresh, infinite scrolling, sending message.
Using SVProgressHUD in your app will usually look as simple as this:
If you'd like to stack HUDs, you can balance out every show call using:
+ (void)popActivity;
The HUD will get dismissed once the popActivity calls will match the number of show calls.
Or show a confirmation glyph before before getting dismissed a little bit later. The display time depends on minimumDismissTimeInterval and the length of the given string.
SVProgressHUD.showInfo(status: 'Useful Information.');
SVProgressHUD.showSuccess(status: 'Great Success!');
SVProgressHUD.showError(status: 'Failed with Error');
Customization
SVProgressHUD can be customized via the following methods:
voidsetDefaultStyle(SVProgressHUDStyle style); // default is SVProgressHUDStyle.LightvoidsetDefaultMaskType(SVProgressHUDMaskType maskType); // default is SVProgressHUDMaskType.NonevoidsetDefaultAnimationType(SVProgressHUDAnimationType type); // default is SVProgressHUDAnimationType.FlatvoidsetMinimumSize(Size minimumSize); // default is Size.zero, can be used to avoid resizingvoidsetRingThickness(num width); // default is 2 ptvoidsetRingRadiu(num radius); // default is 18 ptvoidsetRingNoTextRadius(num radius); // default is 24 ptvoidsetCornerRadius(num cornerRadius); // default is 14 ptvoidsetBorderColor(Color color); // default is nullvoidsetBorderWidth(num width); // default is 0voidsetForegroundColor(Color color); // default is Colors.black, only used for SVProgressHUDStyle.Custom// void setForegroundImageColor(Color color); // default is the same as foregroundColorvoidsetBackgroundColor(Color color); // default is Colors.white, only used for SVProgressHUDStyle.CustomvoidsetBackgroundLayerColor(Color color); // default is [Color colorWithWhite:0 alpha:0.4], only used for SVProgressHUDMaskType.CustomvoidsetImageViewSize(Size size); // default is 28x28 pt// void setShouldTintImages(bool shouldTintImages); // default is true// void setInfoImage(UIImage image); // default is the bundled info image provided by Freepik// void setSuccessImage(UIImage image); // default is bundled success image from Freepik// void setErrorImage(UIImage image); // default is bundled error image from Freepik// void setGraceTimeInterval(num interval); // default is 0 secondsvoidsetMinimumDismissTimeInterval(num interval); // default is 5.0 seconds// void setMaximumDismissTimeInterval(num interval); // default is CGFLOAT_MAXvoidsetFadeInAnimationDuration(num duration); // default is 0.15 secondsvoidsetFadeOutAnimationDuration(num duration); // default is 0.15 secondsvoidsetHapticsEnabled(bool hapticsEnabled); // default is false