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パッケージ詳細v1.0.2

june

June は、Flutter のネイティブな状態管理と非常に似たパターンを提供することに焦点を当てた軽量で現代的な状態管理ライブラリです。

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パッケージをインストール

flutter pub add june

パッケージ概要

公開情報に基づく選定ガイドです。参考としてご利用ください。

June は、Flutter のネイティブな状態管理パターンを模倣する軽量で現代的な状態管理ライブラリです。シンプルさと読みやすさを重視しており、ボイラープレートなしにリアクティブに状態を管理しやすくしています。開発者の体験を最優先に設計されており、既存の Flutter プロジェクトにスムーズに統合でき、すべての主要プラットフォームをサポートしています。その API は直感的で、クリーンなコード構造と効率的な更新を促進します。June は、より複雑な状態管理ソリューションの代替として、最小限ながら強力な選択肢を探している開発者に最適です。

用途

  • シンプルなアプリケーション状態管理
  • リアクティブUIの更新
  • クロスプラットフォームのFlutterアプリ
  • 軽量な状態ソリューション
  • 既存のコードベースとの簡単な統合

主な機能

  • 最小限のボイラープレート
  • Flutterネイティブパターンの整合
  • リアクティブな状態の更新
  • Platform-agnostic
  • 洗練された、読みやすい API
  • 外部の依存関係なし

適している対象

  • 初心者から中級者までのFlutter開発者
  • 小規模から中規模のアプリケーション
  • シンプルさを重視するプロジェクト
  • 迅速なオンボーディングを希望するチーム
  • 複数のプラットフォームをターゲットにするアプリ

注意事項

  • より大きなライブラリと比べて、高度な機能が限られている
  • 非常に大規模な状態の要件には適していません
  • 成熟した代替手段よりもコミュニティのサポートが少ない
  • 単純な状態フローに最適

元の README

関連するソースリポジトリの README 原文のスナップショットです。最新の内容はリポジトリをご覧ください。


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Flutter state management that feels like Flutter.

Pub Version Pub Likes Pub Points GitHub Stars

Discord KakaoTalk Docs



The problem with state management today

You learned Flutter. You learned setState. It clicked.
Then you added a library and suddenly you're learning a new framework inside your framework — providers, stores, atoms, streams, reducers.

June refuses to do that.

It gives you shared, reactive state that works exactly like Flutter's own state management — just without the widget tree dependency. That's it.



At a glance

Before June — state trapped in a widget

class _CounterState extends State<Counter> {
  int count = 0;         // 🔒 only this widget
                         //    can touch this

  @override
  Widget build(BuildContext context) {
    return Text('$count');
  }
}

With June — state lives anywhere, rebuilds anything

class CounterVM extends JuneState {
  int count = 0;         // ✅ any widget,
                         //    any file,
}                        //    anywhere
JuneBuilder(
  () => CounterVM(),
  builder: (vm) => Text('${vm.count}'),
)


Why June wins on simplicity

June Provider GetX Bloc
No MaterialApp wrapper needed ✅ ❌ ❌ ❌
No manual initialization ✅ ❌ ✅ ❌
Works with StatelessWidget ✅ ✅ ✅ ✅
Call setState from anywhere ✅ ❌ ✅ ❌
Multiple tagged instances ✅ ❌ ✅ ❌
Per-widget isolated state ✅ ❌ ❌ ❌
Zero new architecture required ✅ ❌ ❌ ❌


Installation

dependencies:
  june: ^1.0.2
flutter pub get


Quick start — 3 steps, 3 minutes

Step 1 — Define your state
class CounterVM extends JuneState {
  int count = 0;
}
Step 2 — Subscribe a widget
JuneBuilder(
  () => CounterVM(),
  builder: (vm) => Text('${vm.count}'),
)
Step 3 — Update from anywhere
June.getState(() => CounterVM())
  ..count++
  ..setState();

No providers. No streams. No boilerplate. setState works the same way it always has — just across the whole app.



Full runnable example

import 'package:flutter/material.dart';
import 'package:june/june.dart';

void main() => runApp(const MyApp());

// ─── State ─────────────────────────────────────────────────────────────────

class CounterVM extends JuneState {
  int count = 0;

  void increment() {
    count++;
    setState();
  }
}

// ─── UI ────────────────────────────────────────────────────────────────────

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        body: Center(
          child: JuneBuilder(
            () => CounterVM(),
            builder: (vm) => Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: [
                const Text('You have pushed the button this many times:'),
                Text(
                  '${vm.count}',
                  style: Theme.of(context).textTheme.headlineMedium,
                ),
              ],
            ),
          ),
        ),
        floatingActionButton: FloatingActionButton(
          onPressed: () => June.getState(() => CounterVM()).increment(),
          child: const Icon(Icons.add),
        ),
      ),
    );
  }
}


Patterns

Methods on state

Keep logic next to data. Call it from anywhere.

class CounterVM extends JuneState {
  int count = 0;

  void increment() {
    count++;
    setState();
  }

  void reset() {
    count = 0;
    setState();
  }
}
// From a button, a gesture, a timer — anywhere
June.getState(() => CounterVM()).increment();

Multiple instances with tag

One state class, many independent instances — perfect for list items, cards, feeds.

JuneBuilder(
  () => CounterVM(),
  builder: (vm) => Text('Default: ${vm.count}'),
)

JuneBuilder(
  () => CounterVM(),
  tag: 'card_a',
  builder: (vm) => Text('Card A: ${vm.count}'),
)

JuneBuilder(
  () => CounterVM(),
  tag: 'card_b',
  builder: (vm) => Text('Card B: ${vm.count}'),
)
// Update only card A — other instances are unaffected
June.getState(() => CounterVM(), tag: 'card_a')
  ..count++
  ..setState();

Per-widget local state with global: false

For state that belongs to exactly one widget — not shared globally. Pass your own instance and June won't register it.

class SliderState extends JuneState {
  double value = 0.5;
}
final sliderState = SliderState();

JuneBuilder(
  () => sliderState,
  global: false,
  builder: (s) => Slider(
    value: s.value,
    onChanged: (v) {
      s.value = v;
      s.setState();
    },
  ),
)

Each widget holds its own isolated state. Navigating away and back creates a fresh instance — exactly what you want for forms, sliders, and single-use UI.


Theme toggle

JuneBuilder can wrap MaterialApp itself, rebuilding the entire app on state change.

class ThemeController extends JuneState {
  bool isDark = false;

  void toggle() {
    isDark = !isDark;
    setState();
  }
}
return JuneBuilder(
  () => ThemeController(),
  builder: (c) => MaterialApp(
    theme: ThemeData.light(),
    darkTheme: ThemeData.dark(),
    themeMode: c.isDark ? ThemeMode.dark : ThemeMode.light,
    home: const HomeScreen(),
  ),
);

Async state / HTTP

Call setState() when your data arrives. Works with any Future or Stream.

class UserController extends JuneState {
  User? user;
  bool loading = false;

  Future<void> loadUser(String id) async {
    loading = true;
    setState();

    user = await userRepository.fetch(id);
    loading = false;
    setState();
  }
}
JuneBuilder(
  () => UserController(),
  builder: (c) {
    if (c.loading) return const CircularProgressIndicator();
    if (c.user == null) return const Text('No user loaded');
    return Text('Hello, ${c.user!.name}');
  },
)

Selective rebuilds with id

Trigger only specific JuneBuilder widgets inside a shared state, leaving others untouched.

class FeedState extends JuneState {
  String header = 'Latest';
  List<Post> posts = [];

  void updateHeader(String value) {
    header = value;
    setState('header');          // only rebuilds builders with id: 'header'
  }

  void refreshPosts(List<Post> fresh) {
    posts = fresh;
    setState('posts');           // only rebuilds builders with id: 'posts'
  }
}
// Rebuilds only when 'header' setState is called
JuneBuilder(
  () => FeedState(),
  id: 'header',
  builder: (s) => Text(s.header),
)

// Rebuilds only when 'posts' setState is called
JuneBuilder(
  () => FeedState(),
  id: 'posts',
  builder: (s) => PostList(posts: s.posts),
)


Core API

Symbol Role
JuneState Base class for all state objects. Extend it, add fields and methods, call setState() to rebuild.
JuneBuilder Widget that subscribes to a JuneState and rebuilds when setState() fires.
June.getState() Retrieves (or lazily creates) a global singleton of a state type. Thread-safe, no setup needed.
tag Namespaces multiple global instances of the same type.
id Enables partial rebuilds — only JuneBuilder widgets sharing the same id will rebuild.
global: false Bypasses the global registry. The builder uses your provided instance directly.
tag vs id — when to use which
tag id
Lives on JuneBuilder & June.getState() JuneBuilder & setState()
Purpose Pick which stored instance to use Pick which builders to rebuild
Use when Same state type needed in multiple places independently One shared state, but only some widgets should react to a given change


Migration

0.8.x → 1.0.0

The factory function is now passed as a closure rather than an evaluated instance:

// Before (0.8.x)
June.getState(CounterVM());

// After (1.0.0+)
June.getState(() => CounterVM());


Community

Questions, ideas, or just want to say hi?

Discord KakaoTalk Docs



Acknowledgements

June was shaped by the best ideas in the Flutter ecosystem. Gratitude to the teams and communities behind Provider, GetX, Bloc, and Riverpod, and to Svelte for proving that less really is more.


Made with care for the Flutter community.

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