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パッケージ詳細v1.5.1

responsive_framework

Flutterアプリを簡単にレスポンシブにします。画面サイズに応じてUIを自動的に調整します。レスポンシブ性をシンプルに。

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30日間ダウンロード
18.7万
いいね数
3370
Pub ポイント
150

パッケージをインストール

flutter pub add responsive_framework

パッケージ概要

公開情報に基づく選定ガイドです。参考としてご利用ください。

Responsive_Framework は、さまざまな画面サイズおよびプラットフォームでのレスポンシブなユーザーインターフェースの作成を簡素化するFlutterパッケージです。デバイスの寸法に基づいてレイアウト、フォント、余白を自動的に適応させる直感的なツールを提供します。組み込みのブレークポイントと柔軟なデザインパターンにより、複雑なメディアクエリを書かずにAndroid、iOS、Web、macOS、Windows、Linux向けに一貫したUIを構築できます。既存のプロジェクトへのシームレスな統合が可能で、クロスプラットフォーム互換性を強化します。

用途

  • 一貫したレイアウトを使用してクロスプラットフォームアプリを構築する
  • 異なる画面サイズに合わせたUIの調整
  • モバイルおよびウェブ向けのスケーラブルなデザインの作成
  • レスポンシブタイポグラフィの簡素化
  • 適応型グリッドシステムの設計
  • デバイス間でのUIの一貫性を確保する

主な機能

  • 自動レイアウトの適応
  • 組み込みのレスポンシブブレイクポイント
  • クロスプラットフォーム対応
  • 既存のコードとの簡単な統合
  • 柔軟なサイズと間隔のコントロール
  • すべての主要なFlutterプラットフォームをサポート

適している対象

  • 応答性のあるUIを求めるFlutter開発者
  • マルチプラットフォームアプリケーションを開発するチーム
  • 動的レイアウト調整を必要とするプロジェクト
  • ボイラープレートコードを減らしたい開発者
  • さまざまな画面サイズをターゲットにするアプリ

注意事項

  • 新しいユーザーには初期の学習曲線が必要になる場合があります
  • ブレークポイントの適切な設定に依存します
  • 予測可能なレイアウト要件を持つアプリに最適
  • 非常に複雑なレイアウトに対するカスタマイズの制限
  • 静的で非応答型のデザインには適していません

元の README

関連するソースリポジトリの README 原文のスナップショットです。最新の内容はリポジトリをご覧ください。

Screenshots

Responsive Framework

Flutter Responsive Pub release GitHub Release Date GitHub issues GitHub top language GitHub code size in bytes Awesome Flutter Libraries.io for GitHub License

Screenshots

Responsiveness made simple

The Responsive Framework includes widgets that help developers build responsive apps for mobile, desktop, and website layouts.

Demo

Minimal Website

A demo website built with the Responsive Framework. View Code

Flutter Website

The flutter.dev website recreated in Flutter. View Code

Pub.dev Website

The pub.dev website recreated in Flutter. View Code

Quick Start

Pub release

Import this library into your project:

responsive_framework: ^latest_version

Add ResponsiveBreakpoints.builder to your MaterialApp or CupertinoApp. Define your own breakpoints and labels.

import 'package:responsive_framework/responsive_framework.dart';

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      builder: (context, child) => ResponsiveBreakpoints.builder(
        child: child!,
        breakpoints: [
          const Breakpoint(start: 0, end: 450, name: MOBILE),
          const Breakpoint(start: 451, end: 800, name: TABLET),
          const Breakpoint(start: 801, end: 1920, name: DESKTOP),
          const Breakpoint(start: 1921, end: double.infinity, name: '4K'),
        ],
      ),
      initialRoute: "/",
    );
  }
}

Use the labels you defined for layouts and values.

// Example: if the screen is bigger than the Mobile breakpoint, build full width AppBar icons and labels.
if (ResponsiveBreakpoints.of(context).largerThan(MOBILE))
    FullWidthAppBarItems()

// Booleans
ResponsiveBreakpoints.of(context).isDesktop;
ResponsiveBreakpoints.of(context).isTablet;
ResponsiveBreakpoints.of(context).isMobile;
ResponsiveBreakpoints.of(context).isPhone;

// Conditionals
ResponsiveBreakpoints.of(context).equals(DESKTOP)
ResponsiveBreakpoints.of(context).largerThan(MOBILE)
ResponsiveBreakpoints.of(context).smallerThan(TABLET)
ResponsiveBreakpoints.of(context).between(MOBILE, TABLET)
...
Customization

You can define your own breakpoint labels and use them in your conditionals.

For example, if you're building a Material 3 Navigation Rail and want to expand the menu to full width once there is enough room, you can add a custom EXPAND_SIDE_PANEL breakpoint.

breakpoints: [
  ...
  const Breakpoint(start: 801, end: 1920, name: DESKTOP),
  const Breakpoint(start: 900, end: 900, name: 'EXPAND_SIDE_PANEL') <- Custom label.
  const Breakpoint(start: 1921, end: double.infinity, name: '4K'),
  ...
]

Then, in your code, show the Rail based on the breakpoint condition.

expand: ResponsiveBreakpoints.of(context).largerThan('EXPAND_SIDE_PANEL')

Responsive Framework Widgets

The ResponsiveFramework includes a few custom widgets that supplement Flutter's responsive capabilities. Their usages are showcased in the demo projects.

Legacy ReadMe (v0.2.0 and below)

ResponsiveWrapper Migration

v1.0.0 Migration Guide

The remainder of the legacy ReadMe is preserved below as the concepts are still useful and used by the new widgets. ResponsiveWrapper has been deprecated and removed.
The Problem

Supporting multiple display sizes often means recreating the same layout multiple times. Under the traditional Bootstrap approach, building responsive UI is time consuming, frustrating and repetitive. Furthermore, getting everything pixel perfect is near impossible and simple edits take hours.

Screenshots

The Solution

Use Responsive Framework to automatically scale your UI.

ResponsiveBreakpoint.autoScale(600);

AutoScale

Screenshots

AutoScale shrinks and expands your layout proportionally, preserving the exact look of your UI. This eliminates the need to manually adapt layouts to mobile, tablet, and desktop.

ResponsiveBreakpoint.autoScale(600);

Flutter's default behavior is resize which Responsive Framework respects. AutoScale is off by default and can be enabled at breakpoints by setting autoScale to true.

Breakpoints

Screenshots

Breakpoints control responsive behavior at different screen sizes.

ResponsiveWrapper(
    child,
    breakpoints: [
        ResponsiveBreakpoint.resize(600, name: MOBILE),
        ResponsiveBreakpoint.autoScale(800, name: TABLET),
        ResponsiveBreakpoint.autoScale(1200, name: DESKTOP),
    ],
)

Breakpoints give you fine-grained control over how your UI displays.

Introductory Concepts

These concepts helps you start using the Responsive Framework and build an responsive app quickly.

Scale vs Resize

Flutter's default behavior is to resize your layout when the screen dimensions change. Resizing a layout stretches it in the direction of an unconstrained width or height. Any constrained dimension stays fixed which is why mobile app UIs look tiny on desktop. The following example illustrates the difference between resizing and scaling.

Screenshots

An AppBar widget looks correct on a phone. When viewed on a desktop however, the AppBar is too short and the title looks too small. Here is what happens under each behavior:

  1. Resizing (default) - the AppBar's width is double.infinity so it stretches to fill the available width. The Toolbar height is fixed and stays 56dp.
  2. Scaling - the AppBar's width stretches to fill the available width. The height scales proportionally using an aspect ratio automatically calculated from the nearest ResponsiveBreakpoint. As the width increases, the height increases proportionally.

When scaled, the AppBar looks correct on desktop, up to a certain size. Once the screen becomes too wide, the AppBar starts to appear too large. This is where breakpoints come in.

Breakpoint Configuration

To adapt to a wide variety of screen sizes, set breakpoints to control responsive behavior.

ResponsiveWrapper(
    child,
    maxWidth: 1200,
    minWidth: 480,
    defaultScale: true,
    breakpoints: [
        ResponsiveBreakpoint.resize(480, name: MOBILE),
        ResponsiveBreakpoint.autoScale(800, name: TABLET),
        ResponsiveBreakpoint.resize(1000, name: DESKTOP),
        ResponsiveBreakpoint.autoScale(2460, name: '4K'),
    ],
)

An arbitrary number of breakpoints can be set. Resizing/scaling behavior can be mixed and matched.

  • below 480: resize on small screens to avoid cramp and overflow errors.
  • 480-800: resize on phones for native widget sizes.
  • 800-1000: scale on tablets to avoid elements appearing too small.
  • 1000+: resize on desktops to use available space.
  • 2460+: scale on extra large 4K displays so text is still legible and widgets are not spaced too far apart.

Additional Resources

Resocoder Tutorial

The wonderful people at Resocoder created a great tutorial video and article walking through the usage of the Responsive Framework at the link below.

View Responsive Framework Tutorial

Project Wiki

No project wiki exists yet unfortunately. That means this is an opportunity for you to create and maintain the wiki for one of the most popular Flutter packages. This package needs your help with documentation!

Please reach out via the contact links below if you are interested.

About

Responsive Framework was created out of a desire for a better way to manage responsiveness. The ability to automatically adapt UI to different sizes opens up a world of possibilities. Here at Codelessly, we're building a Flutter app UI and website builder, development tools, and UI templates to increase productivity. If that sounds interesting, you'll want to subscribe to updates below 😎

Responsive Framework is licensed under Zero-Clause BSD and released as Emailware. If you like this project or it helped you, please subscribe to updates. Although it is not required, you might miss the goodies we share!

Badges 🏆

Now you can proudly display the time and headache saved by using Responsive Framework with a supporter's badge.

Pub release

[![Flutter Responsive](https://img.shields.io/badge/flutter-responsive-brightgreen.svg?style=flat-square)](https://github.com/Codelessly/ResponsiveFramework)
Built Responsive
<a href="https://github.com/Codelessly/ResponsiveFramework">
  <img alt="Built Responsive"
       src="https://raw.githubusercontent.com/Codelessly/ResponsiveFramework/master/packages/Built%20Responsive%20Badge.png"/>
</a>
Built with Responsive Framework
<a href="https://github.com/Codelessly/ResponsiveFramework">
  <img alt="Built with Responsive Framework"
       src="https://raw.githubusercontent.com/Codelessly/ResponsiveFramework/master/packages/Built%20with%20Responsive%20Badge.png"/>
</a>

Contributors ❤️

Design:

Development:

Sponsor: Codelessly - Flutter App UI and Website Builder

Codelessly Email Codelessly Website Codelessly Twitter Codelessly GitHub

Flutter is a game-changing technology that will revolutionize not just development, but software itself. A big thank you to the Flutter team for building such an amazing platform 💙

Flutter

License

BSD Zero Clause License

Copyright © 2024 Codelessly

Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.

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