パッケージ、リポジトリ、アプリカテゴリを検索

パッケージ詳細v1.0.0

ws

WS:コンパクトで非常に効率的なWebSocketライブラリ。リアルタイムアプリケーションで、WebSocket接続の確立、管理、再接続を簡単に実行できます。

AndroidiOSWebmacOSWindowsLinux
30日間ダウンロード
2820
いいね数
87
Pub ポイント
140

パッケージをインストール

flutter pub add ws

パッケージ概要

公開情報に基づく選定ガイドです。参考としてご利用ください。

WS は、Flutter 向けの軽量で効率的な WebSocket ライブラリであり、アプリケーション内のリアルタイム通信を目的としています。複数のプラットフォーム間で WebSocket 接続をスムーズに確立・管理し、自動再接続を可能にします。パフォーマンスとシンプルさを重視して設計されており、Android、iOS、Web、macOS、Windows、Linux をサポートしており、ライブデータフィード、チャットアプリ、リアルタイムダッシュボードに最適です。信頼性と低オーバーヘッドを重視し、開発者が最小限の努力で双方向通信を統合できるクリーンな API を提供しています。

用途

  • リアルタイムチャットアプリケーション
  • ライブデータストリーミング
  • IoTデバイス通信
  • オンラインゲーム
  • リアルタイム分析ダッシュボード

主な機能

  • 自動再接続
  • メモリ使用量が小さい
  • クロスプラットフォーム対応
  • シンプルな API
  • 効率的なメッセージ処理
  • セキュアWebSocket (wss)サポート

適している対象

  • リアルタイム機能を開発する開発者
  • 永続的な接続を必要とするアプリ
  • 高パフォーマンスメッセージングシステム
  • マルチプラットフォームリアルタイムアプリ

注意事項

  • 不安定なネットワークではエラー処理に注意が必要です
  • 限定された組み込みシリアル化
  • WebSocketプロトコル以外には適していません
  • 接続状態の手動管理
  • 外部のJSONまたはメッセージパースライブラリに依存しています

元の README

関連するソースリポジトリの README 原文のスナップショットです。最新の内容はリポジトリをご覧ください。

WS: Cross-platform WebSocket client

Pub Actions Status Coverage License: MIT Linter GitHub stars

The ws package provides a cross-platform WebSocket client for both Dart and Flutter applications. It allows you to connect to a WebSocket server, send and receive messages, and handle the connection state changes.


Installation

Add the following dependency to your pubspec.yaml file:

dependencies:
  ws: <version>

Properties

  • reconnectTimeout: A read-only property that returns the reconnect timeout. The default value is 5 seconds.
  • state: A read-only property that returns the current WebSocket connection state.
  • stateChanges: A read-only property that returns a stream of WebSocket connection state changes.
  • stream: A read-only property that returns a stream of message events handled by the WebSocket.
  • metrics: A read-only property that returns a WebSocketMetrics object with metrics about the WebSocket connection.

Methods

  • connect(String url): Connects to the WebSocket server specified by the URL argument.
  • disconnect([int? code = 1000, String? reason = 'NORMAL_CLOSURE']): Closes the WebSocket connection. You can optionally pass a numeric code and a reason string to the method to send close information to the remote peer.
  • add(Object data): Sends data on the WebSocket connection. The data can be either a String or a List of integers holding bytes.
  • close([int? code = 1000, String? reason = 'NORMAL_CLOSURE']): Permanently stops the WebSocket connection and frees all resources. After calling this method, the WebSocket client is no longer usable.

Options

The WebSocketOptions class provides a configurable set of options for setting up a WebSocket connection on both VM (Virtual Machine) and JS (JavaScript) platforms. This class supports a variety of settings including connection retry strategies, subprotocols, timeouts, message interceptors, and platform-specific configurations.

To use WebSocketOptions, instantiate it directly with the desired configuration for your platform. Use the .vm() factory for VM platform settings and .js() factory for JS platform settings. The .selector() factory can be used to construct options depending on the current platform, allowing for flexible configuration across different environments.

Common Options

Common configuration options applicable across VM and JS platforms:

Option Description
connectionRetryInterval Specifies the Backoff full jitter strategy for reconnecting. Allows tweaks for the reconnect backoff algorithm (min delay, max delay). If not specified, reconnecting is disabled.
protocols Specifies the subprotocols the client is willing to speak.
timeout Specifies the maximum time to wait for the connection to be established. Defaults to 30 seconds if not specified.
afterConnect Specifies the callback function to be called after the connection is established, but before the client is allowed to send user messages.
interceptors Specifies the interceptors for WebSocket messages.
VM Platform Options

Specific to VM (Mobile, Desktop, Server, Console) platform. Not to be used on the web platform.

  • Includes all common options.
  • headers: Specifies additional HTTP headers for setting up the connection. Certain headers are controlled by the WebSocket connection process and will be ignored if passed.
  • compression: If provided, configures the WebSocket to negotiate with the specified CompressionOptions.
  • customClient: Allows specifying a custom HttpClient.
  • userAgent: Allows specifying a custom UserAgent.
JS Platform Options

Specific to JS (Browser) platform. Not to be used on the VM platform.

  • Includes all common options.
  • useBlobForBinary: Specifies if Uint8List should be sent as Blob or as typed data. Defaults to sending as typed data.

Example

Example of using the ws library to connect to a WebSocket server

Reconnection

The ws package provides a cross-platform WebSocket client that supports automatic reconnection in case of connection loss. The client automatically tries to reconnect to the server when the connection is lost. To handle reconnection-related events, you can register listeners for the stateChanges stream, which notifies you about changes in the connection state. When the connection is closed, the client tries to reconnect with a delay, which increases exponentially with each unsuccessful attempt to prevent overloading the server.

Metrics

The ws package provides a cross-platform WebSocket client that supports metrics. The client automatically collects metrics about the number of sent and received messages, as well as the number of sent and received bytes. To get the metrics, you can use the metrics property, which returns a WebSocketMetrics object. The metrics are updated on demand, so you can get the latest values at any time.

JSON

The ws package provides a cross-platform WebSocket client that supports JSON. The client automatically decodes incoming messages from JSON to Dart objects. To get the decoded messages, you can use the client.stream.json property, which returns a Stream<Map<String, Object?>> of decoded messages.

Features and Roadmap

  • ✅ Cross-platform WebSocket client for Dart and Flutter
  • ✅ Support for secure WebSocket connections wss://
  • ✅ Specifying custom protocols
  • ✅ Connection state changes
  • ✅ Reconnection to new URL
  • ✅ Concurrency
  • ✅ Backoff full jitter strategy for reconnection attempts
  • ✅ Handy stream of messages with automatic JSON decoding
  • ✅ Metrics & TX/RX bytes and counters
  • ✅ Platform-specific options
  • ✅ Connection timeout
  • ✅ Creating Web Socket client from custom implementation
  • ✅ Fake client for testing
  • ✅ Custom exceptions
  • ✅ 90% test coverage
  • ✅ First message after connection/reconnection
  • ✅ Interceptors (middlewares)

More resources

Coverage

Changelog

Refer to the Changelog to get all release notes.

Maintainers

Matiunin Mikhail aka Plague Fox

Funding

If you want to support the development of our library, there are several ways you can do it:

We appreciate any form of support, whether it's a financial donation or just a star on GitHub. It helps us to continue developing and improving our library. Thank you for your support!

License

MIT

Tags

web, socket, ws, wss, WebSocket, cross, platform


カテゴリー

依存関係

依存関係一覧 1 件

ソースリポジトリ

このパッケージを使用しているプロジェクト

データはまだありません。