패키지, 저장소 및 앱 카테고리 검색

패키지 상세v1.8.18

flame_fire_atlas

fire atlas 편집기로 생성된 flame 엔진용 사용하기 쉬운 텍스처 아틀라스

AndroidiOSWebmacOSWindowsLinux
30일 다운로드
1.5천
좋아요
18
Pub 점수
160

패키지 설치

flutter pub add flame_fire_atlas

패키지 개요

공개 정보를 바탕으로 생성한 선택 가이드입니다.

flame_fire_atlas는 Fire Atlas 편집기를 사용하여 생성된 텍스처 아틀라스를 관리하는 간단한 방법을 Flame 게임 엔진에 제공합니다. 효율적인 텍스처 패킹과 빠른 런타임 액세스를 통해 스프라이트 시트 통합을 단순화합니다. Flame 전용으로 설계되어 그리기 호출을 줄이고 메모리 사용량을 최적화함으로써 2D 게임의 성능을 향상시킵니다. 이 패키지는 여러 플랫폼을 지원하여 Android, iOS, Web, macOS, Windows 및 Linux에서 일관된 동작을 보장합니다.

사용 사례

  • 2D 게임 스프라이트 관리
  • 텍스처 로딩 최적화
  • 게임 자산 번들링
  • 크로스 플랫폼 게임 개발
  • 스프라이트 시트를 사용한 효율적인 렌더링

주요 기능

  • 플레임 엔진과의 원활한 통합
  • Fire Atlas 편집기에서 생성됨
  • 다수의 플랫폼을 지원합니다
  • 드로우 호출을 줄입니다
  • 최적화된 메모리 사용량

적합한 대상

  • 플레임 게임 개발자
  • 여러 스프라이트를 포함한 2D 게임 프로젝트
  • 성능 중심의 게임 디자인
  • 자산 생성에 Fire Atlas를 사용하는 개발자

고려 사항

  • 아틀라스 생성을 위해 화염 아틀라스 편집기가 필요합니다
  • 플레임 엔진 생태계에 제한됨
  • 2D가 아니거나 복잡한 3D 장면에는 적합하지 않습니다

원본 README

연결된 소스 저장소의 README 원문 스냅샷입니다. 최신 내용은 저장소에서 확인하세요.

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

카테고리

의존성

의존성 목록 2 개

소스 저장소

이 패키지를 사용하는 프로젝트

아직 데이터가 없습니다.