Flutter용으로 특별히 설계된 매우 유연하고 사용자 정의 가능한 가상 조이스틱 위젯입니다. 안드로이드, iOS, 웹, 맥OS, 윈도우, 리눅스 등 여러 플랫폼에서 직관적인 터치 기반 제어 입력을 가능하게 합니다. 실시간 방향 피드백을 지원하며 앱의 미적 스타일과 쉽게 통합할 수 있습니다. 2D 게임, 시뮬레이터 또는 아날로그 스틱과 유사한 입력이 필요한 모든 애플리케이션에 적합합니다. 경량 설계로 저사양 장치에서도 부드러운 성능을 보장합니다.
The Joystick widget is a virtual joystick that allows users to drag a stick within a defined area.
You can customize its behavior and appearance. Here's how you can use it:
Joystick(listener: (details) {
...
})
Joystick Arguments:
Parameter
Description
listener
A callback function that is invoked at a specified frequency (period) when the joystick stick is dragged. The listener parameter, details, provides the stick's offset from the center of the base (ranging from -1.0 to +1.0).
period
(Optional) The frequency at which the listener callback is triggered from the moment the stick is dragged. The default is 100 milliseconds.
mode
(Optional) The possible direction mode of the joystick stick. The default mode is all, allowing movement in any direction: vertical, horizontal, and diagonal.
includeInitialAnimation
(Optional) Decides if the stick's initial movement animation should be included. By default [true].
This information clarifies the purpose and usage of each parameter for the Joystick widget.
Mode
Description
all
Allows movement of the joystick stick in any direction: vertical, horizontal, and diagonal.
vertical
Restricts movement of the joystick stick to the vertical direction only.
horizontal
Restricts movement of the joystick stick to the horizontal direction only.
horizontalAndVertical
Restricts movement of the joystick stick to both horizontal and vertical directions, but not diagonal.
These modes define how the joystick stick can be moved, providing flexibility in tailoring the
joystick's behavior to specific requirements.
Joystick Area
The JoystickArea widget allows you to render a joystick anywhere within a designated area when the
user interacts with it. It shares similar properties with the Joystick widget.
(Optional) Sets the initial alignment of the joystick within the joystick area. By default, it is aligned to Alignment.bottomCenter.
child
(Optional) The widget that is contained within the joystick area, allowing you to place other elements or widgets alongside the joystick.
These arguments provide additional customization options for the JoystickArea widget, allowing you
to control the initial alignment and include child widgets for a more versatile user interface.
Customization
Customization Options:
The Joystick and JoystickArea widgets are highly customizable, allowing you to tailor their appearance and behavior to fit your application's unique requirements. Below are the parameters you can adjust:
Parameter
Description
base
(Optional) The widget responsible for rendering the joystick's base. By default, it uses JoystickBase, but you can replace it with any widget to change its look. For example, you can use a custom image or a different shape.
stick
(Optional) The widget that defines the appearance of the joystick stick. It is centered within the base widget. The default is JoystickStick, but you can customize it to be any widget, such as an icon, image, or animated widget.
stickOffsetCalculator
(Optional) A function that determines the stick's offset based on the starting position of the stick drag and its current position. The package supports circular and rectangular shapes through CircleStickOffsetCalculator and RectangleStickOffsetCalculator respectively. You can create custom offset calculators for other shapes.
These customization parameters empower you to create distinctive and unique joystick experiences for
your Flutter applications.
Snapping Feature:
The joystick supports a snapping feature that helps users by automatically aligning the stick to specific positions. This is controlled by the snappingThreshold parameter in both CircleStickOffsetCalculator and RectangleStickOffsetCalculator.
For circular joysticks (CircleStickOffsetCalculator), snapping occurs to:
Cardinal directions (0°, 90°, 180°, 270°)
Diagonal directions (45°, 135°, 225°, 315°)
The border of the circle when near the edge
For rectangular joysticks (RectangleStickOffsetCalculator), snapping occurs to:
The edges of the rectangle
The corners of the rectangle
The center (zero position)
The snappingThreshold value determines how close to a snap point the stick needs to be to trigger snapping. A value of 0.0 disables snapping, while larger values make snapping more aggressive.
These examples highlight the flexibility of the joystick widget and provide a foundation for you to create your own customized joystick designs.
Donate
If you find this package helpful and would like to support its continued development, please consider making a donation. Your contributions are greatly appreciated and motivate the further enhancement of this and other plugins.
Your support helps in maintaining and improving this package, ensuring it remains up-to-date and useful for the community.