Locally는 flutter_local_notifications 패키지를 확장하여 로컬 알림 생성을 간소화하는 Flutter 패키지입니다. 직관적인 API를 통해 설정과 사용을 간편하게 만들어 주며, Android, iOS, macOS에서 알림을 스케줄링하고 표시하며 관리하는 것을 개발자에게 쉽게 제공합니다. 개발자 경험을 중심으로 설계되어 봉쇄 코드를 줄이면서도 완전한 기능을 유지합니다. 사용성을 향상시키면서도 맞춤 설정 옵션을 희생하지 않습니다.
사용 사례
스케줄 알림
시간 경과 알림 표시
사용자 참여 알림
앱 기능 알림
백그라운드 작업 알림
주요 기능
간단한 API 설계
크로스 플랫폼 지원
보일러플레이트 감소
간편한 알림 스케줄링
내장된 오류 처리
적합한 대상
초보자 플러터 개발자
자주 로컬 알림이 필요한 앱
개발 속도를 우선시하는 프로젝트
알림이 많은 애플리케이션
iOS 및 Android 앱 팀
고려 사항
플랫폼별 구성이 필요합니다
로컬 알림만 가능
푸시 알림 지원 없음
일부 기기에서는 추가 권한이 필요할 수 있습니다
하위의 flutter_local_notifications 패키지에 의존합니다
원본 README
연결된 소스 저장소의 README 원문 스냅샷입니다. 최신 내용은 저장소에서 확인하세요.
Locally
flutter local notification
Locally helps developers create local notification with flutter on both Android and IOS platforms, it depends on the flutter_local_notification plugin and tries to make usage more simple and user friendly.
Screenshots as obtained from flutter_local_notification
After installation in pubspec.yaml: you will need to carry out the following configuration on both platforms respectively
Android Configuration
If your application needs the ability to schedule notifications then you need to request permissions to be notified when the phone has been booted as scheduled notifications uses the AlarmManager API to determine when notifications should be displayed. However, they are cleared when a phone has been turned off. Requesting permission requires adding the following to the manifest (i.e. your application's AndroidManifest.xml file)
Here's and example of what your AndroidManifest.xml should look like here
Release build configuration
When doing a release build of your app, which is the default setting when building an APK or app bundle, you'll likely need to customise your ProGuard configuration file as per this link and add the following line.
-keep classcom.dexterous.** { *; }
After doing so, rules specific to the GSON dependency being used by the plugin will also needed to be added. These rules can be found here. The example app has a consolidated Proguard rules (proguard-rules.pro) file that combines these together for reference here.
You will also need to ensure that you have configured the resources that should be kept so that resources like your notification icons aren't discarded by the R8 compiler by following the instructions here. Without doing this, you might not see the icon you've specified in your app's notifications. The configuration used by the example app can be found here where it is specifying that all drawable resources should be kept, as well as the file used to play a custom notification sound (sound file is located here).
iOS integration
General setup
Add the following lines to the didFinishLaunchingWithOptions method in the AppDelegate.m/AppDelegate.swift file of your iOS project
By design, iOS applications do not display notifications when they're in the foreground. For iOS 10+, use the presentation options to control the behaviour for when a notification is triggered while the app is in the foreground. For older versions of iOS, you need to handle the callback as part of specifying the method that should be fired to the onDidReceiveLocalNotification argument when creating an instance IOSInitializationSettings object that is passed to the function for initializing the plugin. A snippet below from the sample app shows how this can be done
If you have set notifications to be periodically shown, then on older iOS versions (< 10), if the application was uninstalled without cancelling all alarms then the next time it's installed you may see the "old" notifications being fired. If this is not the desired behaviour, then you can add code similar to the following to the didFinishLaunchingWithOptions method of your AppDelegate class.
When using custom notification sound, developers should be aware that iOS enforces restrictions on this (e.g. supported file formats). As of this writing, this is documented by Apple at
Using firebase_messaging with flutter_local_notifications
Previously, there were issue that prevented this plugin working properly with the firebase_messaging plugin. This meant that callbacks from each plugin might not be invoked. Version 6.0.13 of firebase_messaging should resolve this issue so please bump your firebase_messaging dependency and follow the steps covered in firebase_messaging's readme file.
Testing
As the plugin class is not static, it is possible to mock and verify it's behaviour when writing tests as part of your application. Check the source code for a sample test suite can be found at test/flutter_local_notifications_test.dart that demonstrates how this can be done. If you decide to use the plugin class directly as part of your tests, note that the methods will be mostly a no-op and methods that return data will return default values. Part of this is because the plugin detects if you're running on a supported plugin to determine which platform implementation of the plugin should be used. If it's neither Android or iOS, then it defaults to the aforementioned behaviour to reduce friction when writing tests. If this not desired then consider using mocks. Note there is also a named constructor that can be used to pass the platform for the plugin to resolve the desired platform-specific implementation.