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패키지 상세v0.2.0

protocol_handler

이 플러그인을 사용하면 Flutter 앱에서 사용자 정의 프로토콜(예: 딥링크)을 등록하고 처리할 수 있습니다.

AndroidiOSmacOSWindows
30일 다운로드
3.7천
좋아요
69
Pub 점수
150

패키지 설치

flutter pub add protocol_handler

패키지 개요

공개 정보를 바탕으로 생성한 선택 가이드입니다.

protocol_handler 패키지는 플러터 애플리케이션이 사용자 정의 URL 스키마를 등록하고 응답할 수 있도록 하여 다중 플랫폼 간 딥 링크를 가능하게 합니다. 이는 앱을 시작하고 URI를 통해 데이터를 전달함으로써 외부 링크(예: myapp://open)를 처리할 수 있게 해줍니다. 다른 앱, 웹 서비스 또는 시스템 레벨 트리거와의 통합에 특히 유용합니다. 이 플러그인은 Android, iOS, macOS 및 Windows를 지원하여 외부 소스에서의 원활한 탐색이 필요한 크로스플랫폼 데스크톱 및 모바일 앱에 적합합니다.

사용 사례

  • 사용자 정의 URL 스키마 처리
  • 이메일 또는 웹사이트에서 깊은 링크 활성화
  • 제3자 앱과의 통합
  • 데스크톱 및 모바일 워크플로우 지원
  • 외부 링크에서 앱 실행

주요 기능

  • 크로스 플랫폼 지원
  • 사용자 정의 프로토콜 등록
  • URI 데이터 추출
  • 간단한 API 통합
  • 데스크톱 및 모바일 호환성

적합한 대상

  • 딥 링크가 필요한 앱
  • 데스크톱 및 모바일 하이브리드 앱
  • 외부 서비스 통합
  • 앱 간 통신
  • 유니버설 링크를 구축하는 개발자

고려 사항

  • 플랫폼별 설정이 필요합니다
  • iOS에서 추가 구성이 필요할 수 있습니다
  • 지원되는 플랫폼에 제한됨
  • URI 처리와 관련된 보안 고려 사항
  • 표준 HTTP URL에 적합하지 않습니다

원본 README

연결된 소스 저장소의 README 원문 스냅샷입니다. 최신 내용은 저장소에서 확인하세요.

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protocol_handler

pub version

This plugin allows Flutter apps to register and handle custom protocols (i.e. deep linking).


English | 简体中文


Platform Support

Android iOS Linux macOS Windows
✔️ ✔️ ➖ ✔️ ✔️

Screenshots

https://user-images.githubusercontent.com/3889523/167283452-aff2535b-c322-45c7-949f-d1c80c2e4a60.mp4

Quick Start

Installation

Add this to your package's pubspec.yaml file:

dependencies:
  protocol_handler: ^0.2.0

Or

dependencies:
  protocol_handler:
    git:
      url: https://github.com/leanflutter/protocol_handler.git
      ref: main
Usage
Android

Change the file android/app/src/main/AndroidManifest.xml as follows:

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="dev.leanflutter.plugins.protocol_handler_example">

    <application
        android:name="${applicationName}"
        android:icon="@mipmap/ic_launcher"
        android:label="protocol_handler_example">
        <activity
            android:name=".MainActivity"
            android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
            android:exported="true"
            android:hardwareAccelerated="true"
            android:launchMode="singleTop"
            android:theme="@style/LaunchTheme"
            android:windowSoftInputMode="adjustResize">
            <!-- Specifies an Android theme to apply to this Activity as soon as
                 the Android process has started. This theme is visible to the user
                 while the Flutter UI initializes. After that, this theme continues
                 to determine the Window background behind the Flutter UI. -->
            <meta-data
                android:name="io.flutter.embedding.android.NormalTheme"
                android:resource="@style/NormalTheme" />

            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
+            <intent-filter>
+                <action android:name="android.intent.action.VIEW" />
+
+                <category android:name="android.intent.category.DEFAULT" />
+                <category android:name="android.intent.category.BROWSABLE" />
+                <!-- Accepts URIs that begin with YOUR_SCHEME://YOUR_HOST -->
+                <data android:scheme="myprotocol" />
+            </intent-filter>
        </activity>
        <!-- Don't delete the meta-data below.
             This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
        <meta-data
            android:name="flutterEmbedding"
            android:value="2" />
    </application>
</manifest>
iOS

Change the file ios/Runner/Info.plist as follows:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>CFBundleDevelopmentRegion</key>
	<string>$(DEVELOPMENT_LANGUAGE)</string>
	<key>CFBundleDisplayName</key>
	<string>Protocol Handler</string>
	<key>CFBundleExecutable</key>
	<string>$(EXECUTABLE_NAME)</string>
	<key>CFBundleIdentifier</key>
	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>6.0</string>
	<key>CFBundleName</key>
	<string>protocol_handler_example</string>
	<key>CFBundlePackageType</key>
	<string>APPL</string>
	<key>CFBundleShortVersionString</key>
	<string>$(FLUTTER_BUILD_NAME)</string>
	<key>CFBundleSignature</key>
	<string>????</string>
	<key>CFBundleVersion</key>
	<string>$(FLUTTER_BUILD_NUMBER)</string>
	<key>LSRequiresIPhoneOS</key>
	<true/>
	<key>UILaunchStoryboardName</key>
	<string>LaunchScreen</string>
	<key>UIMainStoryboardFile</key>
	<string>Main</string>
+	<key>CFBundleURLTypes</key>
+	<array>
+		<dict>
+			<key>CFBundleTypeRole</key>
+			<string>Editor</string>
+			<key>CFBundleURLName</key>
+			<string></string>
+			<key>CFBundleURLSchemes</key>
+			<array>
+				<string>myprotocol</string>
+			</array>
+		</dict>
+	</array>
	<key>UISupportedInterfaceOrientations</key>
	<array>
		<string>UIInterfaceOrientationPortrait</string>
		<string>UIInterfaceOrientationLandscapeLeft</string>
		<string>UIInterfaceOrientationLandscapeRight</string>
	</array>
	<key>UISupportedInterfaceOrientations~ipad</key>
	<array>
		<string>UIInterfaceOrientationPortrait</string>
		<string>UIInterfaceOrientationPortraitUpsideDown</string>
		<string>UIInterfaceOrientationLandscapeLeft</string>
		<string>UIInterfaceOrientationLandscapeRight</string>
	</array>
	<key>UIViewControllerBasedStatusBarAppearance</key>
	<false/>
</dict>
</plist>

macOS

Change the file macos/Runner/Info.plist as follows:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>CFBundleDevelopmentRegion</key>
	<string>$(DEVELOPMENT_LANGUAGE)</string>
	<key>CFBundleExecutable</key>
	<string>$(EXECUTABLE_NAME)</string>
	<key>CFBundleIconFile</key>
	<string></string>
	<key>CFBundleIdentifier</key>
	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>6.0</string>
	<key>CFBundleName</key>
	<string>$(PRODUCT_NAME)</string>
	<key>CFBundlePackageType</key>
	<string>APPL</string>
	<key>CFBundleShortVersionString</key>
	<string>$(FLUTTER_BUILD_NAME)</string>
	<key>CFBundleVersion</key>
	<string>$(FLUTTER_BUILD_NUMBER)</string>
	<key>LSMinimumSystemVersion</key>
	<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
	<key>NSHumanReadableCopyright</key>
	<string>$(PRODUCT_COPYRIGHT)</string>
	<key>NSMainNibFile</key>
	<string>MainMenu</string>
+	<key>CFBundleURLTypes</key>
+	<array>
+		<dict>
+			<key>CFBundleTypeRole</key>
+			<string>Editor</string>
+			<key>CFBundleURLName</key>
+			<string></string>
+			<key>CFBundleURLSchemes</key>
+			<array>
+				<string>myprotocol</string>
+			</array>
+		</dict>
+	</array>
	<key>NSPrincipalClass</key>
	<string>NSApplication</string>
</dict>
</plist>
Windows

Change the file windows/runner/main.cpp as follows:

#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>

#include "flutter_window.h"
#include "utils.h"

+#include <protocol_handler_windows/protocol_handler_windows_plugin_c_api.h>

int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
                      _In_ wchar_t *command_line, _In_ int show_command) {
+  // Replace protocol_handler_example with your_window_title.
+  HWND hwnd = ::FindWindow(L"FLUTTER_RUNNER_WIN32_WINDOW", L"protocol_handler_example");
+  if (hwnd != NULL) {
+    DispatchToProtocolHandler(hwnd);
+
+    ::ShowWindow(hwnd, SW_NORMAL);
+    ::SetForegroundWindow(hwnd);
+    return EXIT_FAILURE;
+  }

  // Attach to console when present (e.g., 'flutter run') or create a
  // new console when running with a debugger.
  if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
    CreateAndAttachConsole();
  }

  // Initialize COM, so that it is available for use in the library and/or
  // plugins.
  ::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);

  flutter::DartProject project(L"data");

  std::vector<std::string> command_line_arguments =
      GetCommandLineArguments();

  project.set_dart_entrypoint_arguments(std::move(command_line_arguments));

  FlutterWindow window(project);
  Win32Window::Point origin(10, 10);
  Win32Window::Size size(1280, 720);
  if (!window.CreateAndShow(L"protocol_handler_example", origin, size)) {
    return EXIT_FAILURE;
  }
  window.SetQuitOnClose(true);

  ::MSG msg;
  while (::GetMessage(&msg, nullptr, 0, 0)) {
    ::TranslateMessage(&msg);
    ::DispatchMessage(&msg);
  }

  ::CoUninitialize();
  return EXIT_SUCCESS;
}

If you use MSIX to package your application, you need to add protocol_activation configuration in msix_config:

msix_config:
  protocol_activation: myprotocol

See this issue for details: YehudaKremer/msix#187

import 'package:protocol_handler/protocol_handler.dart';

void main() async {
  // Must add this line.
  WidgetsFlutterBinding.ensureInitialized();

  // Register a custom protocol
  // For macOS platform needs to declare the scheme in ios/Runner/Info.plist
  await protocolHandler.register('myprotocol');

  runApp(MyApp());
}
Listening events
class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  State<HomePage> createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> with ProtocolListener {
  @override
  void initState() {
    protocolHandler.addListener(this);
    super.initState();
  }

  @override
  void dispose() {
    protocolHandler.removeListener(this);
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    // ...
  }

  @override
  void onProtocolUrlReceived(String url) {
    String log = 'Url received: $url)';
    print(log);
  }
}

Please see the example app of this plugin for a full example.

Who's using it?

  • Biyi - A convenient translation and dictionary app.

License

MIT

카테고리

의존성

의존성 목록 5 개

  • protocol_handler_android^0.2.0
  • protocol_handler_ios^0.2.0
  • protocol_handler_macos^0.2.0
  • protocol_handler_platform_interface^0.2.0
  • protocol_handler_windows^0.2.0

소스 저장소

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