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flame_rive

Flame 게임 엔진을 위한 Rive 지원. 이는 rive 패키지를 사용하며 Flame 내부에서 사용할 수 있는 래퍼 및 컴포넌트를 제공합니다.

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패키지 설치

flutter pub add flame_rive

패키지 개요

공개 정보를 바탕으로 생성한 선택 가이드입니다.

Flame_Rive는 Rive 애니메이션을 Flame 게임 엔진에 통합하여 개발자가 게임 내에서 벡터 기반 애니메이션을 원활하게 사용할 수 있도록 합니다. 이는 Rive 패키지를 활용하며 Flame 아키텍처에 맞게 특화된 래퍼와 컴포넌트를 제공합니다. 이를 통해 모바일, 웹, 데스크톱 등 다양한 플랫폼에서 인터랙티브한 애니메이션을 부드럽게 재생할 수 있습니다. 캐릭터의 움직임, UI 효과, 환경 애니메이션과 같은 동적 시각 요소를 성능 저하 없이 추가하는 데 이상적입니다.

사용 사례

  • 2D 게임에 애니메이션 캐릭터 통합하기
  • 인터랙티브 UI 애니메이션 추가
  • 동적 환경 효과 만들기
  • 유연한 시각 효과로 게임 메뉴 향상
  • Rive 파일로 게임 객체 애니메이션 만들기

주요 기능

  • 플레임 엔진과의 네이티브 통합
  • Rive의 상호작용 애니메이션 지원
  • 크로스 플랫폼 호환성
  • 사용하기 쉬운 컴포넌트 및 래퍼
  • 게임용 최적화된 성능

적합한 대상

  • Flame를 사용하는 게임 개발자
  • 풍부한 애니메이션을 가진 2D 게임 제작자
  • 다양한 플랫폼에서 상호작용 경험을 구축하는 팀

고려 사항

  • Rive 파일 자산이 필요합니다
  • 벡터 기반 애니메이션에 제한됨
  • Rive 패키지의 안정성에 따라 다릅니다
  • 내장 애니메이션으로 인해 앱 크기가 증가할 수 있습니다

원본 README

연결된 소스 저장소의 README 원문 스냅샷입니다. 최신 내용은 저장소에서 확인하세요.

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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