패키지, 저장소 및 앱 카테고리 검색

패키지 상세v2.1.3

native_device_orientation

UI 방향 또는 센서에서 디바이스의 네이티브 방향을 읽기 위한 Flutter 플러그인

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30일 다운로드
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패키지 설치

flutter pub add native_device_orientation

패키지 개요

공개 정보를 바탕으로 생성한 선택 가이드입니다.

UI 방향 또는 하드웨어 센서에서 데이터를 가져오는 기기의 네이티브 방향에 액세스할 수 있는 플러터 플러그인입니다. 이 플러그인은 안드로이드 및 iOS 플랫폼에서 기기 회전 변화를 감지하고 반응할 수 있도록 해줍니다. 증강 현실, 게임, 카메라 기반 기능과 같은 정밀한 방향 인식이 필요한 애플리케이션에 유용합니다. 플러터의 이벤트 시스템과 원활하게 통합되어 기기 방향이 변경될 때 실시간으로 업데이트됩니다.

사용 사례

  • 증강현실 애플리케이션
  • 모션 컨트롤로 게임하기
  • 카메라 앱 방향 처리
  • 장치 회전에 기반한 반응형 사용자 인터페이스
  • 센서 기반의 상호작용 경험

주요 기능

  • 실시간 방향 업데이트
  • UI 및 센서 기반 방향 둘 다 지원
  • 크로스 플랫폼 호환성 (Android 및 iOS)
  • 간단한 이벤트 기반 API
  • 정확한 장치 회전 감지

적합한 대상

  • 정밀한 장치 방향이 필요한 앱
  • AR 또는 VR 경험을 구축하는 개발자
  • 운동 입력이 필요한 게임
  • 동적 레이아웃 조정을 갖춘 애플리케이션

고려 사항

  • Android에서 적절한 권한이 필요합니다
  • 지속적으로 모니터링될 경우 추가 배터리 소모가 발생할 수 있습니다
  • 기기 수준의 방향 데이터만 제한됨
  • 고급 센서 융합 요구 사항에 적합하지 않습니다

원본 README

연결된 소스 저장소의 README 원문 스냅샷입니다. 최신 내용은 저장소에서 확인하세요.

Native Device Orientation

pub package

This is a plugin project that allows for getting the native device orientation.

NOTE for Swift Package Manager

After switching to Swift Package Manager, if you're going to run the example you have to make sure that the folder name of the entire repository is "native_device_orientation" rather than the default of flutter_native_device_orientation from when you do a clone. This is because in their infinite wisdom, Apple made the directory name the root source of naming rather than the Package.swift or something else.

Why?

Flutter provides a couple of way to get the 'orientation', but they all amount to basically checking whether the screen is taller or wider. This could fail for a strangely shaped device, but that isn't the primary issue.

The primary issue is that this method doesn't differentiate between landscape left and landscape right (what you get from rotation an upright phone left or right).

This isn't an issue for most applications, but when I was writing a plugin which displays a camera image, it became a problem as I need to know which way the screen is rotated.

Updating to 2.*

Due to the objective c code being removed from the project, updating to 2.0 can sometimes result in a build error, something like the following:

Definition of 'NativeDeviceOrientationPlugin' must be imported from module 'nativeDeviceOrientation.Swift' before it is required

Unfortunately, this is a build-system issue and as such cannot be fixed easily by the developer. To resolve the issue, you can simply follow these steps:

  • Update to flutter_native_device_orientation version 2.*
  • remove your Podfile.lock
  • run flutter clean
  • run flutter build ios or run for an iOS device

UseSensor

When using either the build-in widget or the plugin directly, there is an option you can pass in which is called useSensor. When it is true, the device's sensors are used directly rather than simply using the window/page orientation. By default it is false, which means the plugin doesn't to much more than simply tell you whether the window is oriented landscapeLeft or landscapeRight.

This has been tested less thoroughly than other parts of the plugin so your mileage may vary and if you run into any issues please open an issue!

Using the plugin - built-in "reader" widget

There are three ways of using the plugin. The simplest entails encapsulating your code in a NativeDeviceOrientationReader widget, and then using NativeDeviceOrientationReader.orientation(context); in a widget encapsulated within the context.

This allows you to control when the device starts listening for orientation changes (which could use a bit of energy) by deciding where the NativeDeviceOrientationReader is instantiated, while being able to access the orientation in a simple way.

Note that there could be a very slight time between when the NativeDeviceOrientationReader widget is instantiated and when the orientation is read where the widget could be built with an incorrect orientation; it uses flutter's method of size until the first message it receives back from the native code (which should be fairly immediate anyways). It assumes that landscape is right and portrait is upright during this time.

See the source code for more details.

Using the plugin - built-in "oriented" widget

The second approach is more involved, but involves slightly less boilerplate, and may be a bit more obvious to use. It wraps the NativeDeviceOrientationReader widget, then automatically checks the orientation for you. Instead of passing in a single builder function, you pass one for each orientation you wish to define: landscapeLeft, landscapeRight, portraitUp, and portaitDown are the most obvious, followed by simply landscape and portrait for situations where you don't care to define different layouts for either of those, and finally the (required) fallback, used in cases where either you don't have a more specific builder defined, or something goes horribly horribly wrong.

You sacrifice a bit of control over when to actually retrieve the orientation info in exchange for the plugin handling orientation updates automatically. Since this approach does a bit more hand holding, processing things like NativeDeviceOrientation.unknown for you, it's the approach in the example app.

See example and source code for more details.

Using the plugin - directly

It is also possible to bypass the helper widget to access the native calls directly. This is done by using the NativeDeviceOrientationCommunicator class. It is a singleton but can be instantiated like a normal class, and handles the communication between the ios/android code and the flutter code.

This class has two interesting methods:

  1. Future<NativeDeviceOrientation> orientation(useSensor: false): This can be called to get the orientation asynchronously.

  2. Stream<NativeDeviceOrientation> onOrientationChanged(useSensor: false): This can be called to get a stream which receives new events whenever the orientation changes. It should also get an initial value pretty much immediately.

카테고리

의존성

의존성 목록 1 개

  • plugin_platform_interface^2.0.2

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