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responsive_framework 표지
패키지 상세v1.5.1

responsive_framework

간편하게 Flutter 앱을 반응형으로 만드세요. 다양한 화면 크기에 자동으로 UI를 적응시킵니다. 반응형을 간단히 구현하세요.

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패키지 설치

flutter pub add responsive_framework

패키지 개요

공개 정보를 바탕으로 생성한 선택 가이드입니다.

Responsive_Framework는 다양한 화면 크기와 플랫폼에서 반응형 사용자 인터페이스를 쉽게 만들 수 있도록 도와주는 Flutter 패키지입니다. 디바이스의 치수에 따라 레이아웃, 폰트 및 간격을 자동으로 조정할 수 있는 직관적인 도구를 제공합니다. 내장된 브레이크포인트와 유연한 디자인 패턴을 통해 복잡한 미디어 쿼리를 작성하지 않고도 Android, iOS, Web, macOS, Windows, Linux용 일관된 UI를 구축할 수 있습니다. 기존 프로젝트에 원활하게 통합되며 크로스플랫폼 호환성을 향상시킵니다.

사용 사례

  • 일관된 레이아웃을 사용하여 크로스 플랫폼 앱 만들기
  • 다른 화면 크기에 맞춰 UI 적응
  • 모바일 및 웹을 위한 확장 가능한 디자인 만들기
  • 반응형 타이포그래피 간소화
  • 적응형 그리드 시스템 설계
  • 장치 간 UI 일관성 보장

주요 기능

  • 자동 레이아웃 적응
  • 내장된 반응형 브레이크포인트
  • 크로스 플랫폼 지원
  • 기존 코드와의 간편한 통합
  • 유연한 크기 및 간격 조절
  • 모든 주요 플러터 플랫폼 지원

적합한 대상

  • 반응형 UI를 찾는 플러터 개발자
  • 다중 플랫폼 애플리케이션을 개발하는 팀
  • 동적 레이아웃 조정을 필요로 하는 프로젝트
  • 반복 코드를 줄이려는 개발자
  • 다양한 화면 크기에 대응하는 앱

고려 사항

  • 새 사용자에게는 초기 학습 곡선이 필요할 수 있습니다
  • 브레이크포인트의 올바른 구성에 따라 달라집니다
  • 예측 가능한 레이아웃 요구 사항을 가진 앱에 가장 적합
  • 매우 복잡한 레이아웃에 대한 제한된 사용자 지정
  • 정적이고 반응형이 아닌 디자인에는 적합하지 않습니다

원본 README

연결된 소스 저장소의 README 원문 스냅샷입니다. 최신 내용은 저장소에서 확인하세요.

Screenshots

Responsive Framework

Flutter Responsive Pub release GitHub Release Date GitHub issues GitHub top language GitHub code size in bytes Awesome Flutter Libraries.io for GitHub License

Screenshots

Responsiveness made simple

The Responsive Framework includes widgets that help developers build responsive apps for mobile, desktop, and website layouts.

Demo

Minimal Website

A demo website built with the Responsive Framework. View Code

Flutter Website

The flutter.dev website recreated in Flutter. View Code

Pub.dev Website

The pub.dev website recreated in Flutter. View Code

Quick Start

Pub release

Import this library into your project:

responsive_framework: ^latest_version

Add ResponsiveBreakpoints.builder to your MaterialApp or CupertinoApp. Define your own breakpoints and labels.

import 'package:responsive_framework/responsive_framework.dart';

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      builder: (context, child) => ResponsiveBreakpoints.builder(
        child: child!,
        breakpoints: [
          const Breakpoint(start: 0, end: 450, name: MOBILE),
          const Breakpoint(start: 451, end: 800, name: TABLET),
          const Breakpoint(start: 801, end: 1920, name: DESKTOP),
          const Breakpoint(start: 1921, end: double.infinity, name: '4K'),
        ],
      ),
      initialRoute: "/",
    );
  }
}

Use the labels you defined for layouts and values.

// Example: if the screen is bigger than the Mobile breakpoint, build full width AppBar icons and labels.
if (ResponsiveBreakpoints.of(context).largerThan(MOBILE))
    FullWidthAppBarItems()

// Booleans
ResponsiveBreakpoints.of(context).isDesktop;
ResponsiveBreakpoints.of(context).isTablet;
ResponsiveBreakpoints.of(context).isMobile;
ResponsiveBreakpoints.of(context).isPhone;

// Conditionals
ResponsiveBreakpoints.of(context).equals(DESKTOP)
ResponsiveBreakpoints.of(context).largerThan(MOBILE)
ResponsiveBreakpoints.of(context).smallerThan(TABLET)
ResponsiveBreakpoints.of(context).between(MOBILE, TABLET)
...
Customization

You can define your own breakpoint labels and use them in your conditionals.

For example, if you're building a Material 3 Navigation Rail and want to expand the menu to full width once there is enough room, you can add a custom EXPAND_SIDE_PANEL breakpoint.

breakpoints: [
  ...
  const Breakpoint(start: 801, end: 1920, name: DESKTOP),
  const Breakpoint(start: 900, end: 900, name: 'EXPAND_SIDE_PANEL') <- Custom label.
  const Breakpoint(start: 1921, end: double.infinity, name: '4K'),
  ...
]

Then, in your code, show the Rail based on the breakpoint condition.

expand: ResponsiveBreakpoints.of(context).largerThan('EXPAND_SIDE_PANEL')

Responsive Framework Widgets

The ResponsiveFramework includes a few custom widgets that supplement Flutter's responsive capabilities. Their usages are showcased in the demo projects.

Legacy ReadMe (v0.2.0 and below)

ResponsiveWrapper Migration

v1.0.0 Migration Guide

The remainder of the legacy ReadMe is preserved below as the concepts are still useful and used by the new widgets. ResponsiveWrapper has been deprecated and removed.
The Problem

Supporting multiple display sizes often means recreating the same layout multiple times. Under the traditional Bootstrap approach, building responsive UI is time consuming, frustrating and repetitive. Furthermore, getting everything pixel perfect is near impossible and simple edits take hours.

Screenshots

The Solution

Use Responsive Framework to automatically scale your UI.

ResponsiveBreakpoint.autoScale(600);

AutoScale

Screenshots

AutoScale shrinks and expands your layout proportionally, preserving the exact look of your UI. This eliminates the need to manually adapt layouts to mobile, tablet, and desktop.

ResponsiveBreakpoint.autoScale(600);

Flutter's default behavior is resize which Responsive Framework respects. AutoScale is off by default and can be enabled at breakpoints by setting autoScale to true.

Breakpoints

Screenshots

Breakpoints control responsive behavior at different screen sizes.

ResponsiveWrapper(
    child,
    breakpoints: [
        ResponsiveBreakpoint.resize(600, name: MOBILE),
        ResponsiveBreakpoint.autoScale(800, name: TABLET),
        ResponsiveBreakpoint.autoScale(1200, name: DESKTOP),
    ],
)

Breakpoints give you fine-grained control over how your UI displays.

Introductory Concepts

These concepts helps you start using the Responsive Framework and build an responsive app quickly.

Scale vs Resize

Flutter's default behavior is to resize your layout when the screen dimensions change. Resizing a layout stretches it in the direction of an unconstrained width or height. Any constrained dimension stays fixed which is why mobile app UIs look tiny on desktop. The following example illustrates the difference between resizing and scaling.

Screenshots

An AppBar widget looks correct on a phone. When viewed on a desktop however, the AppBar is too short and the title looks too small. Here is what happens under each behavior:

  1. Resizing (default) - the AppBar's width is double.infinity so it stretches to fill the available width. The Toolbar height is fixed and stays 56dp.
  2. Scaling - the AppBar's width stretches to fill the available width. The height scales proportionally using an aspect ratio automatically calculated from the nearest ResponsiveBreakpoint. As the width increases, the height increases proportionally.

When scaled, the AppBar looks correct on desktop, up to a certain size. Once the screen becomes too wide, the AppBar starts to appear too large. This is where breakpoints come in.

Breakpoint Configuration

To adapt to a wide variety of screen sizes, set breakpoints to control responsive behavior.

ResponsiveWrapper(
    child,
    maxWidth: 1200,
    minWidth: 480,
    defaultScale: true,
    breakpoints: [
        ResponsiveBreakpoint.resize(480, name: MOBILE),
        ResponsiveBreakpoint.autoScale(800, name: TABLET),
        ResponsiveBreakpoint.resize(1000, name: DESKTOP),
        ResponsiveBreakpoint.autoScale(2460, name: '4K'),
    ],
)

An arbitrary number of breakpoints can be set. Resizing/scaling behavior can be mixed and matched.

  • below 480: resize on small screens to avoid cramp and overflow errors.
  • 480-800: resize on phones for native widget sizes.
  • 800-1000: scale on tablets to avoid elements appearing too small.
  • 1000+: resize on desktops to use available space.
  • 2460+: scale on extra large 4K displays so text is still legible and widgets are not spaced too far apart.

Additional Resources

Resocoder Tutorial

The wonderful people at Resocoder created a great tutorial video and article walking through the usage of the Responsive Framework at the link below.

View Responsive Framework Tutorial

Project Wiki

No project wiki exists yet unfortunately. That means this is an opportunity for you to create and maintain the wiki for one of the most popular Flutter packages. This package needs your help with documentation!

Please reach out via the contact links below if you are interested.

About

Responsive Framework was created out of a desire for a better way to manage responsiveness. The ability to automatically adapt UI to different sizes opens up a world of possibilities. Here at Codelessly, we're building a Flutter app UI and website builder, development tools, and UI templates to increase productivity. If that sounds interesting, you'll want to subscribe to updates below 😎

Responsive Framework is licensed under Zero-Clause BSD and released as Emailware. If you like this project or it helped you, please subscribe to updates. Although it is not required, you might miss the goodies we share!

Badges 🏆

Now you can proudly display the time and headache saved by using Responsive Framework with a supporter's badge.

Pub release

[![Flutter Responsive](https://img.shields.io/badge/flutter-responsive-brightgreen.svg?style=flat-square)](https://github.com/Codelessly/ResponsiveFramework)
Built Responsive
<a href="https://github.com/Codelessly/ResponsiveFramework">
  <img alt="Built Responsive"
       src="https://raw.githubusercontent.com/Codelessly/ResponsiveFramework/master/packages/Built%20Responsive%20Badge.png"/>
</a>
Built with Responsive Framework
<a href="https://github.com/Codelessly/ResponsiveFramework">
  <img alt="Built with Responsive Framework"
       src="https://raw.githubusercontent.com/Codelessly/ResponsiveFramework/master/packages/Built%20with%20Responsive%20Badge.png"/>
</a>

Contributors ❤️

Design:

Development:

Sponsor: Codelessly - Flutter App UI and Website Builder

Codelessly Email Codelessly Website Codelessly Twitter Codelessly GitHub

Flutter is a game-changing technology that will revolutionize not just development, but software itself. A big thank you to the Flutter team for building such an amazing platform 💙

Flutter

License

BSD Zero Clause License

Copyright © 2024 Codelessly

Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.

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