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Paketdetailsv3.0.1

flutter_hue

Ein SDK, das für den Flutter-Framework entwickelt wurde und Entwicklern die einfache Integration von Philips Hue-Smartgeräten in ihre Anwendungen ermöglicht.

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Paket installieren

flutter pub add flutter_hue

Paketübersicht

Aus öffentlichen Paketdaten erstellte Orientierung.

flutter_hue ist ein Flutter-Paket, das eine nahtlose Integration mit Philips Hue-Smart-Lichtgeräten ermöglicht. Es ermöglicht Entwicklern die Steuerung von Hue-Lampen, die Verwaltung von Gruppen und die Handhabung von Szenen direkt aus ihren Flutter-Anwendungen heraus. Das SDK unterstützt mehrere Plattformen wie Android, iOS, macOS, Windows und Linux und ist daher ideal für plattformübergreifende IoT-Apps. Mit intuitiven APIs vereinfacht es die Erkennung, Authentifizierung und Echtzeit-Interaktion mit Hue-Bridges und Geräten. Perfekt für Heimautomatisierungs- und Smart-Environment-Anwendungen.

Anwendungsfälle

  • Smart Home Beleuchtungssteuerung
  • Automatisierte Beleuchtungsszenen
  • IoT-basierte Heimautomatisierung
  • Plattformübergreifende Beleuchtungs-Apps
  • Echtzeit-Überwachung des Lichtzustands

Hauptmerkmale

  • Plattformübergreifende Unterstützung
  • Einfache Brückenerkennung
  • Leicht und Gruppenverwaltung
  • Szenen- und Effektbehandlung
  • Sichere Authentifizierung über die Hue-API

Geeignet für

  • IoT-App-Entwickler
  • Heimautomatisierungs-Enthusiasten
  • Flutter-Entwickler, die sich auf intelligente Geräte konzentrieren
  • Apps, die eine Fernsteuerung von Licht erfordern
  • Multigerätebeleuchtungssysteme

Hinweise

  • Benötigt eine Philips Hue Bridge
  • Netzwerkverbindung erforderlich
  • Hue-Konto und API-Zugriff erforderlich
  • Beschränkt auf das Philips Hue-Ökosystem
  • Plattformspezifische Berechtigungen können gelten

Original-README

Originaler README-Schnappschuss aus dem verknüpften Quell-Repository. Aktuelle Inhalte finden Sie im Repository.

Flutter Hue

Flutter Hue logo

An SDK designed for the Flutter framework that enables developers to easily integrate Philips Hue smart devices into their applications.

Note: This SDK uses Philips Hue's new API v2.

With Flutter Hue, developers can easily discover Hue bridges on the network, establish communication with them, and manipulate their connected devices. All of this is shown in the examples below. Also shown is how to change the color of lights and turning them on and off.

NOTE: If your project does not use Flutter and requires pure Dart, you can use dart_hue. Some features, such as local storage, are not provided and become the developer's responsibility in the pure Dart version.


Special thanks to Vibes + Logic and the Lumens App for their support!



Vibes and Logic Logo

Lumens App Logo


Features

Shown in this demo gif:

  1. Discover bridges on the network
  2. Establish connection with the bridges
  3. Discover the devices that are connected to the bridges
  4. Identify a light (used to let the user know what light they are configuring)
  5. Toggle a light on and off
  6. Change the color of a light

A gif demonstrating Flutter Hue in action.

Installation

In the pubspec.yaml of your flutter project, add the following dependency:

dependencies:
  flutter_hue: ^2.3.0

Import it to each file you use it in:

import 'package:flutter_hue/flutter_hue.dart';

Usage

Establishing Remote Connection

Without doing this, your app will only be able to communicate with Philips Hue bridges that are on the same network as the user's device. This section will show you how to establish a remote connection with a bridge; that way, it can be controlled from anywhere in the world.

Due to the length of these instructions, they have been placed in their own document, here.

Once you have completed the steps in the above document, you will be able to communicate with a bridge remotely using the same steps as all of the examples below.

Highly Recommended

It is not necessary, but it is highly recommended that you add this code snippet to the root of your app. It will keep the locally stored data (bridges, tokens, etc.) up to date.

FlutterHueMaintenanceRepo.maintain(
  clientId: "[clientId]",
  clientSecret: "[clientSecret]",
  redirectUri: "flutterhue://auth",
);

Note: If your app does not support remote connection, just use FlutterHueMaintenanceRepo.maintainBridges to maintain your local data.

Example 1 - Get bridge IPs

This example shows how to get a list of all of the IP addresses of the Philips Hue bridges on the network.

List<DiscoveredBridge> newBridges = await BridgeDiscoveryRepo.discoverBridges();

List<String> ipAddresses = newBridges.map((e) => e.ipAddress).toList();
Example 2 - First contact with bridge

This example shows how to establish first contact with a bridge on a device. This is what causes the bridge to create an application key for the user's device.

Warning: Any device with this key will have access to the bridge. It is meant to be kept secret.

Bridge myBridge = await BridgeDiscoveryRepo.firstContact(
  bridgeIpAddr: 192.168.1.1, // Get IP in example 1
  controller: timeoutController,
);
Example 3 - Find all devices on Hue Network

This example shows how to find every Philips Hue device on the network.

Note: This is only for devices that are connected to a bridge that the user's device has access to (see example 2).

// Create the network object
// Get the bridges in example 2
HueNetwork myHueNetwork = HueNetwork(bridges: [bridge1, bridge2]);

// Populate the network object
await hueNetwork.fetchAll();
Example 4 - Change light color

This example shows how to change the color of a light.

// Get a light to change the color of.
// Hue Network can be found in example 3
Light myLight = myHueNetwork.lights.first;

// Set a new color that you want to change the light to
myLight = myLight
  .copyWith(
    color: myLight.color.copyWith(
      xy: LightColorXy(x: 0.6718, y: 0.3184),
    ),
  );

// Send the PUT request to change the color of the light.
await bridge.put(myLight);
Example 5 - Toggle light on/off

This example shows how to turn multiple lights on and off.

// Get the grouped light from the room
GroupedLight myGroupedLight = myHueNetwork.rooms.first.servicesAsResources
    .firstWhere((resource) => resource is GroupedLight) as GroupedLight;

// Toggle the on/off state
myGroupedLight.on.isOn = !myGroupedLight.on.isOn;

// PUT the new state
myHueNetwork.put();
Example 6 - Color converters

This example shows how to use the color converters.

ColorConverter.xy2rgb(0.5, 0.5); // [255, 222, 0]
ColorConverter.rgb2hsl(255, 0, 0); // [0.0, 1.0, 0.5]
ColorConverter.hsv2hex(0, 1.0 , 1.0); // "ffff0000"
ColorConverter.color2hsv(Color(0xffff0000)); // [0.0, 1.0, 1.0]
ColorConverter.int2rgb(4286611584); // [128, 128, 128]

// Also can be used as an extension of Flutter's `Color` object
Color myColor = Color(0xff8a4888);

myColor.toXy(); // [0.3209554122773742, 0.21993715851681886, 0.1181557673818057]
myColor.toRgb(); // [138, 72, 136]
myColor.toHex(); // "ff8a4888"
myColor.toInt(); // 4287252616
Example 7 - Hue icons

This example shows how to use Philips Hue's icons.

Icon(HueIcon.classicBulb);

IconButton(
    onPressed: () {},
    icon: Icon(HueIcon.stringLight),
);
Example 8 - Entertainment Streaming

This example shows how to use Entertainment Streaming. It's important to note, you will need to use the official Philips Hue app to create entertainment areas before you can use Flutter Hue to interact with them. At the time of writing this, Philips does not give third party apps the ability to create entertainment areas.

Here is a video demonstration of what can be done with entertainment streaming. In the example code, there is a Back In Black section—this video shows that code in action (with the drums duplicated to two lights instead of just one).

// Get one of your stream areas that you made in the official Hue app.
EntertainmentConfiguration myEntertainmentStreamConfiguration =
    myHueNetwork.entertainmentConfigurations.first;

// Start the stream.
myEntertainmentStreamConfiguration.startStreaming(myBridge);

// These are the colors that are used by the stream commands.
final ColorXy red = ColorXy.fromRgbNormalized(1.0, 0.0, 0.0, 1.0);
final ColorXy blue = ColorXy.fromRgbNormalized(0.0, 0.0, 1.0, 1.0);

// The amount of time the light will remain on each color before switching to
// the next.
const int waitDurationMillis = 500;

final EntertainmentStreamCommand command1 = EntertainmentStreamCommand(
  channel: 0,
  color: red,
  waitAfterAnimation: const Duration(milliseconds: waitDurationMillis),
);

final EntertainmentStreamCommand command2 = EntertainmentStreamCommand(
  channel: 0,
  color: blue,
  waitAfterAnimation: const Duration(milliseconds: waitDurationMillis),
);

// Infinity loop the stream commands. This toggles the light between red and
// blue forever.
while (true) {
  // IMPORTANT NOTE: The copy method is used here to ensure that the same
  // command isn't added to the queue multiple times. If the same command is
  // added multiple times, the bridge will only execute the command once.
  myEntertainmentStreamConfiguration.addAllToStreamQueue(
    [command1.copy(), command2.copy()],
  );

  // Wait before adding the next set of instructions to the loop. This is not
  // required, but it is encouraged to improve efficiency.
  await Future.delayed(const Duration(milliseconds: waitDurationMillis * 2));
}

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