Aus öffentlichen Paketdaten erstellte Orientierung.
flutter_screenutil ist ein Flutter-Plugin, das die Entwicklung von responsive Benutzeroberflächen vereinfacht, indem es automatisch Bildschirmabmessungen und Schriftgrößen für verschiedene Gerätemodelle anpasst. Es gewährleistet eine konsistente Layout- und Typografie unabhängig von Bildschirmgröße, Dichte oder Ausrichtung. Durch die Verwendung logischer Pixel und Skalierungsfaktoren bietet es eine zuverlässige Methode, um Designs zu erstellen, die auf jedem Gerät scharf und gut proportioniert aussehen. Das Paket unterstützt alle wichtigen Plattformen wie Android, iOS, Web, macOS, Windows und Linux und ist daher ideal für plattformübergreifende Anwendungen, die eine präzise visuelle Konsistenz erfordern.
Anwendungsfälle
Plattformübergreifende App-Entwicklung
Reaktive Layouts bei verschiedenen Bildschirmgrößen
Konsistente Schriftgrößenanpassung über Geräte hinweg
Entwürfe, die sich unterschiedlichen Gerätedichten anpassen
Pixelgenaue Benutzeroberflächen auf unterschiedlicher Hardware erstellen
Die Gestaltungskonsistenz in Multi-Gerät-Apps aufrechterhalten
Hauptmerkmale
Automatische Bildschirm- und Schriftgrößenanpassung
Unterstützung für alle Flutter-Plattformen
Flexible Konfigurationsoptionen
Pixelgenaue Responsivität
Eingebaute Designreferenz basierend auf dem iPhone 12
Einfache Integration in bestehende Flutter-Projekte
Geeignet für
Entwickler, die responsive Flutter-Apps erstellen
Teams, die Designkonsistenz priorisieren
Projekte, die mehrere Gerätearten zielen
Apps, die eine präzise Anpassung der Benutzeroberfläche erfordern
Frontend-Entwickler, die sich auf visuelle Fidelity konzentrieren
UX-Designer, die mit Entwicklern zusammenarbeiten
Hinweise
Benötigt eine erste Einrichtung mit Design-Referenzwerten
Könnte Anpassungen für komplexe benutzerdefinierte Layouts erfordern
Kein Ersatz für umfassende Tests auf echten Geräten
Am besten mit einem definierten Design-System verwenden
Beschränkt auf Skalierung; behandelt keine dynamische Inhaltsanordnung
Möglicher Leistungseinbruch bei übermäßiger Verwendung verschachtelter Widgets
Original-README
Originaler README-Schnappschuss aus dem verknüpften Quell-Repository. Aktuelle Inhalte finden Sie im Repository.
flutter_screenutil
A flutter plugin for adapting screen and font size.Let your UI display a reasonable layout on different screen sizes!
Note: This plugin is still under development, and some APIs might not be available yet.
List/Set of widget names that should be excluded from rebuilding tree.
enableScaleWH
Function
null
Support enable scale width and height.
enableScaleText
Function
null
Support enable scale text.
Note : You must either provide builder, child or both.
Rebuild list
Starting from version 5.9.0, ScreenUtilInit won't rebuild the whole widget tree, instead it will mark widget needs build only if:
Widget is not a flutter widget (widgets are available in Flutter Docs)
Widget does not start with underscore (_)
Widget does not declare SU mixin
responsiveWidgets does not contains widget name
If you have a widget that uses the library and doesn't meet these options you can either add SU mixin or add widget name in responsiveWidgets list.
Initialize and set the fit size and font size to scale according to the system's "font size" accessibility option
Please set the size of the design draft before use, the width and height of the design draft.
The first way (You should use it once in your app)
voidmain() => runApp(MyApp());
classMyAppextendsStatelessWidget{
constMyApp({Key? key}) : super(key: key);
@overrideWidgetbuild(BuildContext context) {
//Set the fit size (Find your UI design, look at the dimensions of the device screen and fill it in,unit in dp)returnScreenUtilInit(
designSize: constSize(360, 690),
minTextAdapt: true,
splitScreenMode: true,
// Use builder only if you need to use library outside ScreenUtilInit context
builder: (_ , child) {
returnMaterialApp(
debugShowCheckedModeBanner: false,
title: 'First Method',
// You can use the library anywhere in the app even in theme
theme: ThemeData(
primarySwatch: Colors.blue,
textTheme: Typography.englishLike2018.apply(fontSizeFactor: 1.sp),
),
home: child,
);
},
child: constHomePage(title: 'First Method'),
);
}
}
The second way:You need a trick to support font adaptation in the textTheme of app theme
Hybrid development uses the second way
not support this:
MaterialApp(
...
//To support the following, you need to use the first initialization method
theme: ThemeData(
textTheme: TextTheme(
button: TextStyle(fontSize: 45.sp)
),
),
)
classMyAppextendsStatelessWidget{
@overrideWidgetbuild(BuildContext context) {
returnMaterialApp(
debugShowCheckedModeBanner: false,
title: 'Flutter_ScreenUtil',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: HomePage(title: 'FlutterScreenUtil Demo'),
);
}
}
classHomePageextendsStatefulWidget{
constHomePage({Key key, this.title}) : super(key: key);
finalString title;
@override_HomePageStatecreateState() => _HomePageState();
}
class_HomePageStateextendsState<HomePage> {
@overrideWidgetbuild(BuildContext context) {
//Set the fit size (fill in the screen size of the device in the design) //If the design is based on the size of the 360*690(dp)ScreenUtil.init(context, designSize: constSize(360, 690));
...
}
}
Note: calling ScreenUtil.init second time, any non-provided parameter will not be replaced with default value. Use ScreenUtil.configure instead
ScreenUtil().setWidth(540) (dart sdk>=2.6 : 540.w) //Adapted to screen widthScreenUtil().setHeight(200) (dart sdk>=2.6 : 200.h) //Adapted to screen height , under normal circumstances, the height still uses x.wScreenUtil().radius(200) (dart sdk>=2.6 : 200.r) //Adapt according to the smaller of width or heightScreenUtil().setSp(24) (dart sdk>=2.6 : 24.sp) //Adapter font12.sm //return min(12,12.sp)ScreenUtil().pixelRatio //Device pixel densityScreenUtil().screenWidth (dart sdk>=2.6 : 1.sw) //Device widthScreenUtil().screenHeight (dart sdk>=2.6 : 1.sh) //Device heightScreenUtil().bottomBarHeight //Bottom safe zone distance, suitable for buttons with full screenScreenUtil().statusBarHeight //Status bar height , Notch will be higherScreenUtil().textScaleFactor //System font scaling factorScreenUtil().scaleWidth //The ratio of actual width to UI designScreenUtil().scaleHeight //The ratio of actual height to UI designScreenUtil().orientation //Screen orientation0.2.sw //0.2 times the screen width0.5.sh //50% of screen height20.setVerticalSpacing // SizedBox(height: 20 * scaleHeight)20.horizontalSpace // SizedBox(height: 20 * scaleWidth)constRPadding.all(8) // Padding.all(8.r) - take advantage of const key wordEdgeInsets.all(10).w //EdgeInsets.all(10.w)REdgeInsets.all(8) // EdgeInsets.all(8.r)EdgeInsets.only(left:8,right:8).r // EdgeInsets.only(left:8.r,right:8.r).BoxConstraints(maxWidth: 100, minHeight: 100).w //BoxConstraints(maxWidth: 100.w, minHeight: 100.w)Radius.circular(16).w //Radius.circular(16.w)BorderRadius.all(Radius.circular(16)).w
Adapt screen size
Pass the dp size of the design draft((The unit is the same as the unit at initialization)):
Adapted to screen width: ScreenUtil().setWidth(540),
Adapted to screen height: ScreenUtil().setHeight(200), In general, the height is best to adapt to the width
If your dart sdk>=2.6, you can use extension functions:
The height can also use setWidth to ensure that it is not deformed(when you want a square)
The setHeight method is mainly to adapt to the height, which is used when you want to control the height of a screen on the UI to be the same as the actual display.
Generally speaking, 50.w!=50.h.
//for example://If you want to display a rectangle:Container(
width: 375.w,
height: 375.h,
),
//If you want to display a square based on width:Container(
width: 300.w,
height: 300.w,
),
//If you want to display a square based on height:Container(
width: 300.h,
height: 300.h,
),
//If you want to display a square based on minimum(height, width):Container(
width: 300.r,
height: 300.r,
),
Adapter font
//Incoming font size(The unit is the same as the unit at initialization)ScreenUtil().setSp(28)
28.sp
//for example:Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Text(
'16sp, will not change with the system.',
style: TextStyle(
color: Colors.black,
fontSize: 16.sp,
),
textScaleFactor: 1.0,
),
Text(
'16sp,if data is not set in MediaQuery,my font size will change with the system.',
style: TextStyle(
color: Colors.black,
fontSize: 16.sp,
),
),
],
)
Setting font does not change with system font size
APP global:
MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Flutter_ScreenUtil',
theme: ThemeData(
primarySwatch: Colors.blue,
),
builder: (context, widget) {
returnMediaQuery(
///Setting font does not change with system font size
data: MediaQuery.of(context).copyWith(textScaleFactor: 1.0),
child: widget,
);
},
home: HomePage(title: 'FlutterScreenUtil Demo'),
),
Specified Text:
Text("text", textScaleFactor: 1.0)
Specified Widget:
MediaQuery(
// If there is no context available you can wrap [MediaQuery] with [Builder]
data: MediaQuery.of(context).copyWith(textScaleFactor: 1.0),
child: AnyWidget(),
)
In version 5.9.0, to ensure compatibility and proper functioning of your tests, it is crucial to use the method tester.pumpAndSettle(); when conducting widget tests that depend on animations or a settling time to complete their state.
In the previous version, this step was not strictly necessary. However, to maintain consistency in your tests and avoid unexpected errors, it's strongly recommended incorporating await tester.pumpAndSettle(); in your widget tests if you are using version 5.9.0
Example usage:
testWidgets('Should ensure widgets settle correctly', (WidgetTester tester) async {
await tester.pumpWidget(
constMaterialApp(
home: ScreenUtilInit(
child: MyApp(),
),
),
);
// Insertion of recommended method to prevent failuresawait tester.pumpAndSettle();
// Continue with your assertions and tests
});