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Paketdetailsv1.0.2

june

June ist eine leichte und moderne Zustandsverwaltungsbibliothek, die sich darauf konzentriert, ein Muster bereitzustellen, das dem nativen Zustandsverwaltungsmuster von Flutter sehr ähnlich ist.

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Paket installieren

flutter pub add june

Paketübersicht

Aus öffentlichen Paketdaten erstellte Orientierung.

June ist eine leichte, moderne State-Management-Bibliothek für Flutter, die die nativen Zustandsverwaltungs-Muster von Flutter nachahmt. Sie legt Wert auf Einfachheit und Lesbarkeit, wodurch das Verwalten von Zuständen reaktiv und ohne Boilerplate möglich wird. Mit dem Entwicklererlebnis im Fokus entworfen, integriert sich June nahtlos in bestehende Flutter-Projekte und unterstützt alle wichtigen Plattformen. Ihre API ist intuitiv und fördert saubere Code-Strukturen sowie effiziente Updates. June ist ideal für Entwickler, die eine minimale, aber leistungsstarke Alternative zu komplexeren Zustandslösungen suchen.

Anwendungsfälle

  • Einfache App-Zustandsverwaltung
  • Reaktive UI-Updates
  • Plattformübergreifende Flutter-Anwendungen
  • Leichte Zustandslösung
  • Einfache Integration in bestehende Codebasen

Hauptmerkmale

  • Minimales Boilerplate
  • Flutter-native-Muster-Ausrichtung
  • Reaktive Zustandsupdates
  • Platform-agnostic
  • Klare, lesbare API
  • Keine externen Abhängigkeiten

Geeignet für

  • Anfänger bis mittlere Flutter-Entwickler
  • Kleine bis mittelgroße Anwendungen
  • Projekte, die Einfachheit priorisieren
  • Teams, die eine schnelle Onboarding-Phase wünschen
  • Anwendungen für mehrere Plattformen

Hinweise

  • Eingeschränkte erweiterte Funktionen im Vergleich zu größeren Bibliotheken
  • Nicht ideal für sehr groß angelegte Zustandsanforderungen
  • Weniger Community-Support als etablierte Alternativen
  • Am besten geeignet für einfache Zustandsflüsse

Original-README

Originaler README-Schnappschuss aus dem verknüpften Quell-Repository. Aktuelle Inhalte finden Sie im Repository.


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Flutter state management that feels like Flutter.

Pub Version Pub Likes Pub Points GitHub Stars

Discord KakaoTalk Docs



The problem with state management today

You learned Flutter. You learned setState. It clicked.
Then you added a library and suddenly you're learning a new framework inside your framework — providers, stores, atoms, streams, reducers.

June refuses to do that.

It gives you shared, reactive state that works exactly like Flutter's own state management — just without the widget tree dependency. That's it.



At a glance

Before June — state trapped in a widget

class _CounterState extends State<Counter> {
  int count = 0;         // 🔒 only this widget
                         //    can touch this

  @override
  Widget build(BuildContext context) {
    return Text('$count');
  }
}

With June — state lives anywhere, rebuilds anything

class CounterVM extends JuneState {
  int count = 0;         // ✅ any widget,
                         //    any file,
}                        //    anywhere
JuneBuilder(
  () => CounterVM(),
  builder: (vm) => Text('${vm.count}'),
)


Why June wins on simplicity

June Provider GetX Bloc
No MaterialApp wrapper needed ✅ ❌ ❌ ❌
No manual initialization ✅ ❌ ✅ ❌
Works with StatelessWidget ✅ ✅ ✅ ✅
Call setState from anywhere ✅ ❌ ✅ ❌
Multiple tagged instances ✅ ❌ ✅ ❌
Per-widget isolated state ✅ ❌ ❌ ❌
Zero new architecture required ✅ ❌ ❌ ❌


Installation

dependencies:
  june: ^1.0.2
flutter pub get


Quick start — 3 steps, 3 minutes

Step 1 — Define your state
class CounterVM extends JuneState {
  int count = 0;
}
Step 2 — Subscribe a widget
JuneBuilder(
  () => CounterVM(),
  builder: (vm) => Text('${vm.count}'),
)
Step 3 — Update from anywhere
June.getState(() => CounterVM())
  ..count++
  ..setState();

No providers. No streams. No boilerplate. setState works the same way it always has — just across the whole app.



Full runnable example

import 'package:flutter/material.dart';
import 'package:june/june.dart';

void main() => runApp(const MyApp());

// ─── State ─────────────────────────────────────────────────────────────────

class CounterVM extends JuneState {
  int count = 0;

  void increment() {
    count++;
    setState();
  }
}

// ─── UI ────────────────────────────────────────────────────────────────────

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        body: Center(
          child: JuneBuilder(
            () => CounterVM(),
            builder: (vm) => Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: [
                const Text('You have pushed the button this many times:'),
                Text(
                  '${vm.count}',
                  style: Theme.of(context).textTheme.headlineMedium,
                ),
              ],
            ),
          ),
        ),
        floatingActionButton: FloatingActionButton(
          onPressed: () => June.getState(() => CounterVM()).increment(),
          child: const Icon(Icons.add),
        ),
      ),
    );
  }
}


Patterns

Methods on state

Keep logic next to data. Call it from anywhere.

class CounterVM extends JuneState {
  int count = 0;

  void increment() {
    count++;
    setState();
  }

  void reset() {
    count = 0;
    setState();
  }
}
// From a button, a gesture, a timer — anywhere
June.getState(() => CounterVM()).increment();

Multiple instances with tag

One state class, many independent instances — perfect for list items, cards, feeds.

JuneBuilder(
  () => CounterVM(),
  builder: (vm) => Text('Default: ${vm.count}'),
)

JuneBuilder(
  () => CounterVM(),
  tag: 'card_a',
  builder: (vm) => Text('Card A: ${vm.count}'),
)

JuneBuilder(
  () => CounterVM(),
  tag: 'card_b',
  builder: (vm) => Text('Card B: ${vm.count}'),
)
// Update only card A — other instances are unaffected
June.getState(() => CounterVM(), tag: 'card_a')
  ..count++
  ..setState();

Per-widget local state with global: false

For state that belongs to exactly one widget — not shared globally. Pass your own instance and June won't register it.

class SliderState extends JuneState {
  double value = 0.5;
}
final sliderState = SliderState();

JuneBuilder(
  () => sliderState,
  global: false,
  builder: (s) => Slider(
    value: s.value,
    onChanged: (v) {
      s.value = v;
      s.setState();
    },
  ),
)

Each widget holds its own isolated state. Navigating away and back creates a fresh instance — exactly what you want for forms, sliders, and single-use UI.


Theme toggle

JuneBuilder can wrap MaterialApp itself, rebuilding the entire app on state change.

class ThemeController extends JuneState {
  bool isDark = false;

  void toggle() {
    isDark = !isDark;
    setState();
  }
}
return JuneBuilder(
  () => ThemeController(),
  builder: (c) => MaterialApp(
    theme: ThemeData.light(),
    darkTheme: ThemeData.dark(),
    themeMode: c.isDark ? ThemeMode.dark : ThemeMode.light,
    home: const HomeScreen(),
  ),
);

Async state / HTTP

Call setState() when your data arrives. Works with any Future or Stream.

class UserController extends JuneState {
  User? user;
  bool loading = false;

  Future<void> loadUser(String id) async {
    loading = true;
    setState();

    user = await userRepository.fetch(id);
    loading = false;
    setState();
  }
}
JuneBuilder(
  () => UserController(),
  builder: (c) {
    if (c.loading) return const CircularProgressIndicator();
    if (c.user == null) return const Text('No user loaded');
    return Text('Hello, ${c.user!.name}');
  },
)

Selective rebuilds with id

Trigger only specific JuneBuilder widgets inside a shared state, leaving others untouched.

class FeedState extends JuneState {
  String header = 'Latest';
  List<Post> posts = [];

  void updateHeader(String value) {
    header = value;
    setState('header');          // only rebuilds builders with id: 'header'
  }

  void refreshPosts(List<Post> fresh) {
    posts = fresh;
    setState('posts');           // only rebuilds builders with id: 'posts'
  }
}
// Rebuilds only when 'header' setState is called
JuneBuilder(
  () => FeedState(),
  id: 'header',
  builder: (s) => Text(s.header),
)

// Rebuilds only when 'posts' setState is called
JuneBuilder(
  () => FeedState(),
  id: 'posts',
  builder: (s) => PostList(posts: s.posts),
)


Core API

Symbol Role
JuneState Base class for all state objects. Extend it, add fields and methods, call setState() to rebuild.
JuneBuilder Widget that subscribes to a JuneState and rebuilds when setState() fires.
June.getState() Retrieves (or lazily creates) a global singleton of a state type. Thread-safe, no setup needed.
tag Namespaces multiple global instances of the same type.
id Enables partial rebuilds — only JuneBuilder widgets sharing the same id will rebuild.
global: false Bypasses the global registry. The builder uses your provided instance directly.
tag vs id — when to use which
tag id
Lives on JuneBuilder & June.getState() JuneBuilder & setState()
Purpose Pick which stored instance to use Pick which builders to rebuild
Use when Same state type needed in multiple places independently One shared state, but only some widgets should react to a given change


Migration

0.8.x → 1.0.0

The factory function is now passed as a closure rather than an evaluated instance:

// Before (0.8.x)
June.getState(CounterVM());

// After (1.0.0+)
June.getState(() => CounterVM());


Community

Questions, ideas, or just want to say hi?

Discord KakaoTalk Docs



Acknowledgements

June was shaped by the best ideas in the Flutter ecosystem. Gratitude to the teams and communities behind Provider, GetX, Bloc, and Riverpod, and to Svelte for proving that less really is more.


Made with care for the Flutter community.

Kategorien

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