Aus öffentlichen Paketdaten erstellte Orientierung.
LocalizationBuilder ist ein Flutter-Paket, das die Erstellung und Verwaltung von Lokalisierungsdatenklassen vereinfacht. Es generiert typensicheren, strukturierten Code aus Lokalisierungsquellen – wie Tabellenkalkulationen oder JSON-Dateien – und reduziert Boilerplate-Code sowie Fehler in internationalisierten Anwendungen. Der Builder sorgt für Konsistenz über Sprachen hinweg und vereinfacht Übersetzungsworkflows durch die Automatisierung der Generierung von Lokalisierungsschlüsseln und deren entsprechenden Werten. Ideal für Teams, die mehrere Sprachversionen verwalten, verbessert es die Wartbarkeit und Skalierbarkeit mehrsprachiger Anwendungen.
Anwendungsfälle
Lokalisierungsschlüssel aus Tabellenkalkulationen generieren
Automatisierung der Übersetzungsdateierstellung
Konsistente Schlüsselnamen beibehalten
Unterstützung von teambasierten Übersetzungsworkflows
Extract from the link the DOCID and SHEETID values : https://docs.google.com/spreadsheets/d/<DOCID>/edit#gid=<SHEETID>) :
2. Declare a localization delegate
Declare the following AppLocalizationsDelegate class with the SheetLocalization annotation pointing to your sheet in a lib/localization.dart file :
import'package:flutter/widgets.dart';
import'package:flutter/foundation.dart';
import'package:flutter_sheet_localization/flutter_sheet_localization.dart';
part'localization.g.dart';
@SheetLocalization("DOCID", "SHEETID", 1) // <- See 1. to get DOCID and SHEETID// the `1` is the generated version. You must increment it each time you want to regenerate// a new version of the labels.classAppLocalizationsDelegateextendsLocalizationsDelegate<AppLocalizationsData> {
constAppLocalizationsDelegate();
@overrideboolisSupported(Locale locale) => localizedLabels.containsKey(locale);
@overrideFuture<AppLocalizationsData> load(Locale locale) =>
SynchronousFuture<AppLocalizationsData>(localizedLabels[locale]!);
@overrideboolshouldReload(AppLocalizationsDelegate old) => false;
}
3. Generate your localizations
Run the following command to generate a lib/localization.g.dart file :
flutter packages pub run build_runner build
4. Configure your app
Update your Flutter app with your newly created delegate :
final labels = AppLocalizations.of(context);
print(labels.dates.month.february);
print(labels.templated.hello(firstName: "World"));
print(labels.templated.contact(Gender.male, lastName: "John"));
Regeneration
Because of the caching system of the build_runner, it can't detect if there is a change on the distant sheet and it can't know if a new generation is needed.
The version parameter of the @SheetLocalization annotation solves this issue.
Each time you want to trigger a new generation, simply increment that version number and call the build runner again.
then each supported language code ("en", "fr", ...)
Following rows for labels
Column 0 : the label key (can be a hierarchy, separated by dots)
then each translation based on language code of the column
Ignoring a column
Sometimes you may need to add comments for translators. For this, simply add a column with a name between parenthesis and the column will be completely ignored by the generator.
Example :
Key
(Comments)
fr
en
example.man(Gender.male)
This is a man title on home page
homme
man
example.man(Gender.female)
This is a woman title on home page
femme
woman
Conditionals
It is pretty common to have variants of a label based on a condition (for example: Genders, Plurals, ...).
Simply duplicate your entries and end them with (<ConditionName>.<ConditionCase).
You can also add one of the compatible types (int, double, num, DateTime) to the parameter by suffixing its key with :<type>.
/// Sheet
values.price, "The price is {{price:double}}\$"/// Codeprint(labels.values.price(price: 10.5));
Formatted parameters
You can indicate how the templated value must be formatted by ending the value with a formatting rule in brackets [<rule-key>]. This can be particulary useful for typed parameters.
The available formatting rules depend on the type and generally rely on the intl package.
I find the Flutter internationalization tools not really easy to use, and I wanted a simple tool for sharing translations. Most solutions also use string based keys, and I wanted to generate pure dart code to improve permormance.