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Paketdetailsv4.3.0

nearby_connections

Plugin für die Android-Nearby-Connections-API. Bytes und Dateien werden unterstützt.

Android
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Paket installieren

flutter pub add nearby_connections

Paketübersicht

Aus öffentlichen Paketdaten erstellte Orientierung.

Das nearby_connections-Paket bietet Flutter-Integration mit der Android-Nearby-Connections-API und ermöglicht die P2P-Kommunikation zwischen Geräten über Bluetooth, WLAN und NFC. Es unterstützt sowohl die Übertragung von Rohbytes als auch von Dateien und ist daher ideal für den lokalen Datenaustausch in ortsbasierten Anwendungen. Der Plugin ist leichtgewichtig und speziell für Android entwickelt und nutzt native Funktionen für zuverlässige, latenzarme Verbindungen. Er ist nützlich für kooperative Apps, Mehrspieler-Spiele oder Dateifreigabewerkzeuge, die eine direkte Gerät-zu-Gerät-Interaktion ohne Internetabhängigkeit erfordern.

Anwendungsfälle

  • Lokaler Datei-Transfer zwischen Geräten
  • Echtzeit-Synchronisation von Mehrspieler-Spielen
  • Offline-Datenaustausch in Gruppeneinstellungen
  • Schnelle Einrichtung der Gerätekommunikation
  • Kollaborative App-Funktionen ohne Cloud-Backend

Hauptmerkmale

  • Unterstützt Byte- und Dateiübertragungen
  • Verwendet die native Android-Nearby-Connections-API
  • Für geringe Latenz und kurze Reichweite optimiert
  • Einfache Flutter-Oberfläche für Android
  • Eingebaute Entdeckung und Verbindungsverwaltung

Geeignet für

  • Android-only-Apps, die eine lokale Geräteverbindung erfordern
  • Apps, die schnelle Offline-Datenübertragung benötigen
  • Entwickler, die kooperative oder soziale Funktionen erstellen
  • Projekte, die keine Abhängigkeit von Internet oder Cloud-Diensten haben
  • Prototypen für näherungsabhängige Interaktionen

Hinweise

  • Nur für die Android-Plattform
  • Erforderliche Berechtigungen (Bluetooth, Standort)
  • Keine iOS-Unterstützung
  • Abhängig von der Gerätekompatibilität mit Nearby Connections
  • Hintergrundoperationen können durch das Android-Betriebssystem eingeschränkt werden

Original-README

Originaler README-Schnappschuss aus dem verknüpften Quell-Repository. Aktuelle Inhalte finden Sie im Repository.

nearby_connections

An ANDROID flutter plugin for the Nearby Connections API Currently supports Bytes and Files.

Transfer Data between multiple connected devices using fully offline peer to peer networking

pub package Stars Forks

Table of Content

Setup

Note regarding Location(GPS)

While using this, Location/GPS service must be turned on or devices may disconnect more often, some devices may disconnect immediately.

Set Permissions

Add these to your project's android/src/main/AndroidManifest.xml

<!-- Required for Nearby Connections -->
<uses-permission android:maxSdkVersion="31" android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:maxSdkVersion="31" android:name="android.permission.CHANGE_WIFI_STATE" />
<uses-permission android:maxSdkVersion="30" android:name="android.permission.BLUETOOTH" />
<uses-permission android:maxSdkVersion="30" android:name="android.permission.BLUETOOTH_ADMIN" />
<uses-permission android:maxSdkVersion="28" android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:minSdkVersion="29" android:maxSdkVersion="31" android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:minSdkVersion="31" android:name="android.permission.BLUETOOTH_ADVERTISE" />
<uses-permission android:minSdkVersion="31" android:name="android.permission.BLUETOOTH_CONNECT" />
<uses-permission android:minSdkVersion="31" android:name="android.permission.BLUETOOTH_SCAN" />
<uses-permission android:minSdkVersion="32" android:name="android.permission.NEARBY_WIFI_DEVICES" />
<!-- Optional: only required for FILE payloads -->
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>

Note: Android 12+ has introduced some new bluetooth permissions - BLUETOOTH_ADVERTISE, BLUETOOTH_CONNECT, BLUETOOTH_SCAN, which need to be handled as well. You may also need to set compileSdkVersion 32 in your build.gradle file.

Request Permissions

Since ACCESS_FINE_LOCATION, BLUETOOTH_ADVERTISE, BLUETOOTH_CONNECT, BLUETOOTH_SCAN and READ_EXTERNAL_STORAGE are considered to be dangerous system permissions, in addition to adding them to your manifest, you must request these permissions at runtime.

You can use:

// location permission
await Permission.location.isGranted         // Check Permission
await Permission.location.request()         // Ask

// Check Location Status
await Permission.location.serviceStatus.isEnabled;

// location enable dialog
await Location.instance.requestService()

// external storage permission
await Permission.storage.isGranted          // Check Permission
await Permission.storage.request()          // Ask

// Bluetooth permissions
bool granted = !(await Future.wait([        // Check Permissions
    Permission.bluetooth.isGranted,
    Permission.bluetoothAdvertise.isGranted,
    Permission.bluetoothConnect.isGranted,
    Permission.bluetoothScan.isGranted,
])).any((element) => false);
[                                           // Ask Permissions
    Permission.bluetooth,
    Permission.bluetoothAdvertise,
    Permission.bluetoothConnect,
    Permission.bluetoothScan
].request();

// Check Bluetooth Status
await Permission.bluetooth.serviceStatus.isEnabled;


// Android 12+
await Permission.nearbyWifiDevices.request()

Checkout the Example in Repository for more details.

NOTE

Location/GPS service must be turned on or devices may disconnect more often, some devices may disconnect immediately.

Work Flow

The work flow is similar to the Android Nearby Connections library

Advertise for connection
try {
    bool a = await Nearby().startAdvertising(
        userName,
        strategy, // https://developers.google.com/nearby/connections/strategies
        onConnectionInitiated: (String id,ConnectionInfo info) {
        // Called whenever a discoverer requests connection
        },
        onConnectionResult: (String id,Status status) {
        // Called when connection is accepted/rejected
        },
        onDisconnected: (String id) {
        // Callled whenever a discoverer disconnects from advertiser
        },
        serviceId: "com.yourdomain.appname", // uniquely identifies your app
    );
} catch (exception) {
    // platform exceptions like unable to start bluetooth or insufficient permissions
}
Discover Advertisers
try {
    bool a = await Nearby().startDiscovery(
        userName,
        strategy, // https://developers.google.com/nearby/connections/strategies
        onEndpointFound: (String id,String userName, String serviceId) {
            // called when an advertiser is found
        },
        onEndpointLost: (String id) {
            //called when an advertiser is lost (only if we weren't connected to it )
        },
        serviceId: "com.yourdomain.appname", // uniquely identifies your app
    );
} catch (e) {
    // platform exceptions like unable to start bluetooth or insufficient permissions
}
Stopping Advertising and Discovery
Nearby().stopAdvertising();
Nearby().stopDiscovery();
// endpoints already discovered will still be available to connect
// even after stopping discovery
// You should stop discovery once you have found the intended advertiser
// this will reduce chances for disconnection
Request Connection
// to be called by discover whenever an endpoint is found
// callbacks are similar to those in startAdvertising method
try{
    Nearby().requestConnection(
        userName,
        id,
        onConnectionInitiated: (id, info) {
        },
        onConnectionResult: (id, status) {
        },
        onDisconnected: (id) {
        },
    );
}catch(exception){
    // called if request was invalid
}
Accept Connection
Nearby().acceptConnection(
    id,
    onPayLoadRecieved: (endpointId, payload) {
        // called whenever a payload is recieved.
    },
    onPayloadTransferUpdate: (endpointId, payloadTransferUpdate) {
        // gives status of a payload
        // e.g success/failure/in_progress
        // bytes transferred and total bytes etc
    }
);

Sending Data

Sending Bytes Payload
Nearby().sendBytesPayload(endpointId, bytes_array);

// payloads are recieved by callback given to acceptConnection method.
Sending File Payload

You need to send the File Payload and File Name seperately.

File is stored in DOWNLOAD_DIRECTORY/.nearby/ and given a generic name. You need to copy the file to another directory of your choice.

//creates file with generic name (without extension) in Downloads Directory
//its your responsibility to rename the file properly
Nearby().sendFilePayload(endpointId, filePath);

//Send filename as well so that receiver can move and rename the file
Nearby().sendBytesPayload(endpointId,fileNameEncodedWithPayloadId);
//e.g send a string like "payloadId:FileExtensionOrFullName" as bytes

//payloads are recieved by callback given to acceptConnection method.

Every payload has an ID which is same for sender and receiver.

You can get the uri of the file from Payload in onPayloadReceived function. We have a convenience method to copy the file to a location you want-

// Convenience method to copy file using it's `uri`.
final newPath = '${await getExternalStorageDirectory}/$fileName';
await Nearby().copyFileAndDeleteOriginal(uri, newPath);

Checkout the Example in Repository for more details.

Kategorien

Quell-Repository

Projekte, die dieses Paket verwenden