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network_to_file_image
This package combines NetworkImage and FileImage to:
- Download the image once from the URL,
- Save it to the local file system,
- Use the saved image from the file system from then on.
In more detail:
Given a file and url of an image, it first tries to read it from the local file. It decodes the
given File object as an image, associating it with the given scale.
However, if the image doesn't yet exist as a local file, it fetches the given URL from the network,
associating it with the given scale, and then saves it to the local file. The image will be cached
regardless of cache headers from the server.
Notes:
-
If the provided url is null or empty, NetworkToFileImage will default to FileImage. It will
read the image from the local file, and won't try to download it from the network.
-
If the provided file is null, NetworkToFileImage will default to NetworkImage. It will
download the image from the network, and won't save it locally.
Use the package
Import path_provider in your pubspec.yaml file:
path_provider: ^2.1.1
Then use it to create a File from a file name:
Future<File> file(String filename) async {
Directory dir = await getApplicationDocumentsDirectory();
String pathName = p.join(dir.path, filename);
return File(pathName);
}
var myFile = await file("myFileName.png"),
Then, create the image:
Image(image:
NetworkToFileImage(
url: "https://example.com/someFile.png",
file: myFile,
)
)
If you make debug: true it prints to the console whether the image was read from the file or
fetched from the network:
Image(image:
NetworkToFileImage(
url: "https://example.com/someFile.png",
file: myFile,
debug: true,
)
)
Try running
the
NetworkToFileImage example.
Important:
The directory where you want to save the image must already exist in the local disk. Otherwise, the
image won't be saved.
Canvas
You can also load images to use with the Canvas object of the paint method of a CustomPainter.
ImageProviders can't be used directly with the Canvas object, but you can use the
provided ImageForCanvas class.
For example: Suppose a User object that contains url and filename properties:
var imageForCanvas = ImageForCanvas<User>(
imageProviderSupplier: (User user) => NetworkToFileImage(file: user.file, url: user.url),
keySupplier: (User user) => user.filename,
loadCallback: (image, obj, key) => setState((){}),
);
var myImage = imageForCanvas.image(user);
if (myImage != null) {
canvas.drawImage(myImage, ...);
}
It will use the regular image cache from Flutter, and works not only with NetworkToFileImage
provider, but any other image providers.
Try running
the
ImageForCanvas example.
Tests
You can set mock files (local and in the network). Please see methods:
setMockFile(File file, Uint8List bytes)
setMockUrl(String url, Uint8List bytes)
clearMocks()
clearMockFiles()
clearMockUrls()
Your mocked urls are usually only seen by the NetworkToFileImage class. However, you may override
the default Dart http methods so that these urls are visible to other ImageProviders.
To that end, simply call this method:
NetworkToFileImage.startHttpOverride();
You can stop the http override by calling:
NetworkToFileImage.stopHttpOverride();
By Marcelo Glasberg
glasberg.dev
github.com/marcglasberg
linkedin.com/in/marcglasberg/
twitter.com/glasbergmarcelo
stackoverflow.com/users/3411681/marcg
medium.com/@marcglasberg
My article in the official Flutter documentation:
The Flutter packages I've authored:
My Medium Articles: