Flutter-Plugin, der es Ihnen ermöglicht, Bilder in der nativen Galerie von Android und iOS zu speichern. Sie können sie entweder im Standardalbum oder in einem benannten Album Ihrer Wahl speichern.
Aus öffentlichen Paketdaten erstellte Orientierung.
Ein Flutter-Plugin, das die Speicherung von Bildern in der nativen Galerie auf Android- und iOS-Geräten ermöglicht. Es unterstützt die Speicherung im Standardalbum oder in einem benutzerdefinierten Album Ihrer Wahl und gewährleistet eine nahtlose Integration mit den gerätespezifischen Foto-Speichersystemen. Das Plugin vereinfacht die Medienpersistenz für Apps, die Bilder erstellen oder bearbeiten, und bietet plattformübergreifende Kompatibilität mit minimalem Aufwand. Ideal für Apps, die eine benutzerfreundliche Bildexport-Funktion erfordern.
Anwendungsfälle
Generierte Bilder aus einer App speichern
Bearbeitete Fotos in die Galerie des Benutzers exportieren
Benutzerdefinierte Alben zum organisierten Bildspeicher erstellen
App-erstellte Visualisierungen mit Benutzern teilen
Automatisierung der Bildsicherung in der nativen Galerie
Erforderliche Berechtigungen auf beiden Plattformen
Nur auf Bilddateien beschränkt
Keine Unterstützung für Video oder andere Medientypen
plattformspezifisches Verhalten kann variieren
Manuelle Bearbeitung von Berechtigungsanfragen erforderlich
Original-README
Originaler README-Schnappschuss aus dem verknüpften Quell-Repository. Aktuelle Inhalte finden Sie im Repository.
save_in_gallery
Flutter plugin that allows you to save images in native gallery in both Android and iOS. You can either save them in default album or in named album of your choice.
Installation
For installation details see Installing tab on this page.
Configuration
iOS
To use this plugin in iOS you must add 2 new records to configuration file info.plist located in ios/Runner directory. To do so, open iOS project in Xcode by running
open ios/Runner.xcworkspace
then right-click on info.plist file in project navigator and click open as > source code. Then add following 2 records at the end of <dict> object:
<key>NSPhotoLibraryAddUsageDescription</key><string>write</string>
Where write should be reason why your app requires write access to user's gallery. This is necessary to save images in gallery.
<key>NSPhotoLibraryUsageDescription</key><string>read</string>
Where read should be reason why your app requires read access to user's gallery. This is necessary to create and use named albums in gallery.
Be aware that app will ask user's permission to read/write gallery access using standard iOS alerts when you will use methods provided by this plugin. These alerts' appearance can not be changed.
If user declines access, these alerts can not be shown again, instead you must use custom controls to redirect user to Settings app, so they can grant access rights themselves. Methods provided by this plugin will not work unless user provides proper access rights.
Android
This plugin should work out-of-the-box and does not require additional configuration.
Be aware that app will ask user's permission to WRITE_EXTERNAL_STORAGE using standard Android alerts when you will use methods provided by this plugin. These alerts' appearance can not be changed.
If user declines access, these alerts can not be shown again, instead you must use custom controls to redirect user to Settings app, so they can grant access rights themselves. Methods provided by this plugin will not work unless user provides proper access rights.
Examples
Save multiple images from app's assets to default gallery
import'package:save_in_gallery/save_in_gallery.dart';
final _imageSaver = ImageSaver();
Future<void> saveAssetImage() async {
// 1final urls = [
"assets/image1.jpg",
"assets/image2.jpg",
"assets/image3.jpg",
];
// 2 List<Uint8List> bytesList = [];
for (final url in urls) {
final bytes = await rootBundle.load(url);
bytesList.add(bytes.buffer.asUint8List());
}
// 3final res = await _imageSaver.saveImages(
imageBytes: bytesList
);
// 4
}
Prepare list of asset URLs;
Load each image, extract byte data, and map to Uint8List type;
Invoke plugin method to save loaded images;
res variable will hold result of saving operation. If it's true, then everything went as expected and images have been successfully saved. Otherwise something went wrong along the way. Use this variable to provide feedback to user.
Fetch image from web and save it to a named album in gallery
Create NetworkImage object with your URL and load it's configuration;
Extract byte data from image;
Invoke plugin method to save fetched image in custom album named dir_name;
res variable will hold result of saving operation. If it's true, then everything went as expected and image have been successfully saved. Otherwise something went wrong along the way. Use this variable to provide feedback to user.