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Paketdetailsv17.3.1

simple_3d

Dieses Paket wurde zur Bequemlichkeit von 3D-Nichtexperten, einschließlich Wissenschaftlern, erstellt.

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Paket installieren

flutter pub add simple_3d

Paketübersicht

Aus öffentlichen Paketdaten erstellte Orientierung.

Simple 3D ist ein Flutter-Paket, das entwickelt wurde, um die 3D-Visualisierung für Nichtexperten, insbesondere Wissenschaftler und Forscher, zu vereinfachen. Es bietet eine zugängliche Schnittstelle zum Erstellen und Rendern von 3D-Szenen, ohne tiefgehende Kenntnisse in der 3D-Grafikprogrammierung zu erfordern. Das Paket unterstützt mehrere Plattformen wie Android, iOS, Web, macOS, Windows und Linux und ist somit vielseitig für plattformübergreifende Anwendungen geeignet. Mit minimalem Setup können Benutzer 3D-Modelle, Animationen und interaktive Elemente schnell in ihre Apps integrieren.

Anwendungsfälle

  • wissenschaftliche Datenvisualisierung
  • Pädagogische 3D-Demonstrationen
  • Interaktive Produktvorschauen
  • Plattformübergreifende 3D-Apps
  • Prototyping 3D-Schnittstellen

Hauptmerkmale

  • Einfach zu verwendende API für Anfänger
  • Unterstützt mehrere Plattformen
  • Eingebaute 3D-Modellrenderung
  • Leicht und schnell
  • Plattformübergreifende Kompatibilität

Geeignet für

  • Wissenschaftler, die 3D-Visualisierungen benötigen
  • Flutter-Entwickler neu in 3D
  • Pädagogen, die interaktive Inhalte erstellen
  • App-Prototypen-Entwickler erkunden 3D
  • Nicht-technische Benutzer, die 3D-Anwendungen erstellen

Hinweise

  • Eingeschränkte erweiterte 3D-Funktionen
  • Am besten geeignet für einfache 3D-Szenen
  • Kann zusätzliche Optimierung für komplexe Modelle erfordern
  • Nicht ideal für High-End-Gaming oder Simulationen
  • Abhängig von der zugrundeliegenden WebGL/OpenGL-Leistung

Original-README

Originaler README-Schnappschuss aus dem verknüpften Quell-Repository. Aktuelle Inhalte finden Sie im Repository.

simple_3d

(en)Japanese ver is here.
(ja)この解説の日本語版はここにあります。

Overview

This package is a working Flutter(Dart) implementation of Simple 3D Format.
Simple 3D Format is a file format that makes it easy for non-experts to handle 3D objects.
The file output in this format has the extension .sp3d, and the inner class convert to JSON. All the data about one object is contained in one file.
This specification aims to minimize complexity, make it easier to read in a text editor, and make it versatile.
Made for science, it can be difficult to use in other genres. For the development of science, I aim to be able to use it without being affected by interests and conflicts.

Usage

Quick Start

I created a package for rendering Sp3dObj.
You can use it more easily by using the following packages.
See the simple_3d_renderer package for how to use it.

simple_3d_renderer
util_simple_3d

If you want to implement Undo/Redo functionality in an app that directly edits Sp3dObj,
you can use the following package.
file_state_manager

Although this is a very experimental project, there are also packages for converting from other 3D formats.
However, this package is intended for scientific use and only minimal compatibility is supported due to differences in functionality with other 3D formats.
convert_simple_3d

Create Data
final sp3dObj = Sp3dObj(
    [Sp3dV3D(0, 0, 0)],
    [
      Sp3dFragment(
          [
            Sp3dFace([0], 0)
          ],
          isParticle: true,
          r: 1)
    ],
    [
      Sp3dMaterial(
        Color.fromARGB(255, 0, 255, 0),
        true,
        1,
        Color.fromARGB(255, 0, 255, 0),
      )
    ],
    []);
Operation example
// Move
sp3dObj.move(Sp3dV3D(1,0,0));
// Rotate
sp3dObj.rotate(Sp3dV3D(0,1,0),45*pi/180);
// Vertex manipulation
// You can do many other things with the Sp3dV3D feature.
sp3dObj.vertices[0] += Sp3dV3D(1,0,0);
Convert
final sp3dObjDict = sp3dObj.toDict();
Load
final restored = Sp3dObj.fromDict(sp3dObjDict);

Support

If you need paid support for any reason, please contact my company.
This package is developed by me personally, but may be supported via the company.
SimpleAppli Inc.

Format Name

Simple 3D Format

Filename Extension

.sp3d

MIME Type ( Temporary )

model/x.sp3d

Suitable

Science(For example, physical calculation), Simple Games, etc.

Not Suitable

Advanced graphics.

Structure ( Decoded object )

  • Sp3dObj
    • vertices: List
      • v: Sp3dV3D
    • fragments: List
      • fragment: Sp3dFragment
        • faces: List, The definition of the face. Represents a triangular or square mesh.
          • face: Sp3dFace
            • vertexIndexList: List, Vertices index. Counterclockwise rotation from the upper left.
              • index: int
            • materialIndex: int?
        • isParticle: bool.
        • r: double, Radius for particle type.
        • physics: Sp3dPhysics?, An object with multiple variables used in physical calculations.
        • isTouchable: bool, If false, rendered this fragment will be excluded from touche calculation.
        • name: String?, The fragment name.
        • option: Map<String, dynamic>?, Optional attributes that may be added for each app. However, only parameters that can be converted to JSON can be entered.
    • materials: List
      • material: Sp3dMaterial
        • bg: Color, argb.
        • isFill: bool, if false, stroke line only.
        • strokeWidth: double
        • strokeColor: Color, argb
        • imageIndex: int?, Fills the face with the specified image, which is not null.
        • textureCoordinates: List?, Cutout coordinates when you want to use a part of the image. 3 or 6 points(In the case of a square, specify it with two triangles).
        • name: String?, The material name.
        • option: Map<String, dynamic>?, Optional attributes that may be added for each app. However, only parameters that can be converted to JSON can be entered.
    • images: list
      • image: Uint8List, png data.
    • id: String?
    • name: String?
    • author: String?
    • physics: Sp3dPhysics?, An object with multiple variables used in physical calculations.
    • option: Map<String, dynamic>?, Optional attributes that may be added for each app. However, only parameters that can be converted to JSON can be entered.
    • layerNum: int, Drawing priority in the depth direction that is enabled for rendering software. Layers with smaller numbers are drawn first.
    • drawMode: enum, Enum for specifying the mode in which the Sp3dObj is drawn by the renderer.

About version control

It is as follows in version 3.1.0 or later.
The C part will be changed at the time of version upgrade.

  • Changes such as adding variables, structure change that cause problems when reading previous files.
    • C.X.X
  • Adding methods, etc.
    • X.C.X
  • Minor changes and bug fixes.
    • X.X.C

License

This software is released under the MIT License, see LICENSE file.

Trademarks

  • “Dart” and “Flutter” are trademarks of Google LLC.
    This package is not developed or endorsed by Google LLC.

Kategorien

Abhängigkeiten

Abhängigkeiten 1 Einträge

  • file_state_manager^3.0.1

Quell-Repository

Projekte, die dieses Paket verwenden