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パッケージ詳細v3.1.6

socket_io_client

web、flutter、dartvm用のsocket.io-clientのDartlangポート

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パッケージをインストール

flutter pub add socket_io_client

パッケージ概要

公開情報に基づく選定ガイドです。参考としてご利用ください。

Flutterアプリとサーバー間でリアルタイムかつ双方向の通信を可能にするDartによるSocket.IOクライアントの実装です。Android、iOS、Web、macOS、Windows、Linuxなど複数のプラットフォームでWebSocketプロトコルをサポートしています。ライブアップデート、チャットアプリ、リアルタイムデータ同期などのイベント駆動型の相互作用を容易に実現します。既存のSocket.IOサーバーとのシームレスな統合を目的としており、接続、イベントの発行、サーバー応答のリスニングに簡単なAPIを提供します。低レイテンシー通信を必要とするインタラクティブで反応性の高いアプリケーション開発に最適です。

用途

  • リアルタイムチャットアプリケーション
  • ライブデータダッシュボード
  • マルチプレイヤーゲームの同期
  • IoTデバイスのモニタリング
  • 共同編集ツール

主な機能

  • クロスプラットフォームWebSocket対応
  • イベント駆動型通信
  • 自動再接続
  • 名前空間とルーム管理
  • 発信およびリスニングのためのシンプルな API
  • Socket.IO サーバーとの互換性

適している対象

  • リアルタイムアプリ開発
  • インタラクティブなウェブおよびモバイルアプリ
  • サーバークライアントイベントブロードキャスティング
  • 低遅延更新が必要なアプリケーション
  • バックエンドで Socket.IO を使用する開発者

注意事項

  • 互換性のある Socket.IO サーバーが必要です
  • ネットワークの問題に対する追加のエラーハンドリングが必要になる可能性があります
  • パフォーマンスはサーバーの信頼性に依存します
  • 最適化されていない場合、高スループットのシナリオには適していません
  • 成熟したライブラリと比べてドキュメントが限られている

元の README

関連するソースリポジトリの README 原文のスナップショットです。最新の内容はリポジトリをご覧ください。

socket.io-client-dart

Port of awesome JavaScript Node.js library - Socket.io-client v2._ ~ v4._ - in Dart

Version info

socket.io-client-dart Socket.io Server
v0.9.* ~ v1.* v2.*
v2.* v3.* ~ v4.6.*
v3.* v4.7.* ~ v4.*

Usage

Dart Server
import 'package:socket_io/socket_io.dart';

main() {
  // Dart server
  var io = Server();
  var nsp = io.of('/some');
  nsp.on('connection', (client) {
    print('connection /some');
    client.on('msg', (data) {
      print('data from /some => $data');
      client.emit('fromServer', "ok 2");
    });
  });
  io.on('connection', (client) {
    print('connection default namespace');
    client.on('msg', (data) {
      print('data from default => $data');
      client.emit('fromServer', "ok");
    });
  });
  io.listen(3000);
}
Dart Client

import 'package:socket_io_client/socket_io_client.dart' as IO;

main() {
  // Dart client
  IO.Socket socket = IO.io('http://localhost:3000');
  socket.onConnect((_) {
    print('connect');
    socket.emit('msg', 'test');
  });
  socket.on('event', (data) => print(data));
  socket.onDisconnect((_) => print('disconnect'));
  socket.on('fromServer', (_) => print(_));
}
Connect manually

To connect the socket manually, set the option autoConnect: false and call .connect().

For example,

Socket socket = io('http://localhost:3000',
    OptionBuilder()
      .setTransports(['websocket']) // for Flutter or Dart VM
      .disableAutoConnect()  // disable auto-connection
      .setExtraHeaders({'foo': 'bar'}) // optional
      .build()
  );
socket.connect();

Note that .connect() should not be called if autoConnect: true (by default, it's enabled to true), as this will cause all event handlers to get registered/fired twice. See Issue #33.

Update the extra headers
Socket socket = ... // Create socket.
socket.io.options['extraHeaders'] = {'foo': 'bar'}; // Update the extra headers.
socket.io..disconnect()..connect(); // Reconnect the socket manually.
Custom WebSocket connector

Use setWebSocketConnector to plug in a custom WebSocket implementation — for example CupertinoWebSocket/OkHttpWebSocket from package:cupertino_http / package:cronet_http, or a dart:io HttpClient with custom TLS/proxy settings. The connector receives the extraHeaders you set via setExtraHeaders (forwarded on native; browsers cannot send custom headers on the WebSocket handshake, so they are ignored there).

import 'package:cupertino_http/cupertino_http.dart';

Socket socket = io('http://localhost:3000',
    OptionBuilder()
      .setTransports(['websocket'])
      .setWebSocketConnector((uri, {protocols, headers}) {
        final config = URLSessionConfiguration.defaultSessionConfiguration();
        if (headers != null) config.httpAdditionalHeaders = headers;
        return CupertinoWebSocket.connect(uri, protocols: protocols, config: config);
      })
      .build());
Migrating from setHttpClientAdapter

HttpClientAdapter and OptionBuilder.setHttpClientAdapter() are deprecated since 3.1.6 and will be removed in 4.0.0. (They were unintentionally dropped in 3.1.5 — see #442 — and restored as deprecated shims to keep ^3.1.x builds compiling.) Replace them with setWebSocketConnector. To keep using a custom dart:io HttpClient on native (e.g. for self-signed certificates or a proxy), add web_socket to your dependencies and wrap the socket with IOWebSocket.fromWebSocket:

import 'dart:io';
import 'package:web_socket/io_web_socket.dart';

// Before (deprecated):
//   io('http://localhost:3000',
//     OptionBuilder().setHttpClientAdapter(myAdapter).build());

// After:
Socket socket = io('http://localhost:3000',
    OptionBuilder()
      .setTransports(['websocket'])
      .setWebSocketConnector((uri, {protocols, headers}) async {
        final raw = await WebSocket.connect(
          uri.toString(),
          protocols: protocols,
          headers: headers,
          customClient: myHttpClient, // your custom dart:io HttpClient
        );
        return IOWebSocket.fromWebSocket(raw);
      })
      .build());
Emit with acknowledgement
Socket socket = ... // Create socket.
socket.onConnect((_) {
    print('connect');
    socket.emitWithAck('msg', 'init', ack: (data) {
        print('ack $data') ;
        if (data != null) {
          print('from server $data');
        } else {
          print("Null") ;
        }
    });
});
Socket connection events

These events can be listened on.

const List EVENTS = [
  'connect',
  'connect_error',
  'disconnect',
  'error',
  'reconnect',
  'reconnect_attempt',
  'reconnect_failed',
  'reconnect_error',
  'ping',
  'pong'
];

// Replace 'onConnect' with any of the above events.
socket.onConnect((_) {
    print('connect');
});
Acknowledge with the socket server that an event has been received
socket.on('eventName', (data) {
    final dataList = data as List;
    final ack = dataList.last as Function;
    ack(null);
});

Usage (Flutter)

In Flutter env. not (Flutter Web env.) it only works with dart:io websocket, not with dart:html websocket or Ajax (XHR), so in this case you have to add setTransports(['websocket']) when creates the socket instance.

For example,

IO.Socket socket = IO.io('http://localhost:3000',
  OptionBuilder()
      .setTransports(['websocket']) // for Flutter or Dart VM
      .setExtraHeaders({'foo': 'bar'}) // optional
      .build());

Usage with stream and StreamBuilder in Flutter

import 'dart:async';


// STEP1:  Stream setup
class StreamSocket{
  final _socketResponse= StreamController<String>();

  void Function(String) get addResponse => _socketResponse.sink.add;

  Stream<String> get getResponse => _socketResponse.stream;

  void dispose(){
    _socketResponse.close();
  }
}

StreamSocket streamSocket =StreamSocket();

//STEP2: Add this function in main function in main.dart file and add incoming data to the stream
void connectAndListen(){
  IO.Socket socket = IO.io('http://localhost:3000',
      OptionBuilder()
       .setTransports(['websocket']).build());

    socket.onConnect((_) {
     print('connect');
     socket.emit('msg', 'test');
    });

    //When an event received from server, data is added to the stream
    socket.on('event', (data) => streamSocket.addResponse);
    socket.onDisconnect((_) => print('disconnect'));

}

//Step3: Build widgets with StreamBuilder

class BuildWithSocketStream extends StatelessWidget {
  const BuildWithSocketStream({Key key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Container(
      child: StreamBuilder(
        stream: streamSocket.getResponse ,
        builder: (BuildContext context, AsyncSnapshot<String> snapshot){
          return Container(
            child: snapshot.data,
          );
        },
      ),
    );
  }
}

Important Notice: Handling Socket Cache and subsequent lookups

There is a design decision in the baseline IO lookup command related to the caching of socket instances.

Lookup protocol

We reuse the existing instance based on same scheme/port/host.

It is important to make clear that both dispose() and destroy() do NOT remove a host from the cache of known connections. This can cause attempted subsequent connections to ignore certain parts of your configuration if not handled correctly. You must handle this by using the options available in the OptionBuilder during the first creation of the instance.

Examples

In the following example, there is a userId and username set as extra headers for this connection. If you were to try and create the same connection with updated values, if the host is the same, the extra headers will not be updated and the old connection would be returned.

_socket = io.io(
        host,
        io.OptionBuilder()
            .setTransports(['websocket'])
            .setExtraHeaders({'id': userId, 'name': username})
            .disableAutoConnect()
            .enableReconnection()
            .build());

In order to prevent this, depending on your application's needs, you can either use enableForceNew() or disableMultiplex() to the option builder. These options would modify all connections using the same host, so be aware and plan accordingly.

An additional option, if it fits your use case, would be to follow the usage mentioned above in Update the extra headers. By updating the extra headers outside of the building of the options, you can guarantee that your connections will have the values you are expecting.

Troubleshooting

Cannot connect "https" server or self-signed certificate server
class MyHttpOverrides extends HttpOverrides {
  @override
  HttpClient createHttpClient(SecurityContext? context) {
    return super.createHttpClient(context)
      ..badCertificateCallback =
          (X509Certificate cert, String host, int port) => true;
  }
}

void main() {
  HttpOverrides.global = MyHttpOverrides();
  runApp(MyApp());
}
Memory leak issues in iOS when closing socket
Connect_error on MacOS with SocketException: Connection failed

By adding the following key into the to file *.entitlements under directory macos/Runner/

<key>com.apple.security.network.client</key>
<true/>

For more details, please take a look at https://flutter.dev/desktop#setting-up-entitlements

Can't connect socket server on Flutter with Insecure HTTP connection

The HTTP connections are disabled by default on iOS and Android, so here is a workaround to this issue, which mentioned on stack overflow

Notes to Contributors

Fork socket.io-client-dart

If you'd like to contribute back to the core, you can fork this repository and send us a pull request, when it is ready.

If you are new to Git or GitHub, please read this guide first.

Contribution of all kinds is welcome. Please read Contributing.md in this repository.

Who Uses

  • Quire - a simple, collaborative, multi-level task management tool.
  • KEIKAI - a web spreadsheet for Big Data.

Socket.io Dart Server

Contributors

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