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flame_forge2d

Flame 게임 엔진용 Forge2D(Box2D) 지원. 이 패키지는 forge2d 패키지를 사용하며 Flame 내부에서 사용할 수 있는 래퍼 및 컴포넌트를 제공합니다.

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패키지 설치

flutter pub add flame_forge2d

패키지 개요

공개 정보를 바탕으로 생성한 선택 가이드입니다.

FlameForage2D는 forge2d 라이브러리를 활용하여 Flame 게임 엔진에 Box2D 물리 통합을 제공하며, 2D 물리 시뮬레이션을 가능하게 합니다. Flame의 아키텍처와 원활하게 통합되는 직관적인 래퍼 및 컴포넌트를 제공하여 개발자가 현실적인 물리 기반 게임플레이를 만들 수 있도록 합니다. 이 패키지는 모바일, 웹, 데스크톱을 포함한 모든 주요 플랫폼을 지원하며, 정확한 충돌 감지, 힘, 조인트, 강체 역학을 필요로 하는 크로스플랫폼 2D 게임에 이상적입니다. 최소한의 설정으로 Flame의 복잡한 물리 상호작용 능력을 향상시킵니다.

사용 사례

  • 현실적인 움직임을 갖춘 2D 플랫포머
  • 물리 기반 퍼즐 게임
  • 동적 객체를 포함한 시뮬레이션
  • 정밀한 충돌 처리가 필요한 게임
  • 인터랙티브 물리 실험

주요 기능

  • forge2d를 통한 Box2D 물리
  • 무결점 플레임 통합
  • 크로스 플랫폼 지원
  • 강체 및 조인트 구성 요소
  • 충돌 이벤트 처리

적합한 대상

  • 2D 게임용으로 Flame을 사용하는 개발자
  • 정확한 2차원 물리가 필요한 프로젝트
  • 게임 제작자는 현실성과 상호작용에 집중한다
  • 크로스 플랫폼 게임을 개발하는 팀

고려 사항

  • Box2D 개념을 이해해야 합니다
  • 물리 라이브러리로 인해 앱 크기가 증가할 수 있습니다
  • 성능은 물리 복잡성에 따라 달라집니다
  • 3D 게임에 적합하지 않습니다

원본 README

연결된 소스 저장소의 README 원문 스냅샷입니다. 최신 내용은 저장소에서 확인하세요.

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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