Aus öffentlichen Paketdaten erstellte Orientierung.
Flame_3d ist ein experimentelles Paket, das den Flame-Spiel-Engine mit 3D-Rendervorgaben erweitert und Entwicklern ermöglicht, dreidimensionale Spiele und interaktive Erlebnisse innerhalb von Flutter zu erstellen. Aufbauend auf dem bestehenden 2D-Framework von Flame führt es grundlegende 3D-Primitiven, Kamerasteuerung und Szenenmanagement ein. Obwohl es noch in Entwicklung ist, bietet es einen Einblick in zukünftige Möglichkeiten der 3D-Spieleerstellung mit Dart und Flutter. Das Paket integriert sich in das breitere Flame-Ökosystem, bleibt aber instabil und unvollständig.
Anwendungsfälle
Prototyping von 3D-Spielmechaniken
Erkundung von 3D-Visualisierungen in Flutter-Apps
Experimentelle 3D-Interaktionsszenen
Lernen von 3D-Spielkonzepten in Dart
Leichte 3D-Demos erstellen
Hauptmerkmale
Experimentelle 3D-Rendering
Einfaches 3D-Szenengraph
Kamerasteuerungssystem
Integration mit dem Flame-Engine
Unterstützung für 3D-Netze und Materialien
Geeignet für
Flutter-Entwickler, die an 3D interessiert sind
Spiel-Experimentierer
Bildung 3D-Projekte
Frühe Anwender neuer Funktionen
3D-Prototyping auf Basis von Dart
Hinweise
Nicht produktionsbereit
Eingeschränkte Dokumentation
Häufige Breaking Changes
Erfahrung mit Flame erforderlich
Noch in aktiver Entwicklung
Original-README
Originaler README-Schnappschuss aus dem verknüpften Quell-Repository. Aktuelle Inhalte finden Sie im Repository.
API Reference - The generated dartdoc API
reference.
awesome-flame - A curated list of Tutorials,
Games, Libraries and Articles.
Help
There is a Flame community on Blue Fire's Discord server where you
can ask any of your Flame related questions.
If you are more comfortable with StackOverflow, you can also create a question there. Add the
Flame tag, to make sure that anyone following
the tag can help out.
Features
The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common
problems that games developed with Flutter might share.
Some of the key features provided are:
A game loop.
A component/object system (FCS).
Effects and particles.
Collision detection.
Gesture and input handling.
Images, animations, sprites, and sprite sheets.
General utilities to make development easier.
On top of those features, you can augment Flame with bridge packages. Through these libraries,
you will be able to access bindings to other packages, including custom Flame components and
helpers, in order to make integrations seamless.
Flame officially provides bridge libraries to the following packages:
Do you or your company want to sponsor Flame?
Check out our OpenCollective page, which is also mentioned
in the section below, or contact us on Discord.
Support
The simplest way to show us your support is by giving the project a star! :star:
You can also support us monetarily by donating through OpenCollective:
Through GitHub Sponsors:
Or by becoming a patron on Patreon:
You can also show on your repository that your game is made with Flame by using one of the following
badges:
[](https://flame-engine.org)
[](https://flame-engine.org)
[](https://flame-engine.org)
Contributing
Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a
look at it as soon as possible.
Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the
correct branch (main) and follow the checklist which will
appear when you open the PR.
For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either
via an issue, GitHub discussion, or reach out to the team either using the
Discord server.
Credits
The Blue Fire team, who are continuously
working on maintaining and improving Flame and its ecosystem.
All the friendly contributors and people who are helping out in the community.