Aus öffentlichen Paketdaten erstellte Orientierung.
flame_fire_atlas bietet eine einfache Möglichkeit, Texturen-Atlanten für die Flame-Spiel-Engine zu verwalten, die mit dem Fire Atlas-Editor erstellt wurden. Es vereinfacht die Integration von Sprite-Sheets durch effizientes Packen von Texturen und ermöglicht schnellen Zugriff zur Laufzeit. Speziell für Flame entwickelt, verbessert es die Leistung in 2D-Spielen, indem es Zeichenaufträge reduziert und den Speicherverbrauch optimiert. Das Paket unterstützt mehrere Plattformen und sorgt für konsistentes Verhalten unter Android, iOS, Web, macOS, Windows und Linux.
Anwendungsfälle
2D-Spiel-Sprite-Verwaltung
Optimierung des Texturladens
Spiel-Asset-Bündelung
Cross-Platform-Spieleentwicklung
effizientes Rendern mit Sprite-Sheets
Hauptmerkmale
nahtlose Integration mit dem Flame-Engine
erstellt mit dem Fire Atlas Editor
unterstützt mehrere Plattformen
reduziert Draw-Aufrufe
optimierter Speicherverbrauch
Geeignet für
Flame-Spieleentwickler
2D-Spieleprojekte mit vielen Sprites
leistungsorientiertes Spiel-Design
Entwickler, die Fire Atlas für die Erstellung von Assets verwenden
Hinweise
benötigt Fire Atlas-Editor für Atlas-Erstellung
auf das Flame-Engine-Ökosystem beschränkt
nicht geeignet für nicht-2D oder komplexe 3D-Szenen
Original-README
Originaler README-Schnappschuss aus dem verknüpften Quell-Repository. Aktuelle Inhalte finden Sie im Repository.
API Reference - The generated dartdoc API
reference.
awesome-flame - A curated list of Tutorials,
Games, Libraries and Articles.
Help
There is a Flame community on Blue Fire's Discord server where you
can ask any of your Flame related questions.
If you are more comfortable with StackOverflow, you can also create a question there. Add the
Flame tag, to make sure that anyone following
the tag can help out.
Features
The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common
problems that games developed with Flutter might share.
Some of the key features provided are:
A game loop.
A component/object system (FCS).
Effects and particles.
Collision detection.
Gesture and input handling.
Images, animations, sprites, and sprite sheets.
General utilities to make development easier.
On top of those features, you can augment Flame with bridge packages. Through these libraries,
you will be able to access bindings to other packages, including custom Flame components and
helpers, in order to make integrations seamless.
Flame officially provides bridge libraries to the following packages:
Do you or your company want to sponsor Flame?
Check out our OpenCollective page, which is also mentioned
in the section below, or contact us on Discord.
Support
The simplest way to show us your support is by giving the project a star! :star:
You can also support us monetarily by donating through OpenCollective:
Through GitHub Sponsors:
Or by becoming a patron on Patreon:
You can also show on your repository that your game is made with Flame by using one of the following
badges:
[](https://flame-engine.org)
[](https://flame-engine.org)
[](https://flame-engine.org)
Contributing
Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a
look at it as soon as possible.
Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the
correct branch (main) and follow the checklist which will
appear when you open the PR.
For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either
via an issue, GitHub discussion, or reach out to the team either using the
Discord server.
Credits
The Blue Fire team, who are continuously
working on maintaining and improving Flame and its ecosystem.
All the friendly contributors and people who are helping out in the community.