Pakete, Repositories und App-Kategorien suchen

Paketdetailsv1.8.18

flame_fire_atlas

Einfach zu verwendende Texturen-Atlanten für die flame Engine, erstellt mit dem Fire Atlas Editor

AndroidiOSWebmacOSWindowsLinux
30-Tage-Downloads
1530
Likes
18
Pub-Punkte
160

Paket installieren

flutter pub add flame_fire_atlas

Paketübersicht

Aus öffentlichen Paketdaten erstellte Orientierung.

flame_fire_atlas bietet eine einfache Möglichkeit, Texturen-Atlanten für die Flame-Spiel-Engine zu verwalten, die mit dem Fire Atlas-Editor erstellt wurden. Es vereinfacht die Integration von Sprite-Sheets durch effizientes Packen von Texturen und ermöglicht schnellen Zugriff zur Laufzeit. Speziell für Flame entwickelt, verbessert es die Leistung in 2D-Spielen, indem es Zeichenaufträge reduziert und den Speicherverbrauch optimiert. Das Paket unterstützt mehrere Plattformen und sorgt für konsistentes Verhalten unter Android, iOS, Web, macOS, Windows und Linux.

Anwendungsfälle

  • 2D-Spiel-Sprite-Verwaltung
  • Optimierung des Texturladens
  • Spiel-Asset-Bündelung
  • Cross-Platform-Spieleentwicklung
  • effizientes Rendern mit Sprite-Sheets

Hauptmerkmale

  • nahtlose Integration mit dem Flame-Engine
  • erstellt mit dem Fire Atlas Editor
  • unterstützt mehrere Plattformen
  • reduziert Draw-Aufrufe
  • optimierter Speicherverbrauch

Geeignet für

  • Flame-Spieleentwickler
  • 2D-Spieleprojekte mit vielen Sprites
  • leistungsorientiertes Spiel-Design
  • Entwickler, die Fire Atlas für die Erstellung von Assets verwenden

Hinweise

  • benötigt Fire Atlas-Editor für Atlas-Erstellung
  • auf das Flame-Engine-Ökosystem beschränkt
  • nicht geeignet für nicht-2D oder komplexe 3D-Szenen

Original-README

Originaler README-Schnappschuss aus dem verknüpften Quell-Repository. Aktuelle Inhalte finden Sie im Repository.

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

Kategorien

Abhängigkeiten

Abhängigkeiten 2 Einträge

Quell-Repository

Projekte, die dieses Paket verwenden

Noch keine Daten verfügbar.