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Paketdetailsv0.2.3+22

flame_oxygen

Integrieren Sie das Oxygen ECS mit dem Flame Engine.

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Paket installieren

flutter pub add flame_oxygen

Paketübersicht

Aus öffentlichen Paketdaten erstellte Orientierung.

flame_oxygen integriert das Oxygen Entity Component System (ECS) in die Flame-Spielengine und ermöglicht eine effiziente und skalierbare Spielentwicklung durch eine datenorientierte Architektur. Es erlaubt Entwicklern, Spielentitäten mithilfe von Komponenten und Systemen zu organisieren, was eine klare Trennung der Verantwortlichkeiten fördert und die Leistung verbessert. Das Paket ist für den Einsatz in Flutter-basierten Spielen konzipiert und nutzt Flames leistungsstarke Rendering- und Eingabehandlung. Mit Unterstützung mehrerer Plattformen ist es ideal für die Entwicklung komplexer, hochleistungsfähiger Spiele mit modularem Logik.

Anwendungsfälle

  • Skalierbare Spielarchitekturen aufbauen
  • Verwaltung einer großen Anzahl von Spielentitäten
  • Implementierung datengesteuerter Spiellogik
  • Modulare und wiederverwendbare Systeme erstellen
  • Hochleistungs-Spiele für mehrere Plattformen entwickeln

Hauptmerkmale

  • Nahtlose Integration mit dem Flame Engine
  • datengestütztes Design unter Verwendung von ECS
  • Unterstützung für komponentenbasierte Entitätsverwaltung
  • Plattformübergreifende Kompatibilität
  • Hohe Leistung für großskalige Spiele

Geeignet für

  • Spielerentwickler, die den Flame Engine verwenden
  • Teams, die komplexe Spielsysteme bauen
  • Projekte, die hohe Leistung und Skalierbarkeit erfordern
  • Entwickler, die an ECS-Mustern interessiert sind
  • Quer spielen, plattformübergreifende Spieleentwicklung

Hinweise

  • Kenntnisse zu ECS-Konzepten erforderlich
  • Am besten geeignet für größere oder komplexere Projekte
  • Kann für einfache Spiele Overhead verursachen
  • Eingeschränkte Dokumentation im Vergleich zu den Kernfunktionen von Flame

Original-README

Originaler README-Schnappschuss aus dem verknüpften Quell-Repository. Aktuelle Inhalte finden Sie im Repository.

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

Kategorien

Abhängigkeiten

Abhängigkeiten 2 Einträge

Quell-Repository

Projekte, die dieses Paket verwenden

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