Aus öffentlichen Paketdaten erstellte Orientierung.
flame_oxygen integriert das Oxygen Entity Component System (ECS) in die Flame-Spielengine und ermöglicht eine effiziente und skalierbare Spielentwicklung durch eine datenorientierte Architektur. Es erlaubt Entwicklern, Spielentitäten mithilfe von Komponenten und Systemen zu organisieren, was eine klare Trennung der Verantwortlichkeiten fördert und die Leistung verbessert. Das Paket ist für den Einsatz in Flutter-basierten Spielen konzipiert und nutzt Flames leistungsstarke Rendering- und Eingabehandlung. Mit Unterstützung mehrerer Plattformen ist es ideal für die Entwicklung komplexer, hochleistungsfähiger Spiele mit modularem Logik.
Anwendungsfälle
Skalierbare Spielarchitekturen aufbauen
Verwaltung einer großen Anzahl von Spielentitäten
Implementierung datengesteuerter Spiellogik
Modulare und wiederverwendbare Systeme erstellen
Hochleistungs-Spiele für mehrere Plattformen entwickeln
Hauptmerkmale
Nahtlose Integration mit dem Flame Engine
datengestütztes Design unter Verwendung von ECS
Unterstützung für komponentenbasierte Entitätsverwaltung
Plattformübergreifende Kompatibilität
Hohe Leistung für großskalige Spiele
Geeignet für
Spielerentwickler, die den Flame Engine verwenden
Teams, die komplexe Spielsysteme bauen
Projekte, die hohe Leistung und Skalierbarkeit erfordern
API Reference - The generated dartdoc API
reference.
awesome-flame - A curated list of Tutorials,
Games, Libraries and Articles.
Help
There is a Flame community on Blue Fire's Discord server where you
can ask any of your Flame related questions.
If you are more comfortable with StackOverflow, you can also create a question there. Add the
Flame tag, to make sure that anyone following
the tag can help out.
Features
The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common
problems that games developed with Flutter might share.
Some of the key features provided are:
A game loop.
A component/object system (FCS).
Effects and particles.
Collision detection.
Gesture and input handling.
Images, animations, sprites, and sprite sheets.
General utilities to make development easier.
On top of those features, you can augment Flame with bridge packages. Through these libraries,
you will be able to access bindings to other packages, including custom Flame components and
helpers, in order to make integrations seamless.
Flame officially provides bridge libraries to the following packages:
Do you or your company want to sponsor Flame?
Check out our OpenCollective page, which is also mentioned
in the section below, or contact us on Discord.
Support
The simplest way to show us your support is by giving the project a star! :star:
You can also support us monetarily by donating through OpenCollective:
Through GitHub Sponsors:
Or by becoming a patron on Patreon:
You can also show on your repository that your game is made with Flame by using one of the following
badges:
[](https://flame-engine.org)
[](https://flame-engine.org)
[](https://flame-engine.org)
Contributing
Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a
look at it as soon as possible.
Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the
correct branch (main) and follow the checklist which will
appear when you open the PR.
For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either
via an issue, GitHub discussion, or reach out to the team either using the
Discord server.
Credits
The Blue Fire team, who are continuously
working on maintaining and improving Flame and its ecosystem.
All the friendly contributors and people who are helping out in the community.