Aus öffentlichen Paketdaten erstellte Orientierung.
flame_audio ist ein leichtgewichtiges Audio-Paket für den Flame-Spiel-Engine, das eine nahtlose Audio-Integration mit einer minimalen Oberfläche bietet, die auf der audioplayers-Bibliothek basiert. Es ermöglicht Entwicklern, Hintergrundmusik, Soundeffekte und Audio-Ressourcen effizient innerhalb von Spielen abzuspielen und zu verwalten. Das Paket unterstützt mehrere Plattformen wie Android, iOS, Web, macOS, Windows und Linux und ist daher ideal für die Entwicklung plattformübergreifender Spiele. Seine Einfachheit und enge Integration mit Flame vereinfachen die Audio-Verwaltung ohne komplizierte Einrichtung.
Anwendungsfälle
Hintergrundmusik in Spielen abspielen
Soundeffekte verwalten
Lade Audioressourcen aus Dateien
Plattformübergreifende Audiounterstützung
Spielerereignis ausgelöster Audio
Hintergrund-Audio-Wiedergabe
Hauptmerkmale
Dünner Wrapper um audioplayers
Einfache Integration mit Flame
Unterstützt mehrere Audioformate
plattformunabhängige Audio-Steuereinheit
Einfache API für alltägliche Audio-Aufgaben
Eingebautes Ressourcenladen
Geeignet für
Flame-Spieleentwickler
2D-Spieleprojekte
audiointensive Mobile-Spiele
Plattformübergreifende Spiel-Apps
Indie-Spiele-Entwickler
Hinweise
Benötigt Flame-Engine
Beschränkt auf das Flame-Ökosystem
Abhängig von audioplayers für zentrale Funktionalität
Keine erweiterten Audioverarbeitungsfunktionen
Nicht geeignet für eigenständige Audio-Apps
Original-README
Originaler README-Schnappschuss aus dem verknüpften Quell-Repository. Aktuelle Inhalte finden Sie im Repository.
API Reference - The generated dartdoc API
reference.
awesome-flame - A curated list of Tutorials,
Games, Libraries and Articles.
Help
There is a Flame community on Blue Fire's Discord server where you
can ask any of your Flame related questions.
If you are more comfortable with StackOverflow, you can also create a question there. Add the
Flame tag, to make sure that anyone following
the tag can help out.
Features
The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common
problems that games developed with Flutter might share.
Some of the key features provided are:
A game loop.
A component/object system (FCS).
Effects and particles.
Collision detection.
Gesture and input handling.
Images, animations, sprites, and sprite sheets.
General utilities to make development easier.
On top of those features, you can augment Flame with bridge packages. Through these libraries,
you will be able to access bindings to other packages, including custom Flame components and
helpers, in order to make integrations seamless.
Flame officially provides bridge libraries to the following packages:
Do you or your company want to sponsor Flame?
Check out our OpenCollective page, which is also mentioned
in the section below, or contact us on Discord.
Support
The simplest way to show us your support is by giving the project a star! :star:
You can also support us monetarily by donating through OpenCollective:
Through GitHub Sponsors:
Or by becoming a patron on Patreon:
You can also show on your repository that your game is made with Flame by using one of the following
badges:
[](https://flame-engine.org)
[](https://flame-engine.org)
[](https://flame-engine.org)
Contributing
Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a
look at it as soon as possible.
Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the
correct branch (main) and follow the checklist which will
appear when you open the PR.
For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either
via an issue, GitHub discussion, or reach out to the team either using the
Discord server.
Credits
The Blue Fire team, who are continuously
working on maintaining and improving Flame and its ecosystem.
All the friendly contributors and people who are helping out in the community.