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control

适用于 Flutter 的简单状态管理,支持并发。

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安装插件

flutter pub add control

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

Control 是一个轻量级的 Flutter 状态管理解决方案,通过内置的并发支持简化了状态处理。它通过高效管理状态变化,实现 UI 组件的响应式更新,非常适合需要实时数据同步的应用程序。该包可无缝集成到 Flutter 项目中,并支持所有主要平台,包括移动、Web 和桌面端。借助极少的样板代码,Control 可简化响应式和可扩展应用程序的开发。

适合场景

  • 实时数据更新
  • 表单状态管理
  • 异步数据获取
  • 跨平台应用
  • 响应式 UI
  • 组件之间的状态共享

主要特点

  • 内置并发支持
  • 最小化样板代码
  • 响应式状态更新
  • 跨平台兼容性
  • 简单 API
  • 高效的状态传播

适合对象

  • 寻求轻量级状态管理的开发者
  • 需要异步状态处理的项目
  • 面向多个平台的应用程序
  • 希望拥有简单、可维护的状态逻辑的团队
  • 原型设计与最小可行产品开发

使用建议

  • 不适合非常大规模的状态树
  • 有限的内置调试工具
  • 可能需要额外设置以处理复杂的状态逻辑
  • 最佳搭配干净架构模式
  • 比功能完整的状态管理器功能更少

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Control: State Management for Flutter

Pub Actions Status Coverage License: MIT Linter GitHub stars

A simple, flexible state management library for Flutter with built-in concurrency support.


Features

  • 🎯 Simple API - Easy to learn and use
  • 🔄 Flexible Concurrency - Sequential, concurrent, or droppable operation handling
  • 🛡️ Type Safe - Full type safety with Dart's type system
  • 🔍 Observable - Built-in observer for debugging and logging
  • 🧪 Well Tested - Comprehensive test coverage
  • 📦 Lightweight - Minimal dependencies
  • 🔧 Customizable - Use Mutex for custom concurrency patterns

Installation

Add the following dependency to your pubspec.yaml file:

dependencies:
  control: ^1.0.0

Quick Start

Basic Example
/// Counter state
typedef CounterState = ({int count, bool idle});

/// Counter controller - concurrent by default
class CounterController extends StateController<CounterState> {
  CounterController({CounterState? initialState})
      : super(initialState: initialState ?? (idle: true, count: 0));

  void increment() => handle(() async {
        setState((idle: false, count: state.count));
        await Future<void>.delayed(const Duration(milliseconds: 500));
        setState((idle: true, count: state.count + 1));
      });

  void decrement() => handle(() async {
        setState((idle: false, count: state.count));
        await Future<void>.delayed(const Duration(milliseconds: 500));
        setState((idle: true, count: state.count - 1));
      });
}

Concurrency Strategies

1. Concurrent (Default)

Operations execute in parallel without waiting for each other:

class MyController extends StateController<MyState> {
  MyController() : super(initialState: MyState.initial());

  // These operations run concurrently
  void operation1() => handle(() async { ... });
  void operation2() => handle(() async { ... });
}
2. Sequential (with Mixin)

Operations execute one after another in FIFO order:

class MyController extends StateController<MyState>
    with SequentialControllerHandler {
  MyController() : super(initialState: MyState.initial());

  // These operations run sequentially
  void operation1() => handle(() async { ... });
  void operation2() => handle(() async { ... });
}
3. Droppable (with Mixin)

New operations are dropped if one is already running:

class MyController extends StateController<MyState>
    with DroppableControllerHandler {
  MyController() : super(initialState: MyState.initial());

  // If operation1 is running, operation2 is dropped
  void operation1() => handle(() async { ... });
  void operation2() => handle(() async { ... });
}
4. Custom (with Mutex)

Use Mutex directly for fine-grained control:

class MyController extends StateController<MyState> {
  MyController() : super(initialState: MyState.initial());

  final _criticalMutex = Mutex();
  final _batchMutex = Mutex();

  // Sequential critical operations
  void criticalOperation() => _criticalMutex.synchronize(
    () => handle(() async { ... }),
  );

  // Sequential batch operations (different queue)
  void batchOperation() => _batchMutex.synchronize(
    () => handle(() async { ... }),
  );

  // Concurrent fast operations
  void fastOperation() => handle(() async { ... });
}

Return Values from Operations

The handle() method is generic and can return values:

class UserController extends StateController<UserState> {
  UserController(this.api) : super(initialState: UserState.initial());

  final UserApi api;

  /// Fetch user and return the user object
  Future<User> fetchUser(String id) => handle<User>(() async {
    final user = await api.getUser(id);
    setState(state.copyWith(user: user, loading: false));
    return user; // Type-safe return value
  });

  /// Update user and return success status
  Future<bool> updateUser(User user) => handle<bool>(() async {
    try {
      await api.updateUser(user);
      setState(state.copyWith(user: user));
      return true;
    } catch (e) {
      return false;
    }
  });
}

// Usage
final user = await controller.fetchUser('123');
print('Fetched: ${user.name}');

final success = await controller.updateUser(updatedUser);
if (success) {
  print('User updated successfully');
}

Note: With DroppableControllerHandler, dropped operations return null instead of executing.

Usage in Flutter

Inject Controller

Use ControllerScope to provide controller to widget tree:

class App extends StatelessWidget {
  @override
  Widget build(BuildContext context) => MaterialApp(
    home: ControllerScope<CounterController>(
      CounterController.new,
      child: const CounterScreen(),
    ),
  );
}
Consume State

Use StateConsumer to rebuild widgets when state changes:

class CounterScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) => Scaffold(
    body: StateConsumer<CounterController, CounterState>(
      builder: (context, state, _) => Text('Count: ${state.count}'),
    ),
    floatingActionButton: FloatingActionButton(
      onPressed: () => context.controllerOf<CounterController>().increment(),
      child: Icon(Icons.add),
    ),
  );
}
Use ValueListenable

Convert state to ValueListenable for granular updates:

ValueListenableBuilder<bool>(
  valueListenable: controller.select((state) => state.idle),
  builder: (context, isIdle, _) => ElevatedButton(
    onPressed: isIdle ? () => controller.increment() : null,
    child: Text('Increment'),
  ),
)

Advanced Features

Error Handling

The handle() method provides built-in error handling:

void riskyOperation() => handle(
  () async {
    // Your operation
    throw Exception('Something went wrong');
  },
  error: (error, stackTrace) async {
    // Handle error
    print('Error: $error');
  },
  done: () async {
    // Always called, even if error occurs
    print('Operation completed');
  },
  name: 'riskyOperation', // For debugging
);
Observer Pattern

Monitor all controller events for debugging:

class MyObserver implements IControllerObserver {
  @override
  void onCreate(Controller controller) {
    print('Controller created: ${controller.name}');
  }

  @override
  void onHandler(HandlerContext context) {
    print('Handler started: ${context.name}');
  }

  @override
  void onStateChanged<S extends Object>(
    StateController<S> controller,
    S prevState,
    S nextState,
  ) {
    print('State changed: $prevState -> $nextState');
  }

  @override
  void onError(Controller controller, Object error, StackTrace stackTrace) {
    print('Error in ${controller.name}: $error');
  }

  @override
  void onDispose(Controller controller) {
    print('Controller disposed: ${controller.name}');
  }
}

void main() {
  Controller.observer = MyObserver();
  runApp(MyApp());
}
Mutex

Use Mutex for custom synchronization:

final mutex = Mutex();

// Method 1: synchronize (automatic unlock)
await mutex.synchronize(() async {
  // Critical section
});

// Method 2: lock/unlock (manual control)
final unlock = await mutex.lock();
try {
  // Critical section
  if (someCondition) {
    unlock();
    return; // Early exit
  }
  // More code
} finally {
  unlock();
}

// Check if locked
if (mutex.locked) {
  print('Mutex is currently locked');
}

Migration from 0.x to 1.0.0

See MIGRATION.md for detailed migration guide.

Key changes:

  • Remove base from controller classes
  • ConcurrentControllerHandler is deprecated (remove it)
  • Controllers are concurrent by default
  • Use Mutex for custom concurrency patterns

Best Practices

  1. Choose the right concurrency strategy:

    • Default (concurrent) for independent operations
    • Sequential for operations that must complete in order
    • Droppable for operations that should cancel if busy
    • Custom Mutex for complex scenarios
  2. Use handle() for all async operations:

    • Automatic error catching
    • Observer notifications
    • Proper disposal handling
  3. Keep state immutable:

    • Use records or immutable classes for state
    • Always create new state instances
  4. Dispose controllers:

    • Controllers are automatically disposed by ControllerScope
    • Manual disposal only needed for manually created controllers

Advanced Usage

UI Feedback with Callbacks

Use error and done callbacks to provide user feedback through SnackBars, dialogs, or notifications:

class UserController extends StateController<UserState> {
  UserController(this.api) : super(initialState: UserState.initial());

  final UserApi api;

  Future<User?> updateProfile(
    User user, {
    void Function(User user)? onSuccess,
    void Function(Object error)? onError,
  }) => handle<User>(
    () async {
      final updatedUser = await api.updateUser(user);
      setState(state.copyWith(user: updatedUser));
      onSuccess?.call(updatedUser);
      return updatedUser;
    },
    error: (error, stackTrace) async {
      onError?.call(error);
    },
    name: 'updateProfile',
    meta: {'userId': user.id},
  );
}

// Usage in UI
ElevatedButton(
  onPressed: () => controller.updateProfile(
    updatedUser,
    onSuccess: (user) {
      ScaffoldMessenger.of(context).showSnackBar(
        SnackBar(content: Text('Profile updated: ${user.name}')),
      );
    },
    onError: (error) {
      ScaffoldMessenger.of(context).showSnackBar(
        SnackBar(
          content: Text('Error: $error'),
          backgroundColor: Colors.red,
        ),
      );
    },
  ),
  child: const Text('Update Profile'),
)
Interactive Dialogs During Processing

Add interactive dialogs in the middle of processing for user input:

class AuthController extends StateController<AuthState> {
  AuthController(this.api) : super(initialState: AuthState.initial());

  final AuthApi api;

  Future<bool?> login(
    String email,
    String password, {
    required Future<String> Function() requestSmsCode,
  }) => handle<bool>(
    () async {
      // Step 1: Initial login
      final session = await api.login(email, password);

      // Step 2: Check if 2FA is required
      if (session.requires2FA) {
        // Request SMS code from user via dialog
        final smsCode = await requestSmsCode();

        // Step 3: Verify SMS code
        await api.verify2FA(session.id, smsCode);
      }

      setState(state.copyWith(isAuthenticated: true));
      return true;
    },
    error: (error, stackTrace) async {
      setState(state.copyWith(error: error.toString()));
    },
    name: 'login',
    meta: {'email': email, 'requires2FA': true},
  );
}

// Usage in UI
ElevatedButton(
  onPressed: () => controller.login(
    email,
    password,
    requestSmsCode: () async {
      // Show dialog and wait for user input
      final code = await showDialog<String>(
        context: context,
        builder: (context) => SmsCodeDialog(),
      );
      return code ?? '';
    },
  ),
  child: const Text('Login'),
)
Debugging and Observability

Use name and meta parameters for debugging, logging, and integration with error tracking services like Sentry or Crashlytics:

class ControllerObserver implements IControllerObserver {
  const ControllerObserver();

  @override
  void onHandler(HandlerContext context) {
    // Log operation start with metadata
    print('START | ${context.controller.name}.${context.name}');
    print('META  | ${context.meta}');

    final stopwatch = Stopwatch()..start();

    context.done.whenComplete(() {
      // Log operation completion with duration
      stopwatch.stop();
      print('DONE  | ${context.controller.name}.${context.name} | '
            'duration: ${stopwatch.elapsed}');
    });
  }

  @override
  void onError(Controller controller, Object error, StackTrace stackTrace) {
    final context = Controller.context;

    if (context != null) {
      // Send breadcrumbs to Sentry/Crashlytics
      Sentry.addBreadcrumb(Breadcrumb(
        message: '${controller.name}.${context.name}',
        data: context.meta,
        level: SentryLevel.error,
      ));

      // Report error with full context
      Sentry.captureException(
        error,
        stackTrace: stackTrace,
        hint: Hint.withMap({
          'controller': controller.name,
          'operation': context.name,
          'metadata': context.meta,
        }),
      );
    }
  }

  @override
  void onStateChanged<S extends Object>(
    StateController<S> controller,
    S prevState,
    S nextState,
  ) {
    final context = Controller.context;

    // Log state changes with operation context
    if (context != null) {
      print('STATE | ${controller.name}.${context.name} | '
            '$prevState -> $nextState');
      print('META  | ${context.meta}');
    }
  }

  @override
  void onCreate(Controller controller) {
    print('CREATE | ${controller.name}');
  }

  @override
  void onDispose(Controller controller) {
    print('DISPOSE | ${controller.name}');
  }
}

// Setup in main
void main() {
  Controller.observer = const ControllerObserver();
  runApp(const App());
}

Benefits of using name and meta:

  • Debugging: Easily track which operation is executing
  • Logging: Add context to logs for better traceability
  • Profiling: Measure operation duration and performance
  • Error tracking: Send rich context to Sentry/Crashlytics
  • Analytics: Track user actions with metadata
  • Breadcrumbs: Build execution trail for debugging crashes

Examples

See example/ directory for complete examples:

  • Basic counter
  • Advanced concurrency patterns
  • Error handling
  • Custom observers

Coverage

Changelog

Refer to the Changelog to get all release notes.

Maintainers

Funding

If you want to support the development of our library, there are several ways you can do it:

We appreciate any form of support, whether it's a financial donation or just a star on GitHub. It helps us to continue developing and improving our library. Thank you for your support!

License

MIT

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