搜索分类、插件与代码仓

插件详情v0.0.3

ar_flutter_plugin_2

此插件是原始 AR Flutter 插件的分支,由于原始插件自 2022 年以来未得到更新,因此创建了此分支。

AndroidiOS
近 30 天下载
332
喜欢数
17
Pub 分数
110

安装插件

flutter pub add ar_flutter_plugin_2

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

ar_flutter_plugin_2 是原始 AR Flutter 插件的维护分支,专为在 Android 和 iOS 上的 Flutter 应用中构建增强现实体验而设计。它通过持续支持和与现代 Flutter 版本的兼容性,解决了原始插件缺乏更新的问题。该包使开发者能够将 3D 模型渲染和基于相机的交互等功能集成到其应用中。它利用原生 AR 框架(如 Android 的 ARCore 和 iOS 的 ARKit),确保流畅的性能并访问设备特定的 AR 功能。

适合场景

  • 构建AR产品预览
  • 创建交互式教育应用程序
  • 使用3D对象开发游戏体验
  • 在零售应用中启用虚拟试穿

主要特点

  • 支持 ARCore 和 ARKit
  • 实时3D模型渲染
  • AR 场景的相机集成
  • 定期更新和维护
  • 跨平台AR开发

适合对象

  • 寻求AR功能的Flutter开发者
  • 在真实环境中需要3D物体放置的应用程序
  • 需要最新AR支持的项目

使用建议

  • 需要支持AR的兼容设备
  • 仅限 Android 和 iOS 平台
  • 可能需要额外设置以实现复杂的AR交互

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

ar_flutter_plugin_2

pub package

This version is a direct adaptation of the original ar_flutter_plugin (https://pub.dev/packages/ar_flutter_plugin), migrating the Android component from Sceneform to sceneview_android, enabling the use of animated models.
This fork was created because the original plugin had not been updated since 2022.

➡ Changes include an update to the AR Core endpoint, a gradle upgrade, and compatibility with FlutterFlow.
➡ Migration has been done from sceneform to sceneview_android with the help of Cursor (Ai editor) so maybe some parts are not fully correct (Any contribution is welcome)

❤️ I invite you to collaborate and contribute to the improvement of this plugin.
To contribute code and discuss ideas, create a pull request, open an issue, or start a discussion.

Fluterflow demo app

You can find a complete example running on FlutterFlow here :
https://app.flutterflow.io/project/a-r-flutter-lib-ipqw3k
Installing

Add the Flutter package to your project by running:

flutter pub add ar_flutter_plugin_2

Or manually add this to your pubspec.yaml file (and run flutter pub get):

dependencies:
  ar_flutter_plugin_2: ^0.0.3

Or in FlutterFlow :

Simply add :
ar_flutter_plugin_2: ^0.0.3
in pubspecs dependencies of your widget.
Importing

Add this to your code:

import 'package:ar_flutter_plugin_2/ar_flutter_plugin.dart';

IOS Permissions

  • To prevent your application from crashing when launching augmented reality on iOS, you need to add the following permission to the Info.plist file (located under ios/Runner) :

    <key>NSCameraUsageDescription</key>
    <string>This application requires camera access for augmented reality functionality.</string>
    
    

If you're using FlutterFlow, go to "App Settings" > "Permissions"
For the "Camera" line, toggle the switch to "On" and add the description :
"This application requires access to the camera to enable augmented reality features."


If you have problems with permissions on iOS (e.g. with the camera view not showing up even though camera access is allowed), add this to the podfile of your app's ios directory:

  post_install do |installer|
    installer.pods_project.targets.each do |target|
      flutter_additional_ios_build_settings(target)
      target.build_configurations.each do |config|
        # Additional configuration options could already be set here

        # BEGINNING OF WHAT YOU SHOULD ADD
        config.build_settings['GCC_PREPROCESSOR_DEFINITIONS'] ||= [
          '$(inherited)',

          ## dart: PermissionGroup.camera
          'PERMISSION_CAMERA=1',

          ## dart: PermissionGroup.photos
          'PERMISSION_PHOTOS=1',

          ## dart: [PermissionGroup.location, PermissionGroup.locationAlways, PermissionGroup.locationWhenInUse]
          'PERMISSION_LOCATION=1',

          ## dart: PermissionGroup.sensors
          'PERMISSION_SENSORS=1',

          ## dart: PermissionGroup.bluetooth
          'PERMISSION_BLUETOOTH=1',

          # add additional permission groups if required
        ]
        # END OF WHAT YOU SHOULD ADD
      end
    end
  end

In FlutterFlow :

Unfortunately, at this stage, it is not possible to carry out the procedure above within FlutterFlow.
Therefore, it is necessary to publish your project with github and make the modifications manually.
And then publish wih Github selected in Deployment Sources :
FlutterFlow Publish from Github
Example Applications
Example Name Description Link to Code
Debug Options Simple AR scene with toggles to visualize the world origin, feature points and tracked planes Debug Options Code
Local & Online Objects AR scene with buttons to place GLTF objects from the flutter asset folders, GLB objects from the internet, or a GLB object from the app's Documents directory at a given position, rotation and scale. Additional buttons allow to modify scale, position and orientation with regard to the world origin after objects have been placed. Local & Online Objects Code
Objects & Anchors on Planes AR Scene in which tapping on a plane creates an anchor with a 3D model attached to it Objects & Anchors on Planes Code
Object Transformation Gestures Same as Objects & Anchors on Planes example, but objects can be panned and rotated using gestures after being placed Objects Gestures
Screenshots Same as Objects & Anchors on Planes Example, but the snapshot function is used to take screenshots of the AR Scene Screenshots Code
Cloud Anchors AR Scene in which objects can be placed, uploaded and downloaded, thus creating an interactive AR experience that can be shared between multiple devices. Currently, the example allows to upload the last placed object along with its anchor and download all anchors within a radius of 100m along with all the attached objects (independent of which device originally placed the objects). As sharing the objects is done by using the Google Cloud Anchor Service and Firebase, this requires some additional setup, please read Getting Started with cloud anchors Cloud Anchors Code
External Object Management Similar to the Cloud Anchors example, but contains UI to choose between different models. Rather than being hard-coded, an external database (Firestore) is used to manage the available models. As sharing the objects is done by using the Google Cloud Anchor Service and Firebase, this requires some additional setup, please read Getting Started with cloud anchors. Also make sure that in your Firestore database, the collection "models" contains some entries with the fields "name", "image", and "uri", where "uri" points to the raw file of a model in GLB format External Model Management Code

Plugin Architecture

This is a rough sketch of the architecture the plugin implements:

ar_plugin_architecture

所属分类

依赖

依赖清单 4 项

源码仓库

使用此插件的项目

暂无相关数据。