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device_frame 封面
插件详情v1.4.0

device_frame

常见设备的模拟图。

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安装插件

flutter pub add device_frame

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

device_frame 包提供可自定义的常见设备模拟框架,使开发者能够在真实的设备环境中预览其 Flutter 应用。它支持多种平台,包括 Android、iOS、Web、macOS、Windows 和 Linux。适用于演示、文档编写和设计评审,可轻松集成到应用或开发工作流程中。该包提供预定义的设备框架,支持可调节的屏幕尺寸和方向,无需外部工具即可增强视觉沟通效果。

适合场景

  • 文档中的应用预览
  • 设计演示原型
  • 使用设备上下文进行UI测试
  • 开发者演示
  • 开发过程中的视觉反馈

主要特点

  • 预定义设备模板
  • 跨平台支持
  • 可自定义的框架尺寸
  • 与 Flutter 的轻松集成
  • 支持多种屏幕方向

适合对象

  • Flutter 开发者
  • UI/UX 设计师
  • 技术作家
  • 产品负责人
  • 演示文稿创建者

使用建议

  • 不适用于生产应用UI
  • 新设备需要手动更新帧
  • 仅限静态原型渲染
  • 无交互设备行为
  • 最佳用于开发或演示环境

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Device Preview for Flutter

Simulate any device — screen, safe areas, locale, accessibility — with full framework fidelity.

You build on one screen; your users arrive on hundreds. Device Preview switches your running app to another device — an old 320pt phone, a tablet in landscape, a notched display, a half-width desktop window — instantly, with no rebuild and no simulator.

Screen size, pixel ratio, safe areas, orientation, folds, the software keyboard, locales, brightness, text scale, accessibility settings and target platform all change with it, and your app reads them through the same MediaQuery it always used. So the problems that normally surface in front of a customer — a clipped headline, a button under the home indicator, an overflow at 200% text — surface in front of you instead.

Control it from Flutter DevTools, from Dart, or from your tests.

Quickstart

dependencies:
  device_preview: <latest version>
void main() {
  DevicePreview.enable();
  runApp(const MyApp()); // runs as usual — now simulatable
}

That's the whole integration. Open DevTools, select the device_preview tab, and pick a device.

enable() is safe to call unconditionally: simulation is active in debug and profile builds and completely off in release, so nothing ships to your users. Pass a value to decide yourself — DevicePreview.enable(enabled: kDebugMode) for debug only, DevicePreview.enable(enabled: false) to turn it off.

Programmatic control:

import 'package:device_preview/presets.dart';

final c = DevicePreview.controller;
await c.applyPreset(DevicePresets.iPhone16Pro);
await c.setOrientation(Orientation.landscape);
await c.update((s) => s.copyWith(textScaleFactor: 2.0, platformBrightness: Brightness.dark));
await c.reset();

DevicePreview.controller throws when simulation is off (every release build); use DevicePreview.maybeController?.… from code that ships.

See device_preview/README.md for the full package documentation, including widget-test support via DevicePreviewBindingMixin.

Documentation

Open the website · Design document

Repository structure

Directory Contents
device_preview The published package: binding, controller, presets, service extensions, bundled DevTools extension build.
device_preview_devtools_extension Source of the DevTools extension web app (never published; built into device_preview/extension/devtools/build).
device_specs The device catalog: one JSON per device — metrics, screen outline and body artwork. Generated into both the extension catalog and the package's built-in DevicePresets; see its README to add a device.
device_frame Legacy device frame drawings package from the 2.x era. Nothing in the 3.0 release depends on it — 3.0 renders frames from the device_specs artwork, carried by the built-in presets and pushed over the DevTools protocol.
docs The website, including its interactive demo — docs/demo is the counter example built for the web, docs/device_catalog.json the catalog its HTML panel pushes to it. Rebuild both with tool/build_demo.sh.

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