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flame_fire_atlas

使用 fire atlas 编辑器创建的适用于 flame 引擎的易于使用的纹理图集

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近 30 天下载
1530
喜欢数
18
Pub 分数
160

安装插件

flutter pub add flame_fire_atlas

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

flame_fire_atlas 为 Flame 游戏引擎提供了一种简单的方式来管理纹理图集,这些图集使用 Fire Atlas 编辑器生成。它通过高效地打包纹理并实现快速运行时访问,简化了精灵表的集成。专为 Flame 设计,它通过减少绘制调用和优化内存使用,提升了 2D 游戏的性能。该包支持多个平台,确保在 Android、iOS、Web、macOS、Windows 和 Linux 上行为一致。

适合场景

  • 2D游戏精灵管理
  • 优化纹理加载
  • 游戏资源打包
  • 跨平台游戏开发
  • 使用精灵表进行高效渲染

主要特点

  • 与火焰引擎的无缝集成
  • 通过 Fire Atlas 编辑器生成
  • 支持多个平台
  • 减少绘制调用
  • 优化内存使用

适合对象

  • 火焰游戏开发者
  • 包含许多精灵的2D游戏项目
  • 注重性能的游戏设计
  • 使用 Fire Atlas 进行资产创建的开发人员

使用建议

  • 需要火之图集编辑器来创建图集
  • 仅限火焰引擎生态系统
  • 不适用于非2D或复杂3D场景

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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