搜索插件、代码仓与 APP 分类

flame 封面
插件详情v1.38.2

flame

一个极简的Flutter游戏引擎,提供了一组相对独立的模块供您选择。

AndroidiOSWebmacOSWindowsLinux
近 30 天下载
17.2万
喜欢数
2340
Pub 分数
160

安装插件

flutter pub add flame

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

Flame 是一个轻量级、模块化的 Flutter 游戏引擎,专为构建灵活且高性能的 2D 游戏而设计。它提供了一系列独立且可组合的模块,例如渲染、输入处理、物理和音频,开发者可根据项目需求自由搭配使用。Flame 专为 Flutter 构建,充分利用了该框架的功能,同时提供了游戏专用的工具和抽象。其极简的设计理念鼓励清晰的架构和高效的开发流程。Flame 支持 Android、iOS、Web、macOS、Windows 和 Linux 多个平台,非常适合跨平台游戏开发。

适合场景

  • 2D手机游戏
  • 基于网络的游戏
  • 桌面游戏
  • 教育游戏
  • 原型设计游戏机制

主要特点

  • 模块化架构
  • 跨平台支持
  • 内置物理系统
  • 事件驱动的输入处理
  • 轻便且快速
  • 与 Flutter 的轻松集成

适合对象

  • Flutter 开发者新手游戏开发
  • 寻求模块化的资深游戏开发者
  • 需要跨平台部署的项目
  • 小型到中型的2D游戏
  • 希望拥有灵活、可重用组件的团队

使用建议

  • 有限的内置3D支持
  • 复杂系统的学习曲线陡峭
  • 不如一些完整引擎成熟
  • 需要理解 Flutter 基础知识
  • 社区规模小于主要游戏引擎

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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