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flame_oxygen

将 Oxygen ECS 与 Flame 引擎集成。

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近 30 天下载
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Pub 分数
140

安装插件

flutter pub add flame_oxygen

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

flame_oxygen 将 Oxygen 实体组件系统 (ECS) 与 Flame 游戏引擎集成,通过数据导向架构实现高效且可扩展的游戏开发。它允许开发者使用组件和系统来组织游戏实体,促进关注点分离并提升性能。该包专为基于 Flutter 的游戏设计,利用 Flame 强大的渲染和输入处理功能。支持多平台,非常适合构建具有模块化逻辑的复杂高性能游戏。

适合场景

  • 构建可扩展的游戏架构
  • 管理大量游戏实体
  • 实施数据驱动的游戏逻辑
  • 创建模块化和可重用的系统
  • 在多个平台上开发高性能游戏

主要特点

  • 与火焰引擎的无缝集成
  • 使用ECS的数据导向设计
  • 支持基于组件的实体管理
  • 跨平台兼容性
  • 高性能适用于大规模游戏

适合对象

  • 使用 Flame Engine 的游戏开发者
  • 构建复杂游戏系统的团队
  • 需要高性能和可扩展性的项目
  • 对ECS模式感兴趣的开发人员
  • 跨平台游戏开发

使用建议

  • 需要熟悉ECS概念
  • 最适合大型或复杂项目
  • 可能会为简单游戏引入开销
  • 与核心 Flame 功能相比,文档有限

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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