Flutter 3D Controller 是一个功能全面的包,可用于在多种格式(包括 GLB、GLTF、OBJ 和 FBX)中渲染交互式 3D 模型。它使开发者能够在 Android、iOS、Web 和 macOS 上的 Flutter 应用中管理动画、纹理、光照和相机控制。该包设计用于无缝集成,支持实时交互和高性能渲染,非常适合游戏、产品可视化和教育类应用中的沉浸式体验。
适合场景
3D产品预览
互动式教育应用程序
虚拟游览
游戏开发
增强现实体验
主要特点
支持多种3D文件格式
实时动画控制
相机和照明管理
跨平台兼容性
纹理和材质自定义
适合对象
开发3D可视化效果的开发者
需要交互式3D内容的应用程序
跨平台3D应用程序
教育和游戏项目
使用建议
移动设备上的更高资源使用率
需要了解3D模型准备
对复杂物理的有限支持
在支持 GPU 加速的现代设备上实现最佳性能
原始 README
以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。
Flutter 3D Controller
The most complete Flutter package for rendering interactive 3D models in various formats (GLB, GLTF, OBJ, FBX), with the ability to control animations, textures, camera, and more.
Why Flutter 3D Controller?
The Flutter 3D Controller package is the most comprehensive solution for rendering various 3D model formats, offering extensive functionality to give users optimal control over 3D models.
It leads in implementing new features, while some other packages have just copied Flutter 3D Controller's features and code without proper credit or adherence to licensing.
Notably, when testing other available packages, users may experience gesture malfunctions on iOS and certain Android devices. However, Flutter 3D Controller is the first and only package to resolve this issue with its gesture interceptor feature, introduced in version 2.0.0, released on October 5, 2024.
Features
Mobile and Web stable version (fully support glb, gltf and obj format)
macOS beta version
Load 3D model from assets
Load 3D model from URL
Change 3D models by setState
Gesture interceptor (Prevents gesture recognizers from malfunctioning)
Controller model loading value listener
Model loading states callbacks, onProgress, onLoad and onError
Load obj 3D models with textures and mtl files
Scale and camera properties for obj 3D models
Play animation
Play animation with loop count
Switch between animations
Pause animation
Reset animation
Stop animation
Get available animations list
Start rotation & set speed 🆕
Pause rotation 🆕
Stop rotation 🆕
Switch between textures
Get available textures list
Set camera target
Reset camera target
Set camera orbit
Reset camera orbit
Default loading progressbar color
Enable/disable touch control
Compatibility
Android
iOS
Web
macOS (Beta)
Windows (Coming Soon)
Mobile & Web Samples
Desktop(macOS) Samples
Notes
For now this package supports GLB, glTF and OBJ format, other 3D formats coming soon.
Visit the full example to see how to use this package.
Brief Examples
How to use controller
//Create controller object to control 3D model.Flutter3DController controller = Flutter3DController();
//Listen to model loading state via controller
controller.onModelLoaded.addListener(() {
debugPrint('model is loaded : ${controller.onModelLoaded.value}');
});
//It will play 3D model animation, you can use it to play or switch between animations.
controller.playAnimation();
//If you pass specific animation name it will play that specific animation.//If you pass null and your model has at least 1 animation it will play first animation.
controller.playAnimation(animationName: chosenAnimation);
//If you pass loopCount > 0, the animation will repeat for the specified number of times.//To play the animation only once, set loopCount to 1.
controller.playAnimation(loopCount: 1);
//The loopCount argument can also be used with a specific animation.
controller.playAnimation(loopCount: 2, animationName: chosenAnimation);
//It will pause the animation at current frame.
controller.pauseAnimation();
//It will reset and play animation from first frame (from beginning).
controller.resetAnimation();
//It will stop the animation.
controller.stopAnimation();
//It will return available animation list of 3D model.await controller.getAvailableAnimations();
//It will Starts the rotation of the 3D model with default speed value (10deg/second).
controller.startRotation();
//It will Starts the rotation of the 3D model with desire speed value deg/s.
controller.startRotation(rotationSpeed: 30);
//It will Pauses the ongoing rotation, keeping the 3D model at its current orientation.
controller.pauseRotation();
//It will Stops the rotation completely and resets the rotation state to the initial position.
controller.stopRotation();
//It will load desired texture of 3D model, you need to pass texture name.
controller.setTexture(textureName: chosenTexture);
//It will return available textures list of 3D model.await controller.getAvailableTextures();
//It will set your desired camera target.
controller.setCameraTarget(0.3, 0.2, 0.4);
//It will reset the camera target to default.
controller.resetCameraTarget();
//It will set your desired camera orbit.
controller.setCameraOrbit(20, 20, 5);
//It will reset the camera orbit to default.
controller.resetCameraOrbit();
How to load glb and gltf models
//The 3D viewer widget for glb and gltf formatFlutter3DViewer(
//If you pass 'true' the flutter_3d_controller will add gesture interceptor layer//to prevent gesture recognizers from malfunctioning on iOS and some Android devices.//the default value is true
activeGestureInterceptor: true,
//If you don't pass progressBarColor, the color of defaultLoadingProgressBar will be grey.//You can set your custom color or use [Colors.transparent] for hiding loadingProgressBar.
progressBarColor: Colors.orange,
//You can disable viewer touch response by setting 'enableTouch' to 'false'
enableTouch: true,
//This callBack will return the loading progress value between 0 and 1.0
onProgress: (double progressValue) {
debugPrint('model loading progress : $progressValue');
},
//This callBack will call after model loaded successfully and will return model address
onLoad: (String modelAddress) {
debugPrint('model loaded : $modelAddress');
},
//this callBack will call when model failed to load and will return failure error
onError: (String error) {
debugPrint('model failed to load : $error');
},
//You can have full control of 3d model animations, textures and camera
controller: controller,
src: 'assets/business_man.glb', //3D model with different animations//src: 'assets/sheen_chair.glb', //3D model with different textures//src: 'https://modelviewer.dev/shared-assets/models/Astronaut.glb', // 3D model from URL
)
How to load obj models
//The 3D viewer widget for obj formatFlutter3DViewer.obj(
src: 'assets/flutter_dash.obj',
//src: 'https://raw.githubusercontent.com/m-r-davari/content-holder/refs/heads/master/flutter_3d_controller/flutter_dash_model/flutter_dash.obj',
scale: 5,
// Initial scale of obj model
cameraX: 0,
// Initial cameraX position of obj model
cameraY: 0,
//Initial cameraY position of obj model
cameraZ: 10,
//Initial cameraZ position of obj model//This callBack will return the loading progress value between 0 and 1.0
onProgress: (double progressValue) {
debugPrint('model loading progress : $progressValue');
},
//This callBack will call after model loaded successfully and will return model address
onLoad: (String modelAddress) {
debugPrint('model loaded : $modelAddress');
},
//this callBack will call when model failed to load and will return failure erro
onError: (String error) {
debugPrint('model failed to load : $error');
},
)
Installation
pubspec.yaml
dependencies:flutter_3d_controller:^2.3.0
AndroidManifest.xml (Android only)
Configure your app's android/app/src/main/AndroidManifest.xml as follows:
To use this package on iOS, you need to opt-in to the embedded views preview
by adding a boolean property to your app's ios/Runner/Info.plist file, with
the key io.flutter.embedded_views_preview and the value YES:
Modify the <head> tag of your web/index.html to load the JavaScript, like so:
<head><!-- Other stuff --><scripttype="module"src="./assets/packages/flutter_3d_controller/assets/model_viewer.min.js"defer></script></head>
Outgoing Connections(Client) (macOS only)
For loading 3D models in macOS you need to configure the macOS App Sandbox by enabling the Outgoing Connections (Client) option in your MacOS XCode Project, under Runner > Signing & Capabilities.
AppDelegate.html (macOS only)
Add the following codes to your macOS AppDelegate file to support transparent background for flutter_3d_controller
import flutter_inappwebview_macos
extension InAppWebView {
@objc public override func viewDidMoveToWindow() {
super.viewDidMoveToWindow()
if window != nil {
print("InAppWebView moved to window, enforcing transparency")
self.setValue(false, forKey: "opaque")
self.setValue(false, forKey: "drawsBackground")
self.layer?.backgroundColor = NSColor.clear.cgColor
}
}
}
Frequently Asked Questions
Desktop(macOS) rare issues : You may experience unexpected issues in desktop(macOS) beta version.
The 3D model could not load : First check the example, if models in examples loads, may be there is problem with your model or your model path.
The animation list could not be retrieved : Check if there are any special characters in the animation names that might cause a JSON encoding error.
The 3D model could not load from url : It might be due to [CORS] security restrictions. The server hosting the model file must send appropriate CORS response headers for viewer to be able to load the file. See google/model-viewer#1015
More Info
This package uses Google's model-viewer to render 3D models and it may have some issue in rendering some models/textures, the core of package (Model Viewer) will change in future to support all type of 3D models.