macOS 专用的 Flutter 插件实现,用于 Google Places SDK,使开发者能够将 Google Places 功能集成到 macOS 应用程序中。该插件允许用户在原生 macOS 应用中直接搜索地点、获取地点详情以及访问自动补全建议。该包通过平台通道利用 Google 的 Places API,确保与底层 Google 服务的无缝交互。专为面向 macOS 的开发者设计,支持基于位置的搜索和地点预测功能,设置简单。
适合场景
在 macOS 桌面应用中集成位置搜索
实现地址自动补全
获取位置的详细信息
在 macOS 上构建旅行或物流应用
在生产力工具中启用位置发现
主要特点
原生 macOS 集成
位置自动补全和搜索
支持获取位置详细信息
平台通道通信
通过 Flutter pub 实现简易设置
适合对象
使用位置功能开发 macOS 应用的开发者
需要地址输入并提供建议的应用程序
使用 Google Places API 的桌面应用程序
面向跨平台 macOS 支持的 Flutter 团队
需要在 Apple 桌面设备上提供可靠位置数据的项目
使用建议
需要 Google Cloud Platform API 密钥
仅限 macOS 平台
依赖互联网连接
如果跨平台使用,可能需要针对 iOS/Android 进行额外配置
API 使用可能会根据查询产生费用
原始 README
以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。
flutter_google_places_sdk
A Flutter plugin for google places sdk that uses the native libraries on each platform.
Check out Rational below to understand why you should use this plugin.
Location restriction is not supported. See google issue tracker for more info: https://issuetracker.google.com/issues/36219203
Rational
By now you probably found some other plugins, and wondering why this one was even created.
Well, there's a good reason for that.
All other plugins will use http web requests rather than the native sdk.
Google allows you to limit the usage of your api key to your android application.
However, that only works when you're using the native SDK.
So when using the http web requests method, you can't actually limit it,
and if someone can get your API key (usually not a problem if it's in a mobile client),
it can be used anywhere outside of it.
Example
import'package:flutter/material.dart';
import'package:flutter_google_places_sdk/flutter_google_places_sdk.dart';
voidmain() {
runApp(MaterialApp(
home: Scaffold(
body: Center(
child: ElevatedButton(
onPressed: () async {
final places = FlutterGooglePlacesSdk('my-key');
final predictions =
await places.findAutocompletePredictions('Tel Aviv');
print('Result: $predictions');
},
child: Text('Predict and print to console'),
),
),
),
));
}
Development & Contributing
This is a side project of mine, hence issues are usually dealt with on weekends.
PRs are more than welcome if anyone want to contribute. There are
Contribution Guidelines
General code quality will adhere to new PRs, although nothing too strict. Specifics will discussed in each PRs.
This is a multi-platform plugin, and each package is maintained independently. As part of it, each commit that changes the version is also tagged per platform.
The result is that changes that require multiple packages will require multiple commits - and hence multiple PRs.