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flutter_villains

Flutter 的反派。只需几行代码即可实现页面过渡。没有反派,英雄又算什么?

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安装插件

flutter pub add flutter_villains

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

Flutter Villains 是一个简化在 Flutter 应用中创建引人入胜页面过渡效果的包,只需最少的代码。受 Flutter 中 '英雄' 概念的启发,它引入了 '反派'——在导航过程中移动或变换的动画元素,增添动态视觉效果。它支持所有主要平台,包括 Android、iOS、Web、macOS、Windows 和 Linux。通过直观的 API,开发者可以轻松实现流畅且富有表现力的过渡效果,无需复杂的实现。非常适合希望凭借精致动画脱颖而出的应用。

适合场景

  • 创建动画页面过渡
  • 增强应用导航视觉效果
  • 向UI流程添加动态效果
  • 通过动态效果提升用户参与度
  • 构建视觉丰富的移动和Web应用

主要特点

  • 用于过渡的简单 API
  • 支持多个平台
  • 平滑的动画集成
  • 所需最少代码
  • 可扩展以自定义效果

适合对象

  • 寻求快速过渡效果的开发者
  • 注重视觉效果的应用程序
  • 以设计为导向的 Flutter 项目
  • 希望减少动画样板代码的团队
  • 面向前端的Flutter开发

使用建议

  • 可能会略微增加包大小
  • 需要了解 Flutter 的动画系统
  • 最好与性能感知设计配合使用
  • 不太适合非常简单的应用
  • 若不与用户体验平衡,可能存在过度使用的情况

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

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flutter_villains

What are heroes without villains?

profile-page

(Profile image from: https://unsplash.com/photos/pAs4IM6OGWI)

Check out the article.

What are villains?

You keep seeing beautiful page transitions but you think to yourself those are too much work?

Fear no more, villains are here to save you!

When doing animations when a page transition occurs you'd usally define an AnimationController in the initState() and start it there. You'd also have to wrap your widgets in AnimatedWidgets to react to the AnimationController. Besides this being a lot of boilerplate code which clogs up you precious widgets, animating on exit isn't as trivial.

Using this library you just wrap your widget you'd like to be animated when a page transition occurs in a Villain and everything is handled automatically.

Installation

dependencies:
  flutter_villains: "^1.2.1"

Run packages get and import:

import 'package:flutter_villains/villain.dart';
Assembling pages with style

Define animations to play when a page is opened.

Easy to use
      Villain(
        villainAnimation: VillainAnimation.fromBottom(
          relativeOffset: 0.4,
          from: Duration(milliseconds: 100),
          to: Duration(seconds: 1),
        ),
        animateExit: false,
        secondaryVillainAnimation: VillainAnimation.fade(),
        child: Divider(
          color: Colors.black,
          height: 32.0,
        ),
      ),

That's it. No TickerProviders, no AnimationControllers, no boilerplate, no worries. Remember the StaggeredAnimation tutorial? This is using SequenceAnimation internally and there is therefore no need to specify durations as portions of a time-frame. It just works.

With this basic setup the Divider fades in and moves up when a page transition occures (don't forget the VillainTransitionObserver more on that under Code).

Flexible

The animation you'd like to use is not premade? Make it yourself with a few lines of code!

  static VillainAnimation fade(
          {double fadeFrom = 0.0,
          double fadeTo = 1.0,
          Duration from = Duration.zero,
          Duration to: _kMaterialRouteTransitionLength,
          Curve curve: Curves.linear}) =>
      VillainAnimation(
          from: from,
          curve: curve,
          to: to,
          animatable: Tween<double>(begin: fadeFrom, end: fadeTo),
          animatedWidgetBuilder: (animation, child) {
            return FadeTransition(
              opacity: animation,
              child: child,
            );
          });

Every VillainAnimation needs an Animatable (most of the time it's a Tween) and an AnimatedWidget. Everything else is handled automatically.

Code

There are two way of playing your villains.

  1. If you want them to automatically play when a page transition occurs (you probably want that) then add this to your MaterialApp
    return new MaterialApp(
      navigatorObservers: [new VillainTransitionObserver()],
  1. Play villains in a given context manually.
    VillainController.playAllVillains(context);
Secondary Animation

You can play up to two animations per Villain. You can always wrap Villains inside each other for infinite animations!

    Villain(
      villainAnimation: VillainAnimation.fromBottomToTop(0.4, to: Duration(milliseconds: 150)),
      animateExit: false,
      secondaryVillainAnimation: VillainAnimation.fade,
      child: Text(
        "Hi",
        style: Theme.of(context).textTheme.body1,
      ),
    ),
Extras

Define whether the villain should play on entrance/ exit.

    animateEntrance: true,
    animateExit: true,

When using the VillainController manually, it checks this bool to determine whether it should animate.

  static Future playAllVillains(BuildContext context, {bool entrance = true})

Villains entering the page are decoupled from the page transition, meaning they can be as long as they want. On the other hand, if a villain leaves the page, the animation is driven by the page transition. This means:

  • The exit animation is always as long a the exit page transition
  • Setting the duration doesn't change anything

Examples

Take a look at the example folder for three nice examples.

Features:

The villain framework takes care of:

  • managing page transition callbacks
  • supplying animations
  • providing premade common animations

In contrast to real world villains, these villains are very easy to handle.

Controller

Currenty there are no controllers implemented to play individual villains by themselves. If you'd like to have that implemented I opened an issue discussing it. Check it out!

Icon from https://icons8.com/

Getting Started

For help getting started with Flutter, view our online documentation.

For help on editing package code, view the documentation.

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