You keep seeing beautiful page transitions but you think to yourself those are too much work?
Fear no more, villains are here to save you!
When doing animations when a page transition occurs you'd usally define an AnimationController in the initState() and start it there. You'd also have to wrap your widgets in AnimatedWidgets to react to the AnimationController. Besides this being a lot of boilerplate code which clogs up you precious widgets, animating on exit isn't as trivial.
Using this library you just wrap your widget you'd like to be animated when a page transition occurs in a Villain and everything is handled automatically.
That's it. No TickerProviders, no AnimationControllers, no boilerplate, no worries.
Remember the StaggeredAnimation tutorial? This is using SequenceAnimation internally and there is therefore no need to specify durations as portions of a time-frame. It just works.
With this basic setup the Divider fades in and moves up when a page transition occures (don't forget the VillainTransitionObserver more on that under Code).
Flexible
The animation you'd like to use is not premade? Make it yourself with a few lines of code!
Villains entering the page are decoupled from the page transition, meaning they can be as long as they
want. On the other hand, if a villain leaves the page, the animation is driven by the page transition.
This means:
The exit animation is always as long a the exit page transition
Setting the duration doesn't change anything
Examples
Take a look at the example folder for three nice examples.
Features:
The villain framework takes care of:
managing page transition callbacks
supplying animations
providing premade common animations
In contrast to real world villains, these villains are very easy to handle.
Controller
Currenty there are no controllers implemented to play individual villains by themselves. If you'd like to have that implemented I opened an issue discussing it. Check it out!
Icon from https://icons8.com/
Getting Started
For help getting started with Flutter, view our online documentation.
For help on editing package code, view the documentation.