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loading_indicator 封面
插件详情v4.0.2

loading_indicator

一个用纯 Dart 编写的加载动画集合。开箱即用,无需额外依赖。

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近 30 天下载
7.2万
喜欢数
695
Pub 分数
160

安装插件

flutter pub add loading_indicator

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

一个轻量级的 Flutter 包,提供多种完全用 Dart 实现的加载动画。它提供了流畅且可自定义的加载指示器,无需外部依赖。适用于在多个平台的应用程序中显示加载状态,支持 Android、iOS、Web、macOS、Windows 和 Linux。该包易于集成和使用,非常适合在异步操作期间提升用户体验。

适合场景

  • 在表单中显示加载状态
  • 显示数据获取过程中的进度
  • 增强页面过渡期间的用户界面
  • 在后台任务中提供视觉反馈
  • 创建自定义加载屏幕

主要特点

  • 纯 Dart 实现
  • 无额外依赖
  • 跨平台支持
  • 多种动画样式
  • 易于自定义
  • 轻量级大小

适合对象

  • 简单的加载UI
  • 针对多个平台的应用
  • 开发人员避免使用外部库
  • 移动和网页应用的用户界面增强
  • 快速集成到现有项目中

使用建议

  • 仅限基本加载动画
  • 除了颜色和尺寸之外,没有高级自定义选项
  • 动画在低端设备上的性能可能不佳
  • 不适合复杂的加载逻辑
  • 缺少内置的错误或成功状态

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

LoadingIndicator

pub package GitHub top language

A collection of out of the box loading animations written in pure dart, no extra dependency, inspired by loaders.css and NVActivityIndicatorView.

Demo

Now, you can click this site to preview.3D effect will be invalid in web.

Animation types

Type Type Type Type
1. ballPulse 2. ballGridPulse 3. ballClipRotate 4. squareSpin
5. ballClipRotatePulse 6. ballClipRotateMultiple 7. ballPulseRise 8. ballRotate
9. cubeTransition 10. ballZigZag 11. ballZigZagDeflect 12. ballTrianglePath
13. ballTrianglePathColored 14.ballTrianglePathColoredFilled 15. ballScale 16. lineScale
17. lineScaleParty 18. ballScaleMultiple 19. ballPulseSync 20. ballBeat
21. lineScalePulseOut 22. lineScalePulseOutRapid 23. ballScaleRipple 24. ballScaleRippleMultiple
25. ballSpinFadeLoader 26. lineSpinFadeLoader 27. triangleSkewSpin 28. pacman
29. ballGridBeat 30. semiCircleSpin 31. ballRotateChase 32. orbit
33. audioEqualizer 34. circleStrokeSpin

Installing

Install the latest version from pub

Preparing a release

Use the release helper from the latest master checkout to calculate the next version from the existing stable tags and update the root pubspec.yaml and CHANGELOG.md:

./scripts/prepare_release.sh --dry-run
./scripts/prepare_release.sh patch

patch, minor, and major are supported, as well as an explicit version such as 4.0.2. The helper refreshes tags from origin and ignores local tags that no longer exist remotely. It accepts a release tag that is either in the current history or fully represented by cherry-picked commits, and refuses to continue when the latest tag cannot be matched to the current history. For an automatic patch, it asks GitHub for notes before changing files and copies the returned Markdown into the dated changelog entry. A real patch run (not --dry-run) requires a clean master matching origin/master, updates only the root pubspec.yaml and CHANGELOG.md, commits them, pushes master, creates and pushes the next version tag, and invokes gh release create with the generated notes. It does not modify example/pubspec.yaml. gh must be installed and authenticated. The existing tag-triggered workflow safely skips release creation when the script has already created it. minor, major, and explicit versions update the local root pubspec.yaml and CHANGELOG.md with a placeholder, then print the release-notes command.

Usage

Simple but powerful parameters

LoadingIndicator(
  indicatorType: Indicator.ballPulse, // Required: animation type
  colors: const [Colors.white],        // Optional: color collection
  strokeWidth: 2,                      // Optional: stroke and line width
  backgroundColor: Colors.black,       // Optional: widget background
  pathBackgroundColor: Colors.black,   // Optional: stroke background
)

strokeWidth controls the bar width of lineScale, lineScaleParty, lineScalePulseOut, lineScalePulseOutRapid, and lineSpinFadeLoader. When omitted, these indicators keep their original size-derived bar width.

Without a controller, every indicator plays continuously. To control playback, create and dispose a LoadingIndicatorController with your widget:

late final LoadingIndicatorController _controller;

@override
void initState() {
  super.initState();
  _controller = LoadingIndicatorController();
}

@override
void dispose() {
  _controller.dispose();
  super.dispose();
}

@override
Widget build(BuildContext context) {
  return LoadingIndicator(
    indicatorType: Indicator.ballScaleMultiple,
    controller: _controller,
  );
}

The controller works with all 34 animation types:

_controller.pause(); // Freeze the current frame immediately.

await _controller.pauseAt(0.5); // Pause the next time progress reaches 50%.

await _controller.pauseAt(
  1.0,
  behavior: LoadingIndicatorPauseBehavior.jumpToTarget,
); // Advance the complete animation group to the target and pause now.

_controller.resume();

progress is the normalized position (0.0 to 1.0) of an indicator's reference animation track: 0.0 is the start of a loop and 1.0 is its final frame before reset. pauseAt completes only after the indicator has paused. Replacing a pending command or disposing the controller completes that Future with LoadingIndicatorCommandCanceled. One controller can be attached to only one LoadingIndicator at a time; the last command sent while detached is applied on the next attachment.

Migrating from 3.x

Version 4.0 removes the pause widget parameter. Replace it with a controller:

// 3.x
LoadingIndicator(indicatorType: Indicator.ballPulse, pause: isPaused);

// 4.0
LoadingIndicator(
  indicatorType: Indicator.ballPulse,
  controller: controller,
);

void setPaused(bool isPaused) {
  isPaused ? controller.pause() : controller.resume();
}

中文版

License

Copyright 2019 Tino Guo.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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源码仓库

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