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manual_speech_to_text

一个 Flutter 包,提供对语音转文本功能的手动控制,允许持续监听,并带有自定义的开始、暂停、恢复和停止回调,不会在语音停顿期间自动暂停。

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近 30 天下载
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安装插件

flutter pub add manual_speech_to_text

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

一个 Flutter 包,提供对语音转文本处理的细粒度控制,可在语音暂停期间持续捕获音频而不会自动中断。开发者可以手动启动、暂停、恢复和停止识别,并使用可自定义的回调,非常适合需要不间断转录的应用程序。专为语音助手、实时语音输入工具以及对无缝音频输入至关重要的交互式应用程序设计。支持多个平台,包括 Android、iOS、Web、macOS、Windows 和 Linux。

适合场景

  • 实时语音输入
  • 语音控制的应用程序
  • 连续转录工作流程
  • 交互式语音接口
  • 基于语音的数据输入
  • 可定制的语音助手逻辑

主要特点

  • 手动开始/暂停/继续/停止控制
  • 语音停顿期间无自动暂停
  • 可自定义的回调处理
  • 连续监听模式
  • 跨平台支持(Android、iOS、Web、macOS、Windows、Linux)
  • 细粒度音频流管理

适合对象

  • 需要对STT流程拥有完全控制权的开发者
  • 需要不间断语音识别的应用程序
  • 语音助手构建者
  • 用于长篇语音输入的工具
  • 具有自定义语音交互逻辑的应用程序

使用建议

  • 需要手动状态管理
  • 比自动暂停语音识别包更复杂的复杂度
  • 可能需要额外的错误处理来应对边缘情况
  • 依赖于平台特定的语音API
  • 不太适合简单的单次转录

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

manual_speech_to_text

pub package

A Flutter plugin that enhances the standard speech-to-text functionality by providing manual control over speech recognition, including pause and resume capabilities, and improved continuous listening. This package addresses common issues like automatic stopping during silence and lack of manual control in the standard speech-to-text implementation.

Author

Sagar Kalel

Features

  • 🎯 Manual Control: Full control over the speech recognition process with start, stop, pause, and resume capabilities
  • 🔄 Continuous Listening: Automatically restarts listening if interrupted, ensuring no speech is missed
  • 📢 Sound Level Monitoring: Track sound levels during speech recognition
  • 🌍 Language Support: Option to specify custom locale for recognition
  • 📱 Platform Support:
    • ✅ Android
    • 🚧 iOS (Coming Soon)

Quick Start

final controller = ManualSttController();

// Set up listeners
controller.listen(
  onListeningStateChanged: (state) => print('State: $state'),
  onListeningTextChanged: (text) => print('Text: $text'),
  onSoundLevelChanged: (level) => print('Level: $level'),
);

// Start recognition
controller.startStt();

Comparison with Standard speech_to_text

Feature manual_speech_to_text speech_to_text
Pause/Resume ✅ ❌
Continuous Listening ✅ ❌
Sound Level Monitoring ✅ ✅
Manual Control ✅ Limited
Auto-restart on interrupt ✅ ❌

Getting Started

Installation

Add this to your package's pubspec.yaml file:

dependencies:
  manual_speech_to_text: ^1.0.4
Dependencies

This package depends on the following packages:

dependencies:
  permission_handler: ^11.3.1
  speech_to_text: ^7.0.0
Android Setup

Add the following permission to your Android Manifest (android/app/src/main/AndroidManifest.xml):

  <uses-permission android:name="android.permission.RECORD_AUDIO"/>
  <uses-permission android:name="android.permission.INTERNET"/>
  <uses-permission android:name="android.permission.BLUETOOTH"/>
  <uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
  <uses-permission android:name="android.permission.BLUETOOTH_CONNECT"/>
  <!-- other tags -->
  <queries>
      <intent>
          <action android:name="android.speech.RecognitionService" />
      </intent>
  </queries>

Usage

Basic Implementation
import 'package:manual_speech_to_text/manual_speech_to_text.dart';

void main() {
  final controller = ManualSttController();

  // Set up listeners
  controller.listen(
    onListeningStateChanged: (ManualSttState state) {
      print('State changed to: $state');
    },
    onListeningTextChanged: (String text) {
      print('Recognized text: $text');
    },
    onSoundLevelChanged: (double level) {
      print('Sound level: $level');
    },
  );

  // Start listening
  controller.startStt();

  // Pause recognition
  controller.pauseStt();

  // Resume recognition
  controller.resumeStt();

  // Stop recognition
  controller.stopStt();

  // Don't forget to dispose when done
  controller.dispose();
}
Complete Example
import 'package:flutter/material.dart';
import 'package:manual_speech_to_text/manual_speech_to_text.dart';

void main(List<String> args) {
  runApp(const MaterialApp(home: ManualSpeechRecognitionExample()));
}

class ManualSpeechRecognitionExample extends StatefulWidget {
  const ManualSpeechRecognitionExample({super.key});

  @override
  State<ManualSpeechRecognitionExample> createState() =>
      _ManualSpeechRecognitionStateExample();
}

class _ManualSpeechRecognitionStateExample
    extends State<ManualSpeechRecognitionExample> {
  late ManualSttController _controller;
  String _finalRecognizedText = '';
  ManualSttState _currentState = ManualSttState.stopped;
  double _soundLevel = 0.0;

  @override
  void initState() {
    super.initState();
    _controller = ManualSttController(context);
    _setupController();
  }

  void _setupController() {
    _controller.listen(
      onListeningStateChanged: (state) {
        setState(() => _currentState = state);
      },
      onListeningTextChanged: (recognizedText) {
        setState(() => _finalRecognizedText = recognizedText);
      },
      onSoundLevelChanged: (level) {
        setState(() => _soundLevel = level);
      },
    );

    //? Optional: clear text on start
    // _controller.clearTextOnStart = false;

    //? Optional: Set language
    // _controller.localId = 'en-US';

    //? Optional: Enable haptic feedback
    // _controller.enableHapticFeedback = true;

    //? Optional: pause if mute for specified duration
    // _controller.pauseIfMuteFor = Duration(seconds: 10);

    //? Optional: Handle permanently denied microphone permission
    // _controller.handlePermanentlyDeniedPermission(() {
    //   ScaffoldMessenger.of(context).showSnackBar(
    //     const SnackBar(content: Text('Microphone permission is required')),
    //   );
    // });

    //? Optional: Customize Permission Dialog
    // NOTE: if [handlePermanentlyDeniedPermission] this function is used, then below dialog's customization won't work.

    //? Optional:
    // _controller.permanentDenialDialogTitle = 'Microphone Access Required';

    //? Optional:
    // _controller.permanentDenialDialogContent =
    //     'Speech-to-text functionality needs microphone permission.';
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text("Manual Speech Recognition")),
      body: Padding(
        padding: const EdgeInsets.all(16.0),
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            Text('State: ${_currentState.name}'),
            const SizedBox(height: 16),
            Text(
              'Final Recognized Text: $_finalRecognizedText',
              style: const TextStyle(fontSize: 20),
            ),
            const SizedBox(height: 16),
            LinearProgressIndicator(value: _soundLevel),
            const SizedBox(height: 16),
            Row(
              mainAxisAlignment: MainAxisAlignment.spaceEvenly,
              children: [
                ElevatedButton(
                  onPressed: _currentState == ManualSttState.stopped
                      ? _controller.startStt
                      : null,
                  child: const Text(
                    'Start',
                  ),
                ),
                ElevatedButton(
                  onPressed: _currentState == ManualSttState.listening
                      ? _controller.pauseStt
                      : _currentState == ManualSttState.paused
                          ? _controller.resumeStt
                          : null,
                  child: Text(_currentState == ManualSttState.paused
                      ? 'Resume'
                      : 'Pause'),
                ),
                ElevatedButton(
                  onPressed: _currentState != ManualSttState.stopped
                      ? _controller.stopStt
                      : null,
                  child: const Text('Stop'),
                ),
              ],
            ),
          ],
        ),
      ),
    );
  }
}

API Reference

ManualSttController

The main controller class for managing speech recognition.

Methods
  • listen({required onListeningStateChanged, required onListeningTextChanged, onSoundLevelChanged}): Set up callbacks for state changes, text recognition, and sound level monitoring
  • startStt(): Start speech recognition
  • stopStt(): Stop speech recognition
  • pauseStt(): Pause speech recognition
  • resumeStt(): Resume paused speech recognition
  • dispose(): Clean up resources
Properties
  • enableHapticFeedback: Enable/disable haptic feedback during recognition
  • localId: Set the locale for speech recognition (e.g., 'en-US')
  • handlePermanentlyDeniedPermission: Handle Permanently denied microphone permission
  • permanentDenialDialogTitle : Set the title of the permanent denialization dialog
  • permanentDenialDialogContent : Set the content of the permanent denialization dialog
  • clearTextOnStart: Clears recognized text on [startStt()] method
  • pauseIfMuteFor: Pause if user doesn't speak for specified duration
ManualSttState

Enum representing the possible states of speech recognition:

enum ManualSttState {
  listening,  // Currently listening for speech
  paused,     // Recognition is paused
  stopped     // Recognition is stopped
}

Permission Handling

Automatic Microphone Permission

NOTE: PLEASE ADD MANIFEST CONFIGURATION IN AndroidManifest.xml AS MENTIONED IN DOCUMENT, FOR MORE DETAIL PLEASE REFER STANDARD speech_to_text PACKAGE.

The package now includes built-in microphone permission handling:

  • Automatically requests microphone permission when speech-to-text is initiated
  • Handles first-time and permanent permission denials
  • Provides a custom dialog for permanently denied permissions
Permanent Permission Denial Handling

If microphone permission is permanently denied, the package:

  • Displays a dialog explaining the necessity of microphone access
  • Offers a direct link to app settings
  • Provides a default callback for custom handling

Example of custom permission handling:

// Optional: Handle permanently denied microphone permission
    _controller.handlePermanentlyDeniedPermission(() {
      ScaffoldMessenger.of(context).showSnackBar(
        const SnackBar(content: Text('Microphone permission is required')),
      );
    });
Customizing Permission Dialog
_controller.permanentDenialDialogTitle = 'Microphone Access Required';
_controller.permanentDenialDialogContent = 'Speech-to-text functionality needs microphone permission.';
Manifest Configuration

Ensure your Android Manifest (android/app/src/main/AndroidManifest.xml) includes:

  <uses-permission android:name="android.permission.RECORD_AUDIO"/>
  <uses-permission android:name="android.permission.INTERNET"/>
  <uses-permission android:name="android.permission.BLUETOOTH"/>
  <uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
  <uses-permission android:name="android.permission.BLUETOOTH_CONNECT"/>
  <!-- other tags -->
  <queries>
      <intent>
          <action android:name="android.speech.RecognitionService" />
      </intent>
  </queries>

Best Practices

  1. Resource Management

    // Proper disposal in StatefulWidget
    @override
    void dispose() {
      controller.dispose();
      super.dispose();
    }
    
  2. Error Handling

    try {
      await controller.startStt();
    } catch (e) {
      print('Speech recognition error: $e');
      // Handle error appropriately
    }
    

Platform-Specific Notes

Android
  • Minimum SDK version: 21
  • Requires Google Play Services for speech recognition
  • Works offline for some languages (device-dependent)
iOS (Coming Soon)

Troubleshooting

Common Issues
  1. Microphone Permission

    • Ensure you've added the RECORD_AUDIO permission in AndroidManifest.xml
    • Ensure you've added <action android:name="android.speech.RecognitionService" /> tag in AndroidManifest.xml between proper tags
    • The package handles permission requests, but you might need to handle denied permissions in your app
  2. Recognition Stops Unexpectedly

    • Check if the device is online
    • Verify that the locale is properly set
    • Ensure the app has proper permissions
  3. Recognition Quality Issues

    • Ensure proper microphone proximity
    • Check for background noise interference
    • Verify language settings match spoken language
  4. Performance Optimization

    • Consider enabling haptic feedback for better user experience
    • Implement error handling for network connectivity issues
    • Clear disposed controllers to prevent memory leaks
  5. Beef Sound

  • On some devices, a beep sound is heard:
    • At the start (after calling the startStt method).
    • At the end of the conversation (after calling stopStt or pauseStt methods).
    • During silence (if the user doesn’t speak for a certain duration, typically around 5 seconds on iOS and 2–3 seconds on Android).
  • Unfortunately, this behavior is platform-dependent and cannot be overridden.
  • As per the standard plugin documentation, this is a known limitation and cannot be customized.
Note:
  • For initial setup, if you need more information, please follow the instructions from the documentation of standard speech_to_text.
  • If you encounter any challenges or need additional troubleshooting help, don't forget to refer to the standard speech_to_text package for more insights and best practices.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request. For major changes, please open an issue first to discuss what you would like to change.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Credits

This package builds upon the speech_to_text package, adding manual control and continuous listening capabilities.

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