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native_device_orientation

一个用于从 UI 方向或传感器读取设备原生方向的 Flutter 插件

AndroidiOS
近 30 天下载
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喜欢数
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Pub 分数
160

安装插件

flutter pub add native_device_orientation

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

一个 Flutter 插件,提供对设备原生方向的访问,数据可从 UI 方向或硬件传感器中获取。该插件使应用程序能够检测并响应 Android 和 iOS 平台上的设备旋转变化。对于需要精确方向感知的应用程序(如增强现实、游戏或基于相机的功能)非常有用。它与 Flutter 的事件系统无缝集成,可在设备方向变化时实时更新。

适合场景

  • 增强现实应用
  • 使用体感控制玩游戏
  • 相机应用方向处理
  • 基于设备旋转的响应式用户界面
  • 基于传感器的互动体验

主要特点

  • 实时方向更新
  • 同时支持基于UI和传感器的方向
  • 跨平台兼容性(Android 和 iOS)
  • 简单的事件驱动 API
  • 精确的设备旋转检测

适合对象

  • 需要精确设备方向的应用
  • 开发AR或VR体验的开发者
  • 需要运动输入的游戏
  • 具有动态布局调整的应用程序

使用建议

  • 需要在 Android 上具有适当的权限
  • 持续监控时可能额外消耗电池电量
  • 仅限设备级别的方向数据
  • 不适合高级传感器融合需求

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Native Device Orientation

pub package

This is a plugin project that allows for getting the native device orientation.

NOTE for Swift Package Manager

After switching to Swift Package Manager, if you're going to run the example you have to make sure that the folder name of the entire repository is "native_device_orientation" rather than the default of flutter_native_device_orientation from when you do a clone. This is because in their infinite wisdom, Apple made the directory name the root source of naming rather than the Package.swift or something else.

Why?

Flutter provides a couple of way to get the 'orientation', but they all amount to basically checking whether the screen is taller or wider. This could fail for a strangely shaped device, but that isn't the primary issue.

The primary issue is that this method doesn't differentiate between landscape left and landscape right (what you get from rotation an upright phone left or right).

This isn't an issue for most applications, but when I was writing a plugin which displays a camera image, it became a problem as I need to know which way the screen is rotated.

Updating to 2.*

Due to the objective c code being removed from the project, updating to 2.0 can sometimes result in a build error, something like the following:

Definition of 'NativeDeviceOrientationPlugin' must be imported from module 'nativeDeviceOrientation.Swift' before it is required

Unfortunately, this is a build-system issue and as such cannot be fixed easily by the developer. To resolve the issue, you can simply follow these steps:

  • Update to flutter_native_device_orientation version 2.*
  • remove your Podfile.lock
  • run flutter clean
  • run flutter build ios or run for an iOS device

UseSensor

When using either the build-in widget or the plugin directly, there is an option you can pass in which is called useSensor. When it is true, the device's sensors are used directly rather than simply using the window/page orientation. By default it is false, which means the plugin doesn't to much more than simply tell you whether the window is oriented landscapeLeft or landscapeRight.

This has been tested less thoroughly than other parts of the plugin so your mileage may vary and if you run into any issues please open an issue!

Using the plugin - built-in "reader" widget

There are three ways of using the plugin. The simplest entails encapsulating your code in a NativeDeviceOrientationReader widget, and then using NativeDeviceOrientationReader.orientation(context); in a widget encapsulated within the context.

This allows you to control when the device starts listening for orientation changes (which could use a bit of energy) by deciding where the NativeDeviceOrientationReader is instantiated, while being able to access the orientation in a simple way.

Note that there could be a very slight time between when the NativeDeviceOrientationReader widget is instantiated and when the orientation is read where the widget could be built with an incorrect orientation; it uses flutter's method of size until the first message it receives back from the native code (which should be fairly immediate anyways). It assumes that landscape is right and portrait is upright during this time.

See the source code for more details.

Using the plugin - built-in "oriented" widget

The second approach is more involved, but involves slightly less boilerplate, and may be a bit more obvious to use. It wraps the NativeDeviceOrientationReader widget, then automatically checks the orientation for you. Instead of passing in a single builder function, you pass one for each orientation you wish to define: landscapeLeft, landscapeRight, portraitUp, and portaitDown are the most obvious, followed by simply landscape and portrait for situations where you don't care to define different layouts for either of those, and finally the (required) fallback, used in cases where either you don't have a more specific builder defined, or something goes horribly horribly wrong.

You sacrifice a bit of control over when to actually retrieve the orientation info in exchange for the plugin handling orientation updates automatically. Since this approach does a bit more hand holding, processing things like NativeDeviceOrientation.unknown for you, it's the approach in the example app.

See example and source code for more details.

Using the plugin - directly

It is also possible to bypass the helper widget to access the native calls directly. This is done by using the NativeDeviceOrientationCommunicator class. It is a singleton but can be instantiated like a normal class, and handles the communication between the ios/android code and the flutter code.

This class has two interesting methods:

  1. Future<NativeDeviceOrientation> orientation(useSensor: false): This can be called to get the orientation asynchronously.

  2. Stream<NativeDeviceOrientation> onOrientationChanged(useSensor: false): This can be called to get a stream which receives new events whenever the orientation changes. It should also get an initial value pretty much immediately.

所属分类

依赖

依赖清单 1 项

  • plugin_platform_interface^2.0.2

源码仓库

使用此插件的项目