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onboarding_overlay 封面
插件详情v3.2.3

onboarding_overlay

灵活控制引导覆盖层,可选择是否带有目标元素(源自 onboard_overlay)

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近 30 天下载
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喜欢数
375
Pub 分数
150

安装插件

flutter pub add onboarding_overlay

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

一个灵活的Flutter包,用于创建引导用户了解应用功能的引导覆盖层,可针对特定UI元素或自由显示而无需目标。基于onboard_overlay的分支构建,增强了对覆盖层外观和行为的自定义和控制能力。适用于在多个平台上通过流畅、交互式的教程向新用户提供关键功能介绍。

适合场景

  • 引导新用户了解应用功能
  • 在引导过程中突出显示特定的用户界面元素
  • 创建可自定义的教程流程
  • 支持多平台的入门体验
  • 逐步操作指南的集成

主要特点

  • 目标定位或自由浮动叠加定位
  • 可自定义的叠加层外观和动画
  • 支持多平台部署
  • 步骤的灵活回调处理
  • 与现有 Flutter 小部件轻松集成

适合对象

  • 应用入门屏幕
  • 用户教育流程
  • 跨平台应用程序
  • 寻求轻量级入门解决方案的开发者
  • 需要非目标叠加指导的项目

使用建议

  • 需要仔细布局管理以处理重叠内容
  • 可能需要额外的样式以确保跨平台外观一致
  • 有限的内置主题;需要自定义
  • 不适合复杂的导航工作流
  • 最好与清晰的用户交互触发器配合使用

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Pub

onboarding_overlay

A flexible onboarding widget that can start and stop with an arbitrary number of steps and arbitrary starting point

Demo

Usage

  1. Create your List<FocusNodes> somewhere accessible
final List<FocusNode> overlayKeys = <FocusNode>[
    FocusNode(),
    FocusNode(),
    FocusNode(),
  ];
  1. Create your List<OnboardingSteps> somewhere accessible
final List<OnboardingSteps> steps = [OnboardingStep(
    focusNode: _focusNodes != null ? _focusNodes[0] : null,
    title: "Hi",
    titleTextStyle: Theme.of(context).textTheme.headline5.copyWith(
        color: Theme.of(context).canvasColor,
        ),
    bodyText:
        '''Check this out''',
    bodyTextStyle: Theme.of(context).textTheme.subtitle1.copyWith(
        color: Theme.of(context).canvasColor,
        ),
    hasLabelBox: false,
    fullscreen: true,
    overlayColor: Theme.of(context).primaryColorDark.withOpacity(0.8),
    hasArrow: false,
    ),]
  1. Provide the FocusNodes to the widgets.
Focus(
    focusNode: focusNode[0]
    Text(
        'You have pushed the button this many times:',
    ),
)
  1. Add Onboarding widget to your widget tree below MaterialWidget and above of everything else
void main() {
  runApp(App());
}

class App extends StatefulWidget {
  final GlobalKey<OnboardingState> onboardingKey = GlobalKey<OnboardingState>();

  @override
  _AppState createState() => _AppState();
}

class _AppState extends State<App> {
  List<FocusNode> focusNodes = <FocusNode>[];

  @override
  void initState() {
    super.initState();

    focusNodes = List<FocusNode>.generate(
      7,
      (int i) => FocusNode(debugLabel: i.toString()),
      growable: false,
    );
  }

  @override
  Widget build(BuildContext context) => MaterialApp(
        home: Onboarding(
          key: widget.onboardingKey,
          steps: steps,
          onChanged: (int index) {
            debugPrint('----index $index');
            if (index == 5) {
              /// interrupt onboarding on specific step
              /// widget.onboardingKey.currentState.hide();
              /// or do something else
            }
          },
          child: Home(
            focusNodes: focusNodes,
          ),
        ),
      );
}
  1. Showing the onboarding
  • On some activity somewhere down the widget tree in another widget with a new BuildContext
final OnboardingState? onboarding = Onboarding.of(context);

if (onboarding != null) {
  onboarding.show();
}
  • Or immediately in initState somewhere down the widget tree in another widget with a new BuildContext
@override
void initState() {
  super.initState();
  WidgetsBinding.instance.addPostFrameCallback((Duration timeStamp) {
    final OnboardingState? onboarding = Onboarding.of(context);
    if (onboarding != null) {
      onboarding.show();
    }
  });
}
  1. The text can be wrapped in a box, than support all kind of decorations and only shape: BoxShape.rectangle For this to happen, you have to set hasLabelBox equal to true, labelBoxDecoration, which supports only BoxDecoration

  2. The Label box also supports having an arrow. This is controlled by hasArrow. The position is not calculated automatically. The default position is top. You will have to specify the position via arrowPosition by using the enum ArrowPosition. The ArrowPosition.top and ArrowPosition.bottom calculates the horizontal position automatically according to the widget of interest (the focused one which is visible through the overlay), the other arrow positions are centered in the label box e.g. ArrowPosition.topCenter, ArrowPosition.bottomCenter. In addition there are 2 new settings from v3.0.0 - ArrowPosition.autoVertical and ArrowPosition.autoVerticalCenter, which will take care of positioning the arrow automatically relative to the label box and widget position.

  3. The onboarding also supports forwarding the onTap event to the widget of interest. You can control the behavior for each step using the overlayBehavior. It accepts the Flutter enum HitTestBehavior. By default, the value used is HitTestBehavior.opaque.

  • HitTestBehavior.opaque ignores the clicks on the focused widget and always will navigate to next step
  • HitTestBehavior.translucent forwards clicks on the focused widget and on the overlay in the same time
  • HitTestBehavior.deferToChild the clicks on the hole are forwarded to the focused widget, clicks on the overlay navigates to next step.
  1. Sometimes the titleText and the bodyText might not fit well in the constrained label box, because of the long texts, longer translations or smaller screens. There are 2 behaviors for this scenario. The default one will limit the title to 2 lines and the bodyText to 5 lines and will overflow both with ellipsis, the second one is to automatically resize the texts. This is controlled by the Onboarding property autoSizeTexts, which default value is false.

  2. The onboarding can show only a portion of the defined steps with a specific start index. Use showWithSteps method. Remember that the steps indexes are 0-based (starting from zero)

@override
void initState() {
  super.initState();
  WidgetsBinding.instance.addPostFrameCallback((Duration timeStamp) {
    final OnboardingState? onboarding = Onboarding.of(context);
    if (onboarding != null) {
      onboarding.showWithSteps(3, <int>[3,4,5,6]);
    }
  });
  }
  1. The onboarding can start from a specific index and play until the end step is reached. Use showFromIndex method. Remember that the steps indexes are 0-based (starting from zero)
@override
void initState() {
  super.initState();
  WidgetsBinding.instance.addPostFrameCallback((Duration timeStamp) {
    final OnboardingState? onboarding = Onboarding.of(context);
    if (onboarding != null) {
      onboarding.showFromIndex(3);
    }
  });
}
  1. From v.3.0.0 if you want to show something else, different from just title and explanation text, then stepBuilder is for you. With stepBuilder, you can change the layout, add images or something else.

Important: If you want to inherit your App Theme from your app instead of using the style properties. You need to wrap your stepBuilder code with a Scaffold or Material widgets.

Important: Clicks on the overlay are ignored if stepBuilder is set. Clicks on the hole or on the widget depend on the HitTestBehavior.

  • using HitTestBehavior.translucent and HitTestBehavior.deferToChild will forward clicks on the hole to the focused widget
  • using HitTestBehavior.opaque ignores clicks on the hole and on the overlay are ignored. Call callbacks provided by the stepBuilder
OnboardingStep(
  focusNode: focusNodes[0],
  titleText: 'Tap anywhere to continue ',
  titleTextColor: Colors.black,
  bodyText: 'Tap anywhere to continue Tap anywhere to continue',
  labelBoxPadding: const EdgeInsets.all(16.0),
  labelBoxDecoration: BoxDecoration(
    shape: BoxShape.rectangle,
    borderRadius: const BorderRadius.all(Radius.circular(8.0)),
    color: const Color(0xFF00E1FF),
    border: Border.all(
      color: const Color(0xFF1E05FB),
      width: 1.0,
      style: BorderStyle.solid,
    ),
  ),
  arrowPosition: ArrowPosition.autoVertical,
  hasArrow: true,
  hasLabelBox: true,
  fullscreen: true,
  stepBuilder: (
    BuildContext context,
    OnboardingStepRenderInfo renderInfo,
  ) {
    return SingleChildScrollView(
      child: Column(
        children: [
          Text(
            renderInfo.titleText,
            style: renderInfo.titleStyle,
          ),
          Row(
            crossAxisAlignment: CrossAxisAlignment.start,
            children: [
              Image.asset(
                'assets/demo.gif',
                width: 50,
              ),
              const SizedBox(
                width: 10,
              ),
              Flexible(
                child: AutoSizeText(
                  renderInfo.bodyText,
                  style: renderInfo.bodyStyle,
                ),
              ),
            ],
          ),
          Row(
            children: [
              TextButton(
                onPressed: renderInfo.nextStep,
                child: Text('Next'),
              ),
              const SizedBox(
                width: 10,
              ),
              TextButton(
                onPressed: renderInfo.close,
                child: Text('close'),
              ),
            ],
          ),
        ],
      ),
    );
  },
),
  1. From v.3.0.0 Combining onTapCallback with the overlayBehavior gives more control.
  • If you want to capture any clicks and decide what to do depending on the area that was clicked - use HitTestBehavior.opaque
  • if you want to be able to click on the focused widget and control when to go to next step or close - use HitTestBehavior.translucent
  • If you want to capture clicks only on the overlay, the clicks on the hole will not be controlled by the callback - use HitTestBehavior.deferToChild

Using the TapArea you can specify what happens when the user clicked on certain area. The possible options are hole, label and overlay

OnboardingStep(
  focusNode: focusNodes[4],
  titleText: 'Menu',
  bodyText: 'You can open menu from here',
  overlayColor: Colors.green.withOpacity(0.9),
  shape: const CircleBorder(),
  overlayBehavior: HitTestBehavior.translucent,
  onTapCallback:
      (TapArea area, VoidCallback next, VoidCallback close) {
    if (area == TapArea.hole) {
      next();
    }
  },
),
  1. From v.3.0.0 It is possible to combine onTapCallback and stepBuilder. No navigation will be executed except if you call next() method from onTapCallback or the stepBuilder. You can customize the behavior using the TapArea enum to get the area where the user clicked. By using the HitTestBehavior you can again customize if the clicks on the hole are ignored or forwarded to the focused widget. Again if you define the overlayBehavior with HitTestBehavior.deferToChild the click on the hole or the widget in focus will not be controlled by the onTapCallback

  2. From v3.0.0 there is an additional OverlayController (ChangeNotifier) attached to the OverlayState that provides the currentIndex, currentStep and isVisible.

final OnboardingState? onboarding = Onboarding.of(context);
if( onboarding?.controller.isVisible ?? false) {
  // do some logic here
}
  1. From v.3.0.0 you can also add a pulsing animation around the focused widget. Pulse animation will be displayed showPulseAnimation on an OnboardingStep is set to true. In addition you can change the inner and outer colors of the pulse animation. Thanks to the author Gautier of the pal package for the inspiration.
  1. From v.3.0.0 you can show a red border around the label box for debugging purposes by using an Onboarding parameter debugBoundaries which is false by default.
  1. From v.3.1.0 The package can be used with ResponsiveFramework. For this to work as expected you need to perform these changes to your code:

    • move Onboarding widget under the ResponsiveWrapper.builder
    • wrap with a Builder to be able to access the inherited widget for ResponsiveWrapperData
    • manually calculate scale for width and height
    • pass the calculated values to the Onboarding widget.
    • by default these scale values will be 1.0

Example:

return MaterialApp(
      home: ResponsiveWrapper.builder(
        Builder(builder: (context) {
          final ResponsiveWrapperData data = ResponsiveWrapper.of(context);
          final scaleWidth = data.screenWidth / data.scaledWidth;
          final scaleHeight = data.screenHeight / data.scaledHeight;

          return Onboarding(
            key: widget.onboardingKey,
            steps: steps,
            globalOnboarding: true,
            debugBoundaries: true,
            child: const Home(),
            scaleWidth: scaleWidth,
            scaleHeight: scaleHeight,
          );
        }),
        maxWidth: 1200,
        minWidth: 480,
        defaultScale: true,
        breakpoints: [
          const ResponsiveBreakpoint.autoScale(800, name: TABLET),
        ],
      ),
      initialRoute: "/",
    );
  1. From 3.2.1 [stepPainterBuilder] is a callback function that passes the context, the title String, the hole Rect nd if the arrow position isTop bool. By default it is null and it will use the LabelPainter. You can use this to draw custom shapes around the hole. You can use the LabelPainter as a reference

  2. From 3.2.3

  • [animateOverlayHole] is a property that can be set to false to disable the animation of the overlay hole.
  • [labelBoxMargin] property to the OnboardingStep so that the user can control the space around the label box. Especially useful for limiting maximum width of the label box.

Example:

OnboardingStep(
  focusNode: focusNodes[0],
  titleText: 'Tap anywhere to continue ',
  labelBoxMargin: const EdgeInsets.symmetric(horizontal: 16.0), // <--This ensures that there will be always padding around the label box on the left and right sides
  labelBoxDecoration: BoxDecoration(
    shape: BoxShape.rectangle,
    borderRadius: const BorderRadius.all(Radius.circular(8.0)),
    color: const Color(0xFF00E1FF),
  ),
),
  1. From 3.2.4
  • [labelBoxVerticalDistance] property to the OnboardingStep so that the user can customize the space between the label box and the overlay hole.

Example:

OnboardingStep(
  focusNode: focusNodes[0],
  titleText: 'Tap anywhere to continue',
  labelBoxVerticalDistance: 16.0, // default is kSpace = 4.0
),

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