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performance 封面
插件详情v0.1.1

performance

适用于 Web 的 Flutter 应用性能叠加层包。

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近 30 天下载
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安装插件

flutter pub add performance

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

Flutter 的性能叠加层包可直接在应用界面中提供实时性能指标,例如帧率、内存使用情况和 CPU 负载。该工具设计用于跨所有平台(包括 Web)无缝工作,帮助开发人员在开发过程中识别并解决性能瓶颈。叠加层轻量且可配置,非常适合调试 UI 响应性和资源消耗。通过简单的 pub add 命令即可轻松集成,并支持多个目标平台。

适合场景

  • 开发过程中的实时性能监控
  • 识别帧率下降和渲染问题
  • 优化网页应用的响应速度
  • 调试内存和CPU使用情况
  • 在不同设备上测试应用性能
  • 在类似生产环境的环境中验证UI流畅性

主要特点

  • 实时帧率和性能统计
  • 跨平台支持,包括网页
  • 使用 pub add 进行最小化设置
  • 可配置的覆盖层外观
  • 发布模式下无运行时开销
  • 支持所有主要的Flutter平台

适合对象

  • Flutter 开发人员排查 UI 卡顿
  • 构建以 Web 为优先的 Flutter 应用程序的团队
  • 面向性能的应用优化
  • 前端工程师测试响应式设计
  • 移动和桌面应用程序开发人员
  • 质量保证测试人员验证应用程序的稳定性

使用建议

  • 生产构建中应禁用叠加层
  • 在高负载使用期间可能轻微影响性能
  • 不打算对最终用户可见
  • 需要在应用入口点手动集成
  • 布局的自定义选项有限
  • 最适合在活跃的开发会话期间使用

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

performance Pub version demo badge Twitter Follow

Performance overlay for Flutter apps that works on web.

sample

Reading the charts

You can read the charts in the performance overlay like this:

  • Every bar represents a single frame.
  • The height of each bar represents the total time it took to render the frame.
  • The line indicates the target frame time (e.g. 16ms for 60 FPS) and frames that cross that line turn red.
  • The overlay is divided into three charts.
    • UI: the time it takes the UI to build.
    • Raster: the time it takes to rasterize the frame.
    • High latency: the total time between vsync start and raster finish, i.e. the time it takes from an input to seeing the next frame.
  • The "max" value shows how long the worst sample in the displayed range took.
  • The "avg" value represents the average of all samples in the displayed range.
  • The displayed FPS value indicates the best logically possible number of frames that could have been rendered per second. This might not be the actual value, but the actual value is definitely not greater than this. This is computed based on the average.

Limitations

The package is based on the FrameTiming API. Everything documented there applies. This should correspond one to one with the values you see in the framework performance overlay on mobile and on native desktop. So if you like how this looks better, you can also use this package on mobile and native desktop :)

On web, however, it shows somewhat limited data. This is because performance data from the GPU on web is not available in the FrameTiming instances (which would be part of the raster duration on native). What is included in the raster duration on web are only parts of what is done on the GPU thread on native (due to limitations on the web which require running the computations on the UI thread). If you want to access the GPU performance data, you can use Chrome DevTools or chrome://tracing for example.

Repo structure

This repo currently contains the following packages:

Package Contents
performance The actual performance Flutter package for the performance overlay that is also hosted on Pub.

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源码仓库

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