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state_notifier

ValueNotifier,但位于 Flutter 之外,并且具有一些额外功能

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安装插件

flutter pub add state_notifier

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

StateNotifier 是一个 Dart 包,它在 ValueNotifier 的基础上扩展了用于在 Flutter 框架之外进行状态管理的增强功能。它提供了一种简洁、响应式的方式来管理状态,并内置了对异步操作、错误处理和调试工具的支持。该包专为非 Flutter 环境(如 Web、桌面和服务器端应用)设计,与依赖注入集成良好,并促进关注点分离。通过不可变更新和简化的订阅机制,该包提升了性能和开发体验。

适合场景

  • 在非Flutter Dart应用中管理应用状态
  • 使用错误恢复处理异步状态转换
  • 与依赖项注入系统集成
  • 跨平台构建可重用的状态逻辑
  • 创建可测试且可维护的状态类

主要特点

  • 扩展 ValueNotifier 以提供额外功能
  • 支持异步状态更新和错误
  • 不可变状态更新
  • 内置的调试工具
  • 平台无关设计
  • 与 DI 框架的轻松集成

适合对象

  • Dart 开发人员构建跨平台应用
  • 需要在多个平台之间共享状态逻辑的团队
  • 需要强大状态管理但不使用 Flutter 的项目
  • 寻求轻量级、可测试状态解决方案的开发者

使用建议

  • 不打算直接在Flutter小部件中使用
  • 需要手动订阅管理
  • 最佳搭配依赖注入系统
  • 有限的内置UI集成
  • 可能需要额外的样板代码来处理复杂的状态流转

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

pub package Welcome to state_notifier~

This package is a recommended solution for managing state when using Provider or Riverpod.

Long story short, instead of extending ChangeNotifier, extend StateNotifier:

class City {
  City({required this.name, required this.population});
  final String name;
  final int population;
}


class CityNotifier extends StateNotifier<List<City>> {
  CityNotifier() : super(const <City>[]);

  void addCity(City newCity) {
    state = [
      ...state,
      newCity,
    ];
  }
}

Motivation

The purpose of StateNotifier is to be a simple solution to control state in an immutable manner.
While ChangeNotifier is simple, through its mutable nature, it can be harder to maintain as it grows larger.

By using immutable state, it becomes a lot simpler to:

  • compare previous and new state
  • implement an undo-redo mechanism
  • debug the application state

Good practices

DON'T update the state of a StateNotifier outside the notifier

While you could technically write:

class Counter extends StateNotifier<int> {
  Counter(): super(0);
}

final notifier = Counter();
notifier.state++;

That is considered an anti-pattern (and your IDE should show a warning).

Only the StateNotifier should modify its state. Instead, prefer using a method:

class Counter extends StateNotifier<int> {
  Counter(): super(0);

  void increment() => state++:
}

final notifier = Counter();
notifier.increment();

The goal is to centralize all the logic that modifies a StateNotifier within the StateNotifier itself.

FAQ

Why are listeners called when the new state is == to the previous state?

You may realize that a StateNotifier does not use == to verify that the state has changed before notifying for changes.

This behavior is voluntary, for performance reasons.

The reasoning is that StateNotifier is typically used with complex objects, which often override == to perform a deep comparison.
But performing a deep comparison can be a costly operation, especially since it is common for the state to contain lists/maps.
Similarly, for complex states, it is rare that when calling notifier.state = newState, the new and previous states are the same.

As such, instead of using ==, StateNotifier relies on identical to compare objects.
This way, when using StateNotifier with simple states like int/enums, it will correctly filter identical states. At the same time, this preserves performance on complex states, as identical will not perform a deep object comparison.

Using custom notification filter logic

You can override the method updateShouldNotify(T old,T current) of a StateNotifier to change the default behaviour, such as for:

  • using == instead of identical to filter updates, for deep state comparison
  • always returning true to revert to older behaviors of StateNotifier
  @override
  bool updateShouldNotify(User old, User current) {
    /// only update the User content changes, even if using a different instance
    return old.name != current.name && old.age != current.age;
  }

Usage

Integration with Freezed

While entirely optional, it is recommended to use StateNotifier in combination with Freezed.
Freezed is a code-generation package for data-classes in Dart, which automatically generates methods like copyWith and adds support for union-types.

A typical example would be using Freezed to handle data vs error vs loading states. With its union-types, it can lead to a significant improvement in maintainability as it:

  • ensures that your application will not enter illogical states (such as both having a "data" and being in the "loading" state)
  • ensures that logic handles all possible cases. Such as forcing that the loading/error cases be checked before trying to access the data.

The idea is that, rather than defining the data, error and loading state in a single object like:

class MyState {
  MyState(...);
  final Data data;
  final Object? error;
  final bool loading;
}

We can use Freezed to define it as:

@freezed
class MyState {
  factory MyState.data(Data data) = MyStateData;
  factory MyState.error(Object? error) = MyStateError;
  factory MyState.loading() = MyStateLoading;
}

That voluntarily prevents us from doing:

void main() {
  MyState state;
  print(state.data);
}

Instead, we can use the generated map method to handle the various cases:

void main() {
  MyState state;
  state.when(
    data: (state) => print(state.data),
    loading: (state) => print('loading'),
    error: (state) => print('Error: ${state.error}'),
  );
}
Integration with provider/service locators

StateNotifier is easily compatible with provider through an extra mixin: LocatorMixin.

Consider a typical StateNotifier:

class Count {
  Count(this.count);
  final int count;
}

class Counter extends StateNotifier<Count> {
  Counter(): super(Count(0));

  void increment() {
    state = Count(state.count + 1);
  }
}

In this example, we may want to use Provider.of/context.read to connect our Counter with external services.

To do so, simply mix-in LocatorMixin as such:

class Counter extends StateNotifier<Count> with LocatorMixin {
// unchanged
}

That then gives you access to:

  • read, a function to obtain services
  • update, a new life-cycle that can be used to listen to changes on a service

We could use them to change our Counter incrementation to save the counter in a DB when incrementing the value:

class Counter extends StateNotifier<Count> with LocatorMixin {
  Counter(): super(Count(0))

  void increment() {
    state = Count(state.count + 1);
    read<LocalStorage>().writeInt('count', state.count);
  }
}

Where Counter and LocalStorage are defined using provider this way:

void main() {
  runApp(
    MultiProvider(
      providers: [
        Provider(create: (_) => LocalStorage()),
        StateNotifierProvider<Counter, Count>(create: (_) => Counter()),
      ],
      child: MyApp(),
    ),
  );
}

Then, Counter/Count are consumed using your typical context.watch/Consumer/context.select/...:

@override
Widget build(BuildContext context) {
  int count = context.watch<Count>().count;

  return Scaffold(
    body: Text('$count'),
    floatingActionButton: FloatingActionButton(
      onPressed: () => context.read<Counter>().increment(),
      child: Icon(Icons.add),
    ),
  );
}

Testing

When using LocatorMixin, you may want to mock a dependency for your tests.
Of course, we still don't want to depend on Flutter/provider to do such a thing.

Similarly, since state is protected, tests need a simple way to read the state.

As such, LocatorMixin also adds extra utilities to help you with this scenario:

myStateNotifier.debugMockDependency<MyDependency>(myDependency);
print(myStateNotifier.debugState);
myStateNotifier.debugUpdate();

As such, if we want to test our previous Counter, we could mock LocalStorage this way:

test('increment and saves to local storage', () {
  final mockLocalStorage = MockLocalStorage();
  final counter = Counter()
    ..debugMockDependency<LocalStorage>(mockLocalStorage);

  expect(counter.debugState, 0);

  counter.increment(); // works fine since we mocked the LocalStorage

  expect(counter.debugState, 1);
  // mockito stuff
  verify(mockLocalStorage.writeInt('int', 1));
});

Note: LocatorMixin only works on StateNotifier. If you try to use it on other classes by using with LocatorMixin, it will not work.

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