一个将 Three.js 和 three_dart 的强大功能带到 Flutter 的包,使开发者能够在多个平台上渲染、操作和交互 3D 模型。它为熟悉 Three.js 的开发者提供了熟悉的 API,可轻松将 3D 图形集成到 Flutter 应用中。该包支持实时渲染和场景管理,非常适合用于可视化、游戏和交互式产品预览。
适合场景
3D 模型查看器
互动产品演示
教育类3D可视化
游戏开发
虚拟游览
主要特点
跨平台3D渲染
熟悉的 Three.js API
实时场景操作
支持 GLTF 和 OBJ 模型
内置照明和摄像头控制
适合对象
具有 Three.js 经验的开发人员
需要丰富3D内容的应用程序
原型设计 3D 界面
带有3D元素的网页和移动应用
使用建议
更高的性能要求
与原始 Three.js 相比,文档有限
初学者可能面临的复杂性
需要理解三维概念
未针对低端设备优化
原始 README
以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。
three_js
A 3D rendering engine for dart (based on three.js and three_dart) that allows users to view, edit and manipulate their 3D objects. The current builds uses angle for desktop and mobile, and WebGL2 for web applications.
Features
This is a dart conversion of three.js and three_dart, originally created by @mrdoob and has a coverted dart fork by @wasabia.
Requirements
MacOS
Minimum os Deployment Target: 10.15
Xcode 13 or newer
Swift 5
Metal supported
iOS
Minimum os Deployment Target: 13.0
Xcode 13 or newer
Swift 5
Metal supported
iOS-Simulator
Minimum os Deployment Target: 13.0
Xcode 13 or newer
Swift 5
Metal supported
Android
compileSdkVersion: 34
minSdk: 21
OpenGL supported
Vulkan supported
Android Emulator
compileSdkVersion: 34
minSdk: 21
OpenGL supported
Windows
Intel supported
AMD supported
Qualcom supported
Direct3D 11 supported
OpenGL supported
Web
WebGL2 supported. please add <script src="https://cdn.jsdelivr.net/gh/Knightro63/flutter_angle/assets/gles_bindings.js"></script> to your index.html to load the js_interop file.
WASM
WebGL2 supported. please add <script src="https://cdn.jsdelivr.net/gh/Knightro63/flutter_angle/assets/gles_bindings.js"></script> to your index.html to load the js_interop file.
Linux
Currenlty only works for flutter < 3.27
Ubuntu supported (Tested on Linux Mint)
OpenGL supported
Getting started
To get started add three_js to your pubspec.yaml file. Adding permissions for audio and video is required if using either item.
Please use Permission Handler package to help with this.
Usage
This project is a simple 3D rendering engine for flutter to view, edit, or manipulate 3D models.
As this project moves twards impeller renderer google's ANGLE will be removed and this version will be moved to three_js_angle, which currenly does not exists.
Example
Find the example for this API here, for more examples you can click here, and for a preview go here.
Know Issues
All
MD2 annimations do not work
Collada animations do not work
Collada kinnametics does not work
PMREM gives weird artifacts or is completely black
Contributions are welcome.
In case of any problems look at existing issues, if you cannot find anything related to your problem then open an issue.
Create an issue before opening a pull request for non trivial fixes.
In case of trivial fixes open a pull request directly.
Supported Features
All of the current webgl2 core features are supported at this time.
GPU is currently under development, so it is currently not supported.
Please review the following table for all the supported Modules.