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triple

分段状态模式的抽象。用于创建三重存储。

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安装插件

flutter pub add triple

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

Triple 是一种基于分段状态模式的状态管理解决方案,旨在简化 Flutter 应用中的状态处理。它通过 Triple Store 提供了一种清晰的抽象,封装了数据、加载和错误状态。该模式促进了可预测的状态转换,并通过分离关注点提高了代码可读性。非常适合需要结构化、可扩展状态逻辑且代码量最少的应用。

适合场景

  • 管理复杂的应用程序状态
  • 处理异步操作
  • 实现可重用的状态逻辑
  • 构建可扩展的 UI 组件
  • 简化错误和加载状态管理

主要特点

  • 分段状态模式实现
  • 用于状态管理的三元组存储
  • 内置对加载、成功和错误状态的支持
  • 最小化样板代码
  • 与 Flutter 小部件的轻松集成

适合对象

  • 寻求结构化状态管理的开发者
  • 需要明确区分状态类型的项目
  • 希望实现可预测状态转换的团队
  • 频繁执行异步操作的应用程序
  • Flutter 初学者学习状态模式

使用建议

  • 需要理解分段状态模式
  • 可能为简单状态需求增加开销
  • 仅限于状态分割有益的用例
  • 并非所有状态管理解决方案的完整替代品

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Triple - Segmented State Pattern


Logo Logo

Welcome to Triple! Design Pattern for State Management.

· Report Bug · Request Feature



Table of Contents
  1. About The Project
  2. Usage
    1. Installation
    2. How to use?
  3. Contributing
  4. Contact
  5. Contributors


:memo: About The Project

What is Triple?

Triple is a nickname to SSP (Segmented State Standard). Some packages were created to make it easier for developers to start using the standard. We'll call it an extension.

Segmented State Pattern (SSP)

When we talk about a single flow state, we end up solving architecture problems early, as we will have only one data flow for each state.

In addition to the maintainability and to the ease of use architecture, we also have the possibility of increasing this flow with other standards such as the Observer, which gives reactivity to the component when it is modified, and Memento, which makes it possible to revert or redo this state.

A beautiful example of a pattern with a single flow is BLoC, giving reactivity to a state allowing all transformations in that flow. This (although complicated for some), consolidates very well in the architecture of a project, even the limits of this practice are beneficial for not allowing the developer to resort to other solutions for the architecture and the standard for its resource.

There are other ways to promote reactivity in a property instead of the entire object, such as MobX's Observable and Flutter's ValueNotifier, and that gives us a lot of choices. However, we lose some important architecture limits, which can put in check the project maintenance in the future. Therefore, it needs a standard to force limits on the individual reactivity of each property and thereby improve the maintainability of the components responsible for managing the states of the application.

Triple is a nickname to SSP (Segmented State Standard). Some packages were created to make it easier for developers to start using the standard. We'll call it an extension.


This project is distributed under the MIT License. See LICENSE.txt for more information.


✨ Usage

The SSP segments the state into 3 reactive parts, the state value (state), the error object (error), and the state loading action (loading).

These segments are observed in a listener or separate listeners. They can also be combined to obtain a new segment, always starting from the 3 main segments.

Installation

Dependencies

add the following dependencies to your pubspec.yaml file:

dependencies:
  flutter_triple: ^1.3.0
Import

Import the package in your code with:

import 'package:flutter_triple/flutter_triple.dart';

How to use?

Create a Store

Create a class that extends NotifierStore<Error, State>. The first type is the type of the error, the second is the type of the state.

class CounterStore extends NotifierStore<Exception, int> {
  CounterStore() : super(0);

  void increment() => update(state + 1);
  void decrement() => update(state - 1);
}
Consume with Listeners, Builders and Consumers

Consume the store with scopes ScopedBuilder, ScopedListener and ScopedConsumer.


class CounterPage extends StatefulWidget {
  @override
  _CounterPageState createState() => _CounterPageState();
}

class _CounterPageState extends State<CounterPage> {
  final store = CounterStore();

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Counter'),
      ),
      body: ScopedBuilder<CounterStore, Exception, int>(
        store: store,
        onLoading: (context) => Center(child: CircularProgressIndicator()),
        onError: (context, error) => Center(child: Text(error.toString())),
        onState: (context, state) => Center(
          child: Text(
            '$state',
            style: Theme.of(context).textTheme.headline4,
          ),
        ),
      ),
      floatingActionButton: Row(
          mainAxisAlignment: MainAxisAlignment.end,
          children: [
            FloatingActionButton(
              onPressed: store.decrement,
              tooltip: 'Decrement',
              child: Icon(Icons.remove),
            ),
            SizedBox(width: 5),
            FloatingActionButton(
              onPressed: store.increment,
              tooltip: 'Increment',
              child: Icon(Icons.add),
            ),
          ],
        ),
    );
  }
}

🧑‍💻 Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the appropriate tag. Don't forget to give the project a star! Thanks again!

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

Remember to include a tag, and to follow Conventional Commits and Semantic Versioning when uploading your commit and/or creating the issue.

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💬 Contact

Flutterando Community

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👥 Contributors

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🛠️ Maintaned by


This fork version is maintained by Flutterando.

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