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voice_note_kit

一个现代的 Flutter 包,用于录制和播放语音备忘录,支持自定义 UI、音效和手势。

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安装插件

flutter pub add voice_note_kit

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

VoiceNoteKit 是一个现代的 Flutter 包,专为录制和播放语音笔记而设计,支持自定义 UI、音效和手势操作。它在 Android、iOS、Web 和 macOS 平台上提供无缝的音频体验。开发者可以轻松地将直观的录音控制和播放功能集成到自己的应用中,设置简单。该包支持通过音效和响应式手势实现实时反馈,提升用户交互体验。非常适合需要语音输入的功能,如生产力工具、日记应用或通信应用。

适合场景

  • 语音备忘录应用
  • 带有音频条目的日记应用
  • 带语音笔记的通信工具
  • 学生录音的教育类应用程序
  • 具有快速语音捕捉功能的生产力应用

主要特点

  • 可自定义的 UI 组件
  • 内置录音音效
  • 基于手势的录制控制
  • 跨平台兼容性
  • 实时音频反馈
  • 与 Flutter 应用的简单集成

适合对象

  • 开发以音频为中心的应用程序的开发者
  • 创建笔记应用或消息应用的团队
  • 需要轻量级语音录制的应用程序
  • 希望灵活进行UI自定义的设计人员
  • 针对多个平台的项目

使用建议

  • 在移动平台上需要麦克风权限
  • Web 支持可能具有有限的音频功能
  • 音效可能会增加应用大小
  • 手势灵敏度可能需要针对不同设备进行调整
  • 特定于平台的音频行为可能需要测试

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

voice_note_kit

🎙️ Voice Note Kit is a Flutter plugin that allows you to record, save, and play voice notes with waveform visualization. It's built for mobile apps needing voice features like audio memos, task recordings, and more.

📖 Table of Contents

Screenshots

App Screenshot 1 App Screenshot 2 App Screenshot 3

Features

  • 🎤 Record audio: Capture high-quality audio using the device's microphone.
  • 💾 Save audio files locally: Store audio files locally on the device for later use.
  • 🔊 Play recorded audio: Easily play back the recorded audio with built-in controls.
  • 📈 Waveform visualization: Display a dynamic waveform using just_waveform for a visual representation of the audio.
  • 🔁 Playback controls: Play, pause, resume, and stop recorded audio seamlessly.
  • 🔐 Permissions management: Automatically handles permissions for recording audio and accessing the microphone using permission_handler.
  • 🎨 Multiple audio player styles: Choose from various customizable player styles to fit the app’s theme and user interface.
  • 🚀 Easy usage: Simple plug-and-play integration with minimal setup required, designed for seamless use in Flutter apps.
  • 🏃‍♂️ Adjustable playback speed: Set the playback speed to multiple values (e.g., 0.5x, 1.0x, 1.5x, 2.0x, etc.) to suit the user’s preference for fast-forwarding or slowing down the audio.
  • 🔧 Customizable UI components: Tailor the look and feel of the recorder and player with configurable options for icon sizes, colors, button shapes, and more.

Getting Started

  1. Add dependency: In your pubspec.yaml:
dependencies:
  voice_note_kit: ^1.2.0
  1. Install Package In your project:
flutter pub get
  1. Android Configuration: In your AndroidManifest.xml:
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Optional: Add this permission if you want to use bluetooth telephony device like headset/earbuds -->
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
<!-- Optional: Add this permission if you want to save your recordings in public folders -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

in /android/app/build.gradle

minSdk = 23
// Prefered 
compileSdk = 35
  1. iOS Configuration: In your iOS Info.plist, add:
<key>NSMicrophoneUsageDescription</key>
<string>This app needs access to the microphone to record audio.</string>

In Your Podfile

platform :ios, '12.0'
post_install do |installer|
  installer.pods_project.targets.each do |target|
    flutter_additional_ios_build_settings(target)
    target.build_configurations.each do |config|
      config.build_settings['GCC_PREPROCESSOR_DEFINITIONS'] ||= [
        '$(inherited)',
        'PERMISSION_MICROPHONE=1',
      ]
    end
  end
end
  1. Macos Configuration: In your Macos Info.plist, add:
<key>NSMicrophoneUsageDescription</key>
<string>This app needs access to the microphone to record audio.</string>

In Your Podfile

platform :osx, '10.15'

Open your macos/Runner/DebugProfile.entitlements and macos/Runner/Release.entitlements files.

<key>com.apple.security.device.audio-input</key>
<true/>

Usage

Voice Recorder
VoiceRecorderWidget(
        iconSize: 100,
        showTimerText: true,
        showSwipeLeftToCancel: true,

        // Optional: Add custom sounds for recording events
        // startSoundAsset: "assets/start_warning.mp3",
        // stopSoundAsset: "assets/start_warning.mp3",

        // When recording is finished
        onRecorded: (file) {
            setState(() {
            recordedFile = file;
            });
            ScaffoldMessenger.of(context).showSnackBar(
            SnackBar(content: Text('Recording saved: ${file.path}')),
            );
        },

        // For Flutter Web
        onRecordedWeb: (url) {
                setState(() {
                  recordedAudioBlobUrl = url;
                });
              },

        // When error occurs during recording
        onError: (error) {
            ScaffoldMessenger.of(context).showSnackBar(
            SnackBar(content: Text('Error: $error')),
            );
        },

        // If recording was cancelled
        actionWhenCancel: () {
            ScaffoldMessenger.of(context).showSnackBar(
            const SnackBar(content: Text('Recording Cancelled')),
            );
        },

        maxRecordDuration: const Duration(seconds: 60),
        permissionNotGrantedMessage: 'Microphone permission required',
        dragToLeftText: 'Swipe left to cancel recording',
        dragToLeftTextStyle: const TextStyle(
            color: Colors.blueAccent,
            fontSize: 18,
        ),
        cancelDoneText: 'Recording cancelled',
        backgroundColor: Colors.blueAccent,
        cancelHintColor: Colors.red,
        iconColor: Colors.white,
        timerFontSize: 18,
),
Audio Player
AudioPlayerWidget(
        autoPlay: false, // Whether to automatically start playback when the widget builds
        autoLoad: true, // Whether to preload the audio before the user presses play
        audioPath:
            "https://commondatastorage.googleapis.com/codeskulptor-demos/riceracer_assets/fx/engine-10.ogg", // The path or URL of the audio file
        audioType: AudioType.url, // Specifies if the audio is from a URL, asset, , file , or blobforWeb(for flutter web) 
        playerStyle: PlayerStyle.style5, // The visual style of the player (you can choose between different predefined styles)
        textDirection: TextDirection.rtl, // Text direction for RTL or LTR languages
        size: 60, // Size of the play/pause button
        progressBarHeight: 5, // Height of the progress bar
        backgroundColor: Colors.blue, // Background color of the widget
        progressBarColor: Colors.blue, // Color of the progress bar (played portion)
        progressBarBackgroundColor: Colors.white, // Background color of the progress bar
        iconColor: Colors.white, // Color of the play/pause icon
        shapeType: PlayIconShapeType.circular, // Shape of the play/pause button (e.g., circular or square)
        showProgressBar: true, // Whether to show the progress bar
        showTimer: true, // Whether to display the current time/duration
        width: 300, // Width of the whole audio player widget
        audioSpeeds: const [0.5, 1.0, 1.5, 2.0, 3.0], // Supported audio playback speeds
        onSeek: (value) => print('Seeked to: $value'), // Callback when user seeks to a new position
        onError: (message) => print('Error: $message'), // Callback when an error occurs
        onPause: () => print("Paused"), // Callback when audio is paused
        onPlay: (isPlaying) => print("Playing: $isPlaying"), // Callback when audio starts or resumes playing
        onSpeedChange: (speed) => print("Speed: $speed"), // Callback when playback speed is changed
),

// If You Want to User Controller For The Player

  late final VoiceNotePlayerController playerController;

  @override
  void initState() {
    playerController = VoiceNotePlayerController();
    super.initState();
  }

  @override
  void dispose() {
    playerController.dispose();
    super.dispose();
  }

  // Play the audio from the current position
  playerController.play();

  // Pause the audio playback
  playerController.pause();

  // Set the playback speed. Accepts a double value (e.g., 1.0 for normal speed, 1.5 for 1.5x speed)
  playerController.setSpeed(1.5);

  // Seek to a specific position in the audio. The value should be between 0 and 1, where 0 represents the beginning of the audio and 1 represents the end.
  playerController.seekTo(0.2); // Seeks to 20% of the audio's total duration


Example

You Can Find The Full Code Here

Dependencies Used

This package uses (You do not have to import them):
just_audio:
just_waveform:
record:
path_provider:
permission_handler:
http:

About the Developer

Hello! 👋 I'm Abdallah Yassein, a Senior Flutter Developer with extensive experience in building high-quality mobile applications. I specialize in using clean architecture and native integrations to create scalable and efficient solutions with Flutter.

In addition to my development work, I am also a content creator and educator. I run a YouTube channel where I share in-depth Flutter tutorials in Arabic, helping developers across the Middle East enhance their skills and advance their careers in mobile app development.

I am also excited to offer an in-depth Flutter course on Udemy, designed to guide complete beginners to becoming job-ready Flutter developers. This course covers the fundamentals and best practices to help you build professional-quality Flutter apps.

Feel free to explore my YouTube channel and Udemy course for Flutter development tips, advanced topics, and step-by-step tutorials. Don’t forget to subscribe and enroll to continue your learning journey!


If you like this package, feel free to ⭐️ the repo and share it!

Contributors

Esraa Mohamed

License

This project is licensed under the MIT License - see the LICENSE file for details.

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