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flame_3d

Flame 引擎的实验性 3D 支持

近 30 天下载
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安装插件

flutter pub add flame_3d

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

Flame_3d 是一个实验性包,它扩展了 Flame 游戏引擎的 3D 渲染功能,使开发者能够在 Flutter 中创建三维游戏和交互式体验。基于 Flame 已有的 2D 框架构建,它引入了基础的 3D 原语、相机控制和场景管理。尽管仍处于开发阶段,但它展示了使用 Dart 和 Flutter 实现未来 3D 游戏创作的可能性。该包与更广泛的 Flame 生态系统集成,但目前仍不稳定且不完整。

适合场景

  • 原型设计3D游戏机制
  • 探索 Flutter 应用中的 3D 视觉效果
  • 实验性 3D 交互场景
  • 学习Dart中的3D游戏概念
  • 构建轻量级3D演示

主要特点

  • 实验性3D渲染
  • 基本3D场景图
  • 相机控制系统
  • 与火焰引擎的集成
  • 支持3D网格和材质

适合对象

  • 对3D感兴趣的Flutter开发者
  • 游戏实验者
  • 教育类3D项目
  • 早期采用新功能的用户
  • 基于 Dart 的 3D 原型设计

使用建议

  • 未准备好用于生产
  • 有限的文档
  • 频繁的破坏性更改
  • 需要熟悉 Flame
  • 仍在积极开发中

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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