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flame_audio

Flame 游戏引擎的音频支持,基本上是 audioplayers 包的轻量级封装。

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近 30 天下载
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喜欢数
112
Pub 分数
140

安装插件

flutter pub add flame_audio

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

flame_audio 是一个轻量级音频包,专为 Flame 游戏引擎设计,通过基于 audioplayers 库的极简接口,提供无缝的音频集成。它使开发者能够高效地在游戏内播放背景音乐、音效并管理音频资源。该包支持 Android、iOS、Web、macOS、Windows 和 Linux 多个平台,非常适合跨平台游戏开发。其简洁性与 Flame 的紧密集成,使得音频处理无需复杂配置即可轻松实现。

适合场景

  • 在游戏中播放背景音乐
  • 管理音效
  • 从文件加载音频资源
  • 跨平台音频支持
  • 游戏事件触发的音频
  • 后台音频播放

主要特点

  • audioplayers 的轻量级封装
  • 与 Flame 的轻松集成
  • 支持多种音频格式
  • 平台无关的音频控制
  • 用于常见音频任务的简单 API
  • 内置资源加载

适合对象

  • 火焰游戏开发者
  • 2D 游戏项目
  • 音频密集型移动游戏
  • 跨平台游戏应用
  • 独立游戏创作者

使用建议

  • 需要火焰引擎
  • 仅限火焰生态系统
  • 依赖 audioplayers 实现核心功能
  • 没有高级音频处理功能
  • 不适用于独立音频应用

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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